Files
bgfx/src/glcontext_egl.h
Martijn Courteaux e488a07f1b Support both X11 and Wayland in the same build. (#3360)
* Support both X11 and Wayland in the same build.

 - Works for both Vulkan and OpenGL.
 - Remove --with-wayland from genie options.
 - Vulkan loads all three extensions for surface creation instead of only one.
 - Add width and height parameter to GlContext::createSwapChain(), which is needed for EGL to create
   a SwapChain with the given window size.
 - Dirty-fix the example-22-windows to recreate the FrameBuffer by first destroying and then
   recreating to make sure the window is released of its swapchain.
 - Fix dbgText glitch in example-22-windows.
 - Remove old X11-related dependencies for GLFW3.

* Formatting.
2024-10-05 14:33:22 -07:00

86 lines
1.7 KiB
C++

/*
* Copyright 2011-2024 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#ifndef BGFX_GLCONTEXT_EGL_H_HEADER_GUARD
#define BGFX_GLCONTEXT_EGL_H_HEADER_GUARD
#if BGFX_USE_EGL
#include <EGL/egl.h>
#include <EGL/eglext.h>
struct wl_egl_window;
// EGL pulls X11 crap...
#if defined(None)
# undef None
#endif // defined(None)
#if defined(Success)
# undef Success
#endif // defined(Success)
#if defined(Status)
# undef Status
#endif // defined(Status)
namespace bgfx { namespace gl
{
struct SwapChainGL;
struct GlContext
{
GlContext()
: m_eglDll(NULL)
, m_current(NULL)
, m_context(NULL)
, m_display(NULL)
, m_surface(NULL)
#if BX_PLATFORM_LINUX
, m_waylandEglDll(NULL)
, m_eglWindow(NULL)
#endif
, m_msaaContext(false)
{
}
void create(uint32_t _width, uint32_t _height, uint32_t _flags);
void destroy();
void resize(uint32_t _width, uint32_t _height, uint32_t _flags);
uint64_t getCaps() const;
SwapChainGL* createSwapChain(void* _nwh, int _w, int _h);
void destroySwapChain(SwapChainGL* _swapChain);
void swap(SwapChainGL* _swapChain = NULL);
void makeCurrent(SwapChainGL* _swapChain = NULL);
void import();
bool isValid() const
{
return NULL != m_context;
}
void* m_eglDll;
SwapChainGL* m_current;
EGLConfig m_config;
EGLContext m_context;
EGLDisplay m_display;
EGLSurface m_surface;
#if BX_PLATFORM_LINUX
void* m_waylandEglDll;
struct wl_egl_window *m_eglWindow;
#endif
// true when MSAA is handled by the context instead of using MSAA FBO
bool m_msaaContext;
};
} /* namespace gl */ } // namespace bgfx
#endif // BGFX_USE_EGL
#endif // BGFX_GLCONTEXT_EGL_H_HEADER_GUARD