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Renamed bx::init::* tags.
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@@ -849,8 +849,8 @@ namespace bimg
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const float kGoldenSection = 0.61803398875f;
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float offset = kGoldenSection;
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bx::Vec3 tangentX(bx::init::None);
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bx::Vec3 tangentY(bx::init::None);
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bx::Vec3 tangentX(bx::InitNone);
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bx::Vec3 tangentY(bx::InitNone);
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bx::calcTangentFrame(tangentX, tangentY, _dir);
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for (uint32_t ii = 0; ii < kNumSamples; ++ii)
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