mirror of
https://github.com/bkaradzic/bimg.git
synced 2026-02-18 04:53:07 +01:00
Moved image code from bgfx into bimg library.
This commit is contained in:
275
src/image_encode.cpp
Normal file
275
src/image_encode.cpp
Normal file
@@ -0,0 +1,275 @@
|
||||
/*
|
||||
* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
|
||||
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
|
||||
*/
|
||||
|
||||
#include "bimg_p.h"
|
||||
|
||||
#include <libsquish/squish.h>
|
||||
#include <etc1/etc1.h>
|
||||
#include <etc2/ProcessRGB.hpp>
|
||||
#include <nvtt/nvtt.h>
|
||||
#include <pvrtc/PvrTcEncoder.h>
|
||||
#include <edtaa3/edtaa3func.h>
|
||||
|
||||
namespace bimg
|
||||
{
|
||||
bool imageEncodeFromRgba8(void* _dst, const void* _src, uint32_t _width, uint32_t _height, uint8_t _format)
|
||||
{
|
||||
TextureFormat::Enum format = TextureFormat::Enum(_format);
|
||||
|
||||
switch (format)
|
||||
{
|
||||
case TextureFormat::BC1:
|
||||
case TextureFormat::BC2:
|
||||
case TextureFormat::BC3:
|
||||
case TextureFormat::BC4:
|
||||
case TextureFormat::BC5:
|
||||
squish::CompressImage( (const uint8_t*)_src, _width, _height, _dst
|
||||
, format == TextureFormat::BC2 ? squish::kDxt3
|
||||
: format == TextureFormat::BC3 ? squish::kDxt5
|
||||
: format == TextureFormat::BC4 ? squish::kBc4
|
||||
: format == TextureFormat::BC5 ? squish::kBc5
|
||||
: squish::kDxt1
|
||||
);
|
||||
return true;
|
||||
|
||||
case TextureFormat::BC6H:
|
||||
nvtt::compressBC6H( (const uint8_t*)_src, _width, _height, 4, _dst);
|
||||
return true;
|
||||
|
||||
case TextureFormat::BC7:
|
||||
nvtt::compressBC7( (const uint8_t*)_src, _width, _height, 4, _dst);
|
||||
return true;
|
||||
|
||||
case TextureFormat::ETC1:
|
||||
etc1_encode_image( (const uint8_t*)_src, _width, _height, 4, _width*4, (uint8_t*)_dst);
|
||||
return true;
|
||||
|
||||
case TextureFormat::ETC2:
|
||||
{
|
||||
const uint32_t blockWidth = (_width +3)/4;
|
||||
const uint32_t blockHeight = (_height+3)/4;
|
||||
const uint32_t pitch = _width*4;
|
||||
const uint8_t* src = (const uint8_t*)_src;
|
||||
uint64_t* dst = (uint64_t*)_dst;
|
||||
for (uint32_t yy = 0; yy < blockHeight; ++yy)
|
||||
{
|
||||
for (uint32_t xx = 0; xx < blockWidth; ++xx)
|
||||
{
|
||||
uint8_t block[4*4*4];
|
||||
const uint8_t* ptr = &src[(yy*pitch+xx*4)*4];
|
||||
|
||||
for (uint32_t ii = 0; ii < 16; ++ii)
|
||||
{ // BGRx
|
||||
bx::memCopy(&block[ii*4], &ptr[(ii%4)*pitch + (ii&~3)], 4);
|
||||
bx::xchg(block[ii*4+0], block[ii*4+2]);
|
||||
}
|
||||
|
||||
*dst++ = ProcessRGB_ETC2(block);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
||||
case TextureFormat::PTC14:
|
||||
{
|
||||
using namespace Javelin;
|
||||
RgbaBitmap bmp;
|
||||
bmp.width = _width;
|
||||
bmp.height = _height;
|
||||
bmp.data = (uint8_t*)const_cast<void*>(_src);
|
||||
PvrTcEncoder::EncodeRgb4Bpp(_dst, bmp);
|
||||
bmp.data = NULL;
|
||||
}
|
||||
return true;
|
||||
|
||||
case TextureFormat::PTC14A:
|
||||
{
|
||||
using namespace Javelin;
|
||||
RgbaBitmap bmp;
|
||||
bmp.width = _width;
|
||||
bmp.height = _height;
|
||||
bmp.data = (uint8_t*)const_cast<void*>(_src);
|
||||
PvrTcEncoder::EncodeRgba4Bpp(_dst, bmp);
|
||||
bmp.data = NULL;
|
||||
}
|
||||
return true;
|
||||
|
||||
case TextureFormat::BGRA8:
|
||||
imageSwizzleBgra8(_dst, _width, _height, _width*4, _src);
|
||||
return true;
|
||||
|
||||
case TextureFormat::RGBA8:
|
||||
bx::memCopy(_dst, _src, _width*_height*4);
|
||||
return true;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return imageConvert(_dst, format, _src, TextureFormat::RGBA8, _width, _height);
|
||||
}
|
||||
|
||||
bool imageEncodeFromRgba32f(bx::AllocatorI* _allocator, void* _dst, const void* _src, uint32_t _width, uint32_t _height, uint8_t _format)
|
||||
{
|
||||
TextureFormat::Enum format = TextureFormat::Enum(_format);
|
||||
|
||||
const uint8_t* src = (const uint8_t*)_src;
|
||||
|
||||
switch (format)
|
||||
{
|
||||
case TextureFormat::RGBA8:
|
||||
{
|
||||
uint8_t* dst = (uint8_t*)_dst;
|
||||
for (uint32_t yy = 0; yy < _height; ++yy)
|
||||
{
|
||||
for (uint32_t xx = 0; xx < _width; ++xx)
|
||||
{
|
||||
const uint32_t offset = yy*_width + xx;
|
||||
const float* input = (const float*)&src[offset * 16];
|
||||
uint8_t* output = &dst[offset * 4];
|
||||
output[0] = uint8_t(input[0]*255.0f + 0.5f);
|
||||
output[1] = uint8_t(input[1]*255.0f + 0.5f);
|
||||
output[2] = uint8_t(input[2]*255.0f + 0.5f);
|
||||
output[3] = uint8_t(input[3]*255.0f + 0.5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
||||
case TextureFormat::BC5:
|
||||
{
|
||||
uint8_t* temp = (uint8_t*)BX_ALLOC(_allocator, _width*_height*4);
|
||||
for (uint32_t yy = 0; yy < _height; ++yy)
|
||||
{
|
||||
for (uint32_t xx = 0; xx < _width; ++xx)
|
||||
{
|
||||
const uint32_t offset = yy*_width + xx;
|
||||
const float* input = (const float*)&src[offset * 16];
|
||||
uint8_t* output = &temp[offset * 4];
|
||||
output[0] = uint8_t(input[0]*255.0f + 0.5f);
|
||||
output[1] = uint8_t(input[1]*255.0f + 0.5f);
|
||||
output[2] = uint8_t(input[2]*255.0f + 0.5f);
|
||||
output[3] = uint8_t(input[3]*255.0f + 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
imageEncodeFromRgba8(_dst, temp, _width, _height, _format);
|
||||
BX_FREE(_allocator, temp);
|
||||
}
|
||||
return true;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return imageConvert(_dst, format, _src, TextureFormat::RGBA32F, _width, _height);
|
||||
}
|
||||
|
||||
void imageRgba32f11to01(void* _dst, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src)
|
||||
{
|
||||
const uint8_t* src = (const uint8_t*)_src;
|
||||
uint8_t* dst = (uint8_t*)_dst;
|
||||
|
||||
for (uint32_t yy = 0; yy < _height; ++yy)
|
||||
{
|
||||
for (uint32_t xx = 0; xx < _width; ++xx)
|
||||
{
|
||||
const uint32_t offset = yy*_pitch + xx * 16;
|
||||
const float* input = (const float*)&src[offset];
|
||||
float* output = (float*)&dst[offset];
|
||||
output[0] = input[0]*0.5f + 0.5f;
|
||||
output[1] = input[1]*0.5f + 0.5f;
|
||||
output[2] = input[2]*0.5f + 0.5f;
|
||||
output[3] = input[3]*0.5f + 0.5f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void edtaa3(bx::AllocatorI* _allocator, double* _dst, uint32_t _width, uint32_t _height, double* _src)
|
||||
{
|
||||
const uint32_t numPixels = _width*_height;
|
||||
|
||||
short* xdist = (short *)BX_ALLOC(_allocator, numPixels*sizeof(short) );
|
||||
short* ydist = (short *)BX_ALLOC(_allocator, numPixels*sizeof(short) );
|
||||
double* gx = (double*)BX_ALLOC(_allocator, numPixels*sizeof(double) );
|
||||
double* gy = (double*)BX_ALLOC(_allocator, numPixels*sizeof(double) );
|
||||
|
||||
::computegradient(_src, _width, _height, gx, gy);
|
||||
::edtaa3(_src, gx, gy, _width, _height, xdist, ydist, _dst);
|
||||
|
||||
for (uint32_t ii = 0; ii < numPixels; ++ii)
|
||||
{
|
||||
if (_dst[ii] < 0.0)
|
||||
{
|
||||
_dst[ii] = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
BX_FREE(_allocator, xdist);
|
||||
BX_FREE(_allocator, ydist);
|
||||
BX_FREE(_allocator, gx);
|
||||
BX_FREE(_allocator, gy);
|
||||
}
|
||||
|
||||
inline double min(double _a, double _b)
|
||||
{
|
||||
return _a > _b ? _b : _a;
|
||||
}
|
||||
|
||||
inline double max(double _a, double _b)
|
||||
{
|
||||
return _a > _b ? _a : _b;
|
||||
}
|
||||
|
||||
inline double clamp(double _val, double _min, double _max)
|
||||
{
|
||||
return max(min(_val, _max), _min);
|
||||
}
|
||||
|
||||
void imageMakeDist(bx::AllocatorI* _allocator, void* _dst, uint32_t _width, uint32_t _height, uint32_t _pitch, float _edge, const void* _src)
|
||||
{
|
||||
const uint32_t numPixels = _width*_height;
|
||||
|
||||
double* imgIn = (double*)BX_ALLOC(_allocator, numPixels*sizeof(double) );
|
||||
double* outside = (double*)BX_ALLOC(_allocator, numPixels*sizeof(double) );
|
||||
double* inside = (double*)BX_ALLOC(_allocator, numPixels*sizeof(double) );
|
||||
|
||||
for (uint32_t yy = 0; yy < _height; ++yy)
|
||||
{
|
||||
const uint8_t* src = (const uint8_t*)_src + yy*_pitch;
|
||||
double* dst = &imgIn[yy*_width];
|
||||
for (uint32_t xx = 0; xx < _width; ++xx)
|
||||
{
|
||||
dst[xx] = double(src[xx])/255.0;
|
||||
}
|
||||
}
|
||||
|
||||
edtaa3(_allocator, outside, _width, _height, imgIn);
|
||||
|
||||
for (uint32_t ii = 0; ii < numPixels; ++ii)
|
||||
{
|
||||
imgIn[ii] = 1.0 - imgIn[ii];
|
||||
}
|
||||
|
||||
edtaa3(_allocator, inside, _width, _height, imgIn);
|
||||
|
||||
BX_FREE(_allocator, imgIn);
|
||||
|
||||
uint8_t* dst = (uint8_t*)_dst;
|
||||
|
||||
double edgeOffset = _edge*0.5;
|
||||
double invEdge = 1.0/_edge;
|
||||
|
||||
for (uint32_t ii = 0; ii < numPixels; ++ii)
|
||||
{
|
||||
double dist = clamp( ( (outside[ii] - inside[ii])+edgeOffset) * invEdge, 0.0, 1.0);
|
||||
dst[ii] = 255-uint8_t(dist * 255.0);
|
||||
}
|
||||
|
||||
BX_FREE(_allocator, inside);
|
||||
BX_FREE(_allocator, outside);
|
||||
}
|
||||
|
||||
} // namespace bimg
|
||||
Reference in New Issue
Block a user