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bgfx/3rdparty/spirv-cross/reference/shaders/vert/basic.vert
Бранимир Караџић 06e8c2e7ed Updated spirv-cross.
2019-02-01 21:35:55 -08:00

18 lines
276 B
GLSL

#version 310 es
layout(binding = 0, std140) uniform UBO
{
mat4 uMVP;
} _16;
layout(location = 0) in vec4 aVertex;
layout(location = 0) out vec3 vNormal;
layout(location = 1) in vec3 aNormal;
void main()
{
gl_Position = _16.uMVP * aVertex;
vNormal = aNormal;
}