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Cleanup.
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@@ -6,6 +6,8 @@
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#include <bx/math.h>
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#include <bx/uint32_t.h>
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#include <bx/string.h>
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namespace bx
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{
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const float kInfinity = bitsToFloat(UINT32_C(0x7f800000) );
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@@ -112,7 +114,7 @@ namespace bx
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if (maxaxy == 0.0f)
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{
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return 0.0f*sign(_y);
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return _y < 0.0f ? -0.0f : 0.0f;
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}
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const float mxy = minaxy / maxaxy;
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@@ -125,7 +127,7 @@ namespace bx
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const float tmp5 = tmp4 * mxy;
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const float tmp6 = ay > ax ? kPiHalf - tmp5 : tmp5;
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const float tmp7 = _x < 0.0f ? kPi - tmp6 : tmp6;
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const float result = (_y < 0.0f ? -1.0f : 1.0f)*tmp7;
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const float result = _y < 0.0f ? -tmp7 : tmp7;
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return result;
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}
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