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Cleanup.
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@@ -90,12 +90,8 @@ void imageRgba32fNormalize(void* _dst, uint32_t _width, uint32_t _height, uint32
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const float* rgba = (const float*)&src[0];
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for (uint32_t xx = 0; xx < _width; ++xx, rgba += 4, dst += 16)
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{
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float xyz[3];
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xyz[0] = rgba[0];
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xyz[1] = rgba[1];
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xyz[2] = rgba[2];
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bx::vec3Norm( (float*)dst, xyz);
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const bx::Vec3 xyz = bx::load(rgba);
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bx::store(dst, bx::normalize(xyz) );
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}
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}
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}
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