This website requires JavaScript.
Explore
Help
Sign In
Mirrors
/
bgfx
Watch
1
Star
0
Fork
0
You've already forked bgfx
mirror of
https://github.com/bkaradzic/bgfx.git
synced
2026-02-17 20:52:36 +01:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
daa61822d2407563497eedf0fe1e138c78b796c3
bgfx
/
tools
/
shaderc
History
Christophe Dehais
daa61822d2
Accept GLSL and SPIRV on Windows (
#2286
)
...
Co-authored-by: Christophe Dehais <
christophe.dehais@fittingbox.com
>
2020-10-14 09:16:34 -07:00
..
shaderc_glsl.cpp
Cleanup.
2020-07-15 10:42:23 -07:00
shaderc_hlsl.cpp
fix texture bind info missed in vertex shader after compiled (
#2270
)
2020-09-24 23:33:57 -07:00
shaderc_metal.cpp
Fix uniform stripping procedure for unexpected newlines in Metal shaderc. (
#2223
)
2020-08-16 21:08:01 -07:00
shaderc_pssl.cpp
Cleanup.
2020-07-15 10:42:23 -07:00
shaderc_spirv.cpp
Adds UAV support for D3D12, Vulkan and reworked for OpenGL, D3D11 (
#2119
)
2020-10-04 21:51:41 -07:00
shaderc.cpp
Accept GLSL and SPIRV on Windows (
#2286
)
2020-10-14 09:16:34 -07:00
shaderc.h
Cleanup.
2020-07-15 10:42:23 -07:00