mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-18 21:13:02 +01:00
144 lines
5.3 KiB
C++
144 lines
5.3 KiB
C++
/*
|
|
* Copyright 2011-2018 Branimir Karadzic. All rights reserved.
|
|
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
|
|
*/
|
|
|
|
#ifndef BGFX_EMBEDDED_SHADER_H_HEADER_GUARD
|
|
#define BGFX_EMBEDDED_SHADER_H_HEADER_GUARD
|
|
|
|
#include <bx/macros.h>
|
|
#include "bgfx.h"
|
|
|
|
#define BGFX_EMBEDDED_SHADER_DXBC(...)
|
|
#define BGFX_EMBEDDED_SHADER_DX9BC(...)
|
|
#define BGFX_EMBEDDED_SHADER_PSSL(...)
|
|
#define BGFX_EMBEDDED_SHADER_ESSL(...)
|
|
#define BGFX_EMBEDDED_SHADER_GLSL(...)
|
|
#define BGFX_EMBEDDED_SHADER_SPIRV(...)
|
|
#define BGFX_EMBEDDED_SHADER_METAL(...)
|
|
|
|
#define BGFX_PLATFORM_SUPPORTS_DX9BC (0 \
|
|
|| BX_PLATFORM_WINDOWS \
|
|
)
|
|
#define BGFX_PLATFORM_SUPPORTS_DXBC (0 \
|
|
|| BX_PLATFORM_WINDOWS \
|
|
|| BX_PLATFORM_WINRT \
|
|
|| BX_PLATFORM_XBOXONE \
|
|
)
|
|
#define BGFX_PLATFORM_SUPPORTS_PSSL (0 \
|
|
|| BX_PLATFORM_PS4 \
|
|
)
|
|
#define BGFX_PLATFORM_SUPPORTS_ESSL (0 \
|
|
|| BX_PLATFORM_ANDROID \
|
|
|| BX_PLATFORM_EMSCRIPTEN \
|
|
|| BX_PLATFORM_IOS \
|
|
|| BX_PLATFORM_LINUX \
|
|
|| BX_PLATFORM_OSX \
|
|
|| BX_PLATFORM_RPI \
|
|
|| BX_PLATFORM_STEAMLINK \
|
|
|| BX_PLATFORM_WINDOWS \
|
|
)
|
|
#define BGFX_PLATFORM_SUPPORTS_GLSL (0 \
|
|
|| BX_PLATFORM_BSD \
|
|
|| BX_PLATFORM_LINUX \
|
|
|| BX_PLATFORM_OSX \
|
|
|| BX_PLATFORM_WINDOWS \
|
|
)
|
|
#define BGFX_PLATFORM_SUPPORTS_METAL (0 \
|
|
|| BX_PLATFORM_IOS \
|
|
|| BX_PLATFORM_OSX \
|
|
)
|
|
#define BGFX_PLATFORM_SUPPORTS_SPIRV (0 \
|
|
|| BX_PLATFORM_ANDROID \
|
|
|| BX_PLATFORM_LINUX \
|
|
|| BX_PLATFORM_WINDOWS \
|
|
)
|
|
|
|
#if BGFX_PLATFORM_SUPPORTS_DX9BC
|
|
# undef BGFX_EMBEDDED_SHADER_DX9BC
|
|
# define BGFX_EMBEDDED_SHADER_DX9BC(_renderer, _name) \
|
|
{ _renderer, BX_CONCATENATE(_name, _dx9 ), BX_COUNTOF(BX_CONCATENATE(_name, _dx9 ) ) },
|
|
#endif // BGFX_PLATFORM_SUPPORTS_DX9BC
|
|
|
|
#if BGFX_PLATFORM_SUPPORTS_DXBC
|
|
# undef BGFX_EMBEDDED_SHADER_DXBC
|
|
# define BGFX_EMBEDDED_SHADER_DXBC(_renderer, _name) \
|
|
{ _renderer, BX_CONCATENATE(_name, _dx11), BX_COUNTOF(BX_CONCATENATE(_name, _dx11) ) },
|
|
#endif // BGFX_PLATFORM_SUPPORTS_DXBC
|
|
|
|
#if BGFX_PLATFORM_SUPPORTS_PSSL
|
|
# undef BGFX_EMBEDDED_SHADER_PSSL
|
|
# define BGFX_EMBEDDED_SHADER_PSSL(_renderer, _name) \
|
|
{ _renderer, BX_CONCATENATE(_name, _pssl), BX_CONCATENATE(_name, _pssl_size) },
|
|
#endif // BGFX_PLATFORM_SUPPORTS_PSSL
|
|
|
|
#if BGFX_PLATFORM_SUPPORTS_ESSL
|
|
# undef BGFX_EMBEDDED_SHADER_ESSL
|
|
# define BGFX_EMBEDDED_SHADER_ESSL(_renderer, _name) \
|
|
{ _renderer, BX_CONCATENATE(_name, _glsl), BX_COUNTOF(BX_CONCATENATE(_name, _glsl) ) },
|
|
#endif // BGFX_PLATFORM_SUPPORTS_ESSL
|
|
|
|
#if BGFX_PLATFORM_SUPPORTS_GLSL
|
|
# undef BGFX_EMBEDDED_SHADER_GLSL
|
|
# define BGFX_EMBEDDED_SHADER_GLSL(_renderer, _name) \
|
|
{ _renderer, BX_CONCATENATE(_name, _glsl), BX_COUNTOF(BX_CONCATENATE(_name, _glsl) ) },
|
|
#endif // BGFX_PLATFORM_SUPPORTS_GLSL
|
|
|
|
#if BGFX_PLATFORM_SUPPORTS_SPIRV
|
|
# undef BGFX_EMBEDDED_SHADER_SPIRV
|
|
# define BGFX_EMBEDDED_SHADER_SPIRV(_renderer, _name) \
|
|
{ _renderer, BX_CONCATENATE(_name, _spv), BX_COUNTOF(BX_CONCATENATE(_name, _spv) ) },
|
|
#endif // BGFX_PLATFORM_SUPPORTS_SPIRV
|
|
|
|
#if BGFX_PLATFORM_SUPPORTS_METAL
|
|
# undef BGFX_EMBEDDED_SHADER_METAL
|
|
# define BGFX_EMBEDDED_SHADER_METAL(_renderer, _name) \
|
|
{ _renderer, BX_CONCATENATE(_name, _mtl), BX_COUNTOF(BX_CONCATENATE(_name, _mtl) ) },
|
|
#endif // BGFX_PLATFORM_SUPPORTS_METAL
|
|
|
|
#define BGFX_EMBEDDED_SHADER(_name) \
|
|
{ \
|
|
#_name, \
|
|
{ \
|
|
BGFX_EMBEDDED_SHADER_DX9BC(bgfx::RendererType::Direct3D9, _name) \
|
|
BGFX_EMBEDDED_SHADER_DXBC (bgfx::RendererType::Direct3D11, _name) \
|
|
BGFX_EMBEDDED_SHADER_DXBC (bgfx::RendererType::Direct3D12, _name) \
|
|
BGFX_EMBEDDED_SHADER_PSSL (bgfx::RendererType::Gnm, _name) \
|
|
BGFX_EMBEDDED_SHADER_METAL(bgfx::RendererType::Metal, _name) \
|
|
BGFX_EMBEDDED_SHADER_ESSL (bgfx::RendererType::OpenGLES, _name) \
|
|
BGFX_EMBEDDED_SHADER_GLSL (bgfx::RendererType::OpenGL, _name) \
|
|
BGFX_EMBEDDED_SHADER_SPIRV(bgfx::RendererType::Vulkan, _name) \
|
|
{ bgfx::RendererType::Noop, (const uint8_t*)"VSH\x5\x0\x0\x0\x0\x0\x0", 10 }, \
|
|
{ bgfx::RendererType::Count, NULL, 0 } \
|
|
} \
|
|
}
|
|
|
|
#define BGFX_EMBEDDED_SHADER_END() \
|
|
{ \
|
|
NULL, \
|
|
{ \
|
|
{ bgfx::RendererType::Count, NULL, 0 } \
|
|
} \
|
|
}
|
|
|
|
namespace bgfx
|
|
{
|
|
struct EmbeddedShader
|
|
{
|
|
struct Data
|
|
{
|
|
RendererType::Enum type;
|
|
const uint8_t* data;
|
|
uint32_t size;
|
|
};
|
|
|
|
const char* name;
|
|
Data data[RendererType::Count];
|
|
};
|
|
|
|
ShaderHandle createEmbeddedShader(const bgfx::EmbeddedShader* _es, RendererType::Enum _type, const char* _name);
|
|
|
|
} // namespace bgfx
|
|
|
|
#endif // BGFX_EMBEDDED_SHADER_H_HEADER_GUARD
|