/* * Copyright 2011-2017 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "bimg_p.h" #include #include #include #include #include #include extern "C" { #include } namespace bimg { bool imageEncodeFromRgba8(void* _dst, const void* _src, uint32_t _width, uint32_t _height, TextureFormat::Enum _format) { switch (_format) { case TextureFormat::BC1: case TextureFormat::BC2: case TextureFormat::BC3: case TextureFormat::BC4: case TextureFormat::BC5: squish::CompressImage( (const uint8_t*)_src, _width, _height, _dst , _format == TextureFormat::BC2 ? squish::kDxt3 : _format == TextureFormat::BC3 ? squish::kDxt5 : _format == TextureFormat::BC4 ? squish::kBc4 : _format == TextureFormat::BC5 ? squish::kBc5 : squish::kDxt1 ); return true; case TextureFormat::BC6H: nvtt::compressBC6H( (const uint8_t*)_src, _width, _height, 4, _dst); return true; case TextureFormat::BC7: nvtt::compressBC7( (const uint8_t*)_src, _width, _height, 4, _dst); return true; case TextureFormat::ETC1: etc1_encode_image( (const uint8_t*)_src, _width, _height, 4, _width*4, (uint8_t*)_dst); return true; case TextureFormat::ETC2: { const uint32_t blockWidth = (_width +3)/4; const uint32_t blockHeight = (_height+3)/4; const uint32_t pitch = _width*4; const uint8_t* src = (const uint8_t*)_src; uint64_t* dst = (uint64_t*)_dst; for (uint32_t yy = 0; yy < blockHeight; ++yy) { for (uint32_t xx = 0; xx < blockWidth; ++xx) { uint8_t block[4*4*4]; const uint8_t* ptr = &src[(yy*pitch+xx*4)*4]; for (uint32_t ii = 0; ii < 16; ++ii) { // BGRx bx::memCopy(&block[ii*4], &ptr[(ii%4)*pitch + (ii&~3)], 4); bx::xchg(block[ii*4+0], block[ii*4+2]); } *dst++ = ProcessRGB_ETC2(block); } } } return true; case TextureFormat::PTC14: { using namespace Javelin; RgbaBitmap bmp; bmp.width = _width; bmp.height = _height; bmp.data = (uint8_t*)const_cast(_src); PvrTcEncoder::EncodeRgb4Bpp(_dst, bmp); bmp.data = NULL; } return true; case TextureFormat::PTC14A: { using namespace Javelin; RgbaBitmap bmp; bmp.width = _width; bmp.height = _height; bmp.data = (uint8_t*)const_cast(_src); PvrTcEncoder::EncodeRgba4Bpp(_dst, bmp); bmp.data = NULL; } return true; case TextureFormat::BGRA8: imageSwizzleBgra8(_dst, _width, _height, _width*4, _src); return true; case TextureFormat::RGBA8: bx::memCopy(_dst, _src, _width*_height*4); return true; default: break; } return imageConvert(_dst, _format, _src, TextureFormat::RGBA8, _width, _height); } bool imageEncodeFromRgba32f(bx::AllocatorI* _allocator, void* _dst, const void* _src, uint32_t _width, uint32_t _height, TextureFormat::Enum _format) { const uint8_t* src = (const uint8_t*)_src; switch (_format) { case TextureFormat::RGBA8: { uint8_t* dst = (uint8_t*)_dst; for (uint32_t yy = 0; yy < _height; ++yy) { for (uint32_t xx = 0; xx < _width; ++xx) { const uint32_t offset = yy*_width + xx; const float* input = (const float*)&src[offset * 16]; uint8_t* output = &dst[offset * 4]; output[0] = uint8_t(input[0]*255.0f + 0.5f); output[1] = uint8_t(input[1]*255.0f + 0.5f); output[2] = uint8_t(input[2]*255.0f + 0.5f); output[3] = uint8_t(input[3]*255.0f + 0.5f); } } } return true; case TextureFormat::BC5: { uint8_t* temp = (uint8_t*)BX_ALLOC(_allocator, _width*_height*4); for (uint32_t yy = 0; yy < _height; ++yy) { for (uint32_t xx = 0; xx < _width; ++xx) { const uint32_t offset = yy*_width + xx; const float* input = (const float*)&src[offset * 16]; uint8_t* output = &temp[offset * 4]; output[0] = uint8_t(input[0]*255.0f + 0.5f); output[1] = uint8_t(input[1]*255.0f + 0.5f); output[2] = uint8_t(input[2]*255.0f + 0.5f); output[3] = uint8_t(input[3]*255.0f + 0.5f); } } imageEncodeFromRgba8(_dst, temp, _width, _height, _format); BX_FREE(_allocator, temp); } return true; default: break; } return imageConvert(_dst, _format, _src, TextureFormat::RGBA32F, _width, _height); } void imageRgba32f11to01(void* _dst, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src) { const uint8_t* src = (const uint8_t*)_src; uint8_t* dst = (uint8_t*)_dst; for (uint32_t yy = 0; yy < _height; ++yy) { for (uint32_t xx = 0; xx < _width; ++xx) { const uint32_t offset = yy*_pitch + xx * 16; const float* input = (const float*)&src[offset]; float* output = (float*)&dst[offset]; output[0] = input[0]*0.5f + 0.5f; output[1] = input[1]*0.5f + 0.5f; output[2] = input[2]*0.5f + 0.5f; output[3] = input[3]*0.5f + 0.5f; } } } static void edtaa3(bx::AllocatorI* _allocator, double* _dst, uint32_t _width, uint32_t _height, double* _src) { const uint32_t numPixels = _width*_height; short* xdist = (short *)BX_ALLOC(_allocator, numPixels*sizeof(short) ); short* ydist = (short *)BX_ALLOC(_allocator, numPixels*sizeof(short) ); double* gx = (double*)BX_ALLOC(_allocator, numPixels*sizeof(double) ); double* gy = (double*)BX_ALLOC(_allocator, numPixels*sizeof(double) ); ::computegradient(_src, _width, _height, gx, gy); ::edtaa3(_src, gx, gy, _width, _height, xdist, ydist, _dst); for (uint32_t ii = 0; ii < numPixels; ++ii) { if (_dst[ii] < 0.0) { _dst[ii] = 0.0; } } BX_FREE(_allocator, xdist); BX_FREE(_allocator, ydist); BX_FREE(_allocator, gx); BX_FREE(_allocator, gy); } inline double min(double _a, double _b) { return _a > _b ? _b : _a; } inline double max(double _a, double _b) { return _a > _b ? _a : _b; } inline double clamp(double _val, double _min, double _max) { return max(min(_val, _max), _min); } void imageMakeDist(bx::AllocatorI* _allocator, void* _dst, uint32_t _width, uint32_t _height, uint32_t _pitch, float _edge, const void* _src) { const uint32_t numPixels = _width*_height; double* imgIn = (double*)BX_ALLOC(_allocator, numPixels*sizeof(double) ); double* outside = (double*)BX_ALLOC(_allocator, numPixels*sizeof(double) ); double* inside = (double*)BX_ALLOC(_allocator, numPixels*sizeof(double) ); for (uint32_t yy = 0; yy < _height; ++yy) { const uint8_t* src = (const uint8_t*)_src + yy*_pitch; double* dst = &imgIn[yy*_width]; for (uint32_t xx = 0; xx < _width; ++xx) { dst[xx] = double(src[xx])/255.0; } } edtaa3(_allocator, outside, _width, _height, imgIn); for (uint32_t ii = 0; ii < numPixels; ++ii) { imgIn[ii] = 1.0 - imgIn[ii]; } edtaa3(_allocator, inside, _width, _height, imgIn); BX_FREE(_allocator, imgIn); uint8_t* dst = (uint8_t*)_dst; double edgeOffset = _edge*0.5; double invEdge = 1.0/_edge; for (uint32_t ii = 0; ii < numPixels; ++ii) { double dist = clamp( ( (outside[ii] - inside[ii])+edgeOffset) * invEdge, 0.0, 1.0); dst[ii] = 255-uint8_t(dist * 255.0); } BX_FREE(_allocator, inside); BX_FREE(_allocator, outside); } static const iqa_ssim_args s_iqaArgs = { 0.39f, // alpha 0.731f, // beta 1.12f, // gamma 187, // L 0.025987f, // K1 0.0173f, // K2 1 // factor }; float imageQualityRgba8( const void* _reference , const void* _data , uint16_t _width , uint16_t _height ) { float result = iqa_ssim( (const uint8_t*)_reference , (const uint8_t*)_data , _width , _height , _width*4 , 0 , &s_iqaArgs ); return result; } } // namespace bimg