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bgfx/3rdparty/glslang/Test/web.basic.vert
Бранимир Караџић cf5bf3c0e5 Updated glslang.
2019-08-22 19:50:36 -07:00

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GLSL

#version 310 es
layout(location = 2) in vec4 inv4;
layout(location = 1) out vec4 outv4;
layout(binding = 3) uniform uBlock {
vec4 a;
ivec4 b;
uvec4 c;
} uInst;
void main()
{
outv4 = normalize(inv4) * uInst.a * vec4(uInst.b) * vec4(uInst.c);
}