mirror of
https://github.com/bkaradzic/bimg.git
synced 2026-02-17 20:52:38 +01:00
Add scaled mip-chain for sdf textures
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@@ -620,10 +620,10 @@ bimg::ImageContainer* convert(bx::AllocatorI* _allocator, const void* _inputData
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, bimg::TextureFormat::R8
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);
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temp = BX_ALLOC(_allocator, size);
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uint8_t* rgba = (uint8_t*)temp;
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uint8_t* r8 = (uint8_t*)temp;
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bimg::imageDecodeToR8(_allocator
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, rgba
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, r8
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, mip.m_data
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, mip.m_width
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, mip.m_height
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@@ -640,8 +640,85 @@ bimg::ImageContainer* convert(bx::AllocatorI* _allocator, const void* _inputData
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, mip.m_width
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, mip.m_height
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, mip.m_width
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, rgba
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, r8
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);
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if (_options.mips) {
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const float alphaRef = 0.5f;
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float coverage = bimg::imageAlphaTestCoverage(bimg::TextureFormat::A8
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, mip.m_width
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, mip.m_height
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, mip.m_width
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, r8
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, alphaRef
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);
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size = bimg::imageGetSize(
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NULL
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, uint16_t(dstMip.m_width)
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, uint16_t(dstMip.m_height)
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, uint16_t(dstMip.m_depth)
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, false
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, false
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, 1
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, bimg::TextureFormat::RGBA8
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);
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void* rgbaTemp = BX_ALLOC(_allocator, size);
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uint8_t* rgba = (uint8_t*)rgbaTemp;
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bimg::imageDecodeToRgba8(
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_allocator
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, rgba
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, dstMip.m_data
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, dstMip.m_width
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, dstMip.m_height
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, dstMip.m_width * 4
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, bimg::TextureFormat::A8
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);
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for (uint8_t lod = 1; lod < numMips && _err->isOk(); ++lod) {
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bimg::imageRgba8Downsample2x2(rgba
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, dstMip.m_width
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, dstMip.m_height
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, dstMip.m_depth
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, dstMip.m_width * 4
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, bx::strideAlign(dstMip.m_width / 2, blockWidth) * 4
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, rgba
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);
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// For each mip, upscale to original size,
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// scale image alpha to get same coverage as mip0
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uint32_t upsample = 1 << lod;
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uint32_t destWidth = dstMip.m_width / 2;
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uint32_t destHeight = dstMip.m_height / 2;
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bimg::imageScaleAlphaToCoverage(bimg::TextureFormat::RGBA8
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, destWidth
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, destHeight
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, destWidth * 4
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, rgba
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, coverage
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, alphaRef
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, upsample
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);
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bimg::imageGetRawData(*output, side, lod, output->m_data, output->m_size, dstMip);
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dstData = const_cast<uint8_t*>(dstMip.m_data);
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bimg::imageEncodeFromRgba8(
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_allocator
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, dstData
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, rgba
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, dstMip.m_width
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, dstMip.m_height
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, dstMip.m_depth
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, bimg::TextureFormat::A8
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, _options.quality
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, _err
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);
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}
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BX_FREE(_allocator, rgbaTemp);
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}
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}
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// RGBA8
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else
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