Files
bgfx/examples/41-tess/constants.h
DanielGavin caccb56707 example 41-tess (#1821)
* new example

new tess example

* renaming

Rename clock to counter...

* clean

Remove comments

* clean up

removed vector and const char* path

* ups

Removing compiled shaders...
2019-07-20 17:04:35 -07:00

210 lines
3.5 KiB
C

#pragma once
#include "common.h"
const char* shader_options[] = {
"Normal",
"Diffuse"
};
////Instanced patch geometry at various subdiv levels////
//gpuSubd == 0
const float verticesL0[] = {
0.0f, 0.0f,
1.0f, 0.0f,
0.0f, 1.0f
};
const uint32_t indexesL0[] = { 0u, 1u, 2u };
//gpuSubd == 1
const float verticesL1[] = {
0.0f, 1.0f,
0.5f, 0.5f,
0.0f, 0.5f,
0.0f, 0.0f,
0.5f, 0.0f,
1.0f, 0.0f
};
const uint32_t indexesL1[] = {
1u, 0u, 2u,
1u, 2u, 3u,
1u, 3u, 4u,
1u, 4u, 5u
};
//gpuSubd == 2
const float verticesL2[] = {
0.25f, 0.75f,
0.0f, 1.0f,
0.0f, 0.75f,
0.0f, 0.5f,
0.25f, 0.5f,
0.5f, 0.5f,
0.25f, 0.25f,
0.0f, 0.25f,
0.0f, 0.0f,
0.25f, 0.0f,
0.5f, 0.0f,
0.5f, 0.25f,
0.75f, 0.25f,
0.75f, 0.0f,
1.0f, 0.0f //14
};
const uint32_t indexesL2[] = {
0u, 1u, 2u,
0u, 2u, 3u,
0u, 3u, 4u,
0u, 4u, 5u,
6u, 5u, 4u,
6u, 4u, 3u,
6u, 3u, 7u,
6u, 7u, 8u,
6u, 8u, 9u,
6u, 9u, 10u,
6u, 10u, 11u,
6u, 11u, 5u,
12u, 5u, 11u,
12u, 11u, 10u,
12u, 10u, 13u,
12u, 13u, 14u
};
//gpuSubd == 3
const float verticesL3[] = {
0.25f*0.5f, 0.75f*0.5f + 0.5f,
0.0f*0.5f, 1.0f*0.5f + 0.5f,
0.0f*0.5f, 0.75f*0.5f + 0.5f,
0.0f*0.5f , 0.5f*0.5f + 0.5f,
0.25f*0.5f, 0.5f*0.5f + 0.5f,
0.5f*0.5f, 0.5f*0.5f + 0.5f,
0.25f*0.5f, 0.25f*0.5f + 0.5f,
0.0f*0.5f, 0.25f*0.5f + 0.5f,
0.0f*0.5f, 0.0f*0.5f + 0.5f,
0.25f*0.5f, 0.0f*0.5f + 0.5f,
0.5f*0.5f, 0.0f*0.5f + 0.5f,
0.5f*0.5f, 0.25f*0.5f + 0.5f,
0.75f*0.5f, 0.25f*0.5f + 0.5f,
0.75f*0.5f, 0.0f*0.5f + 0.5f,
1.0f*0.5f, 0.0f*0.5f + 0.5f, //14
0.375f, 0.375f,
0.25f, 0.375f,
0.25f, 0.25f,
0.375f, 0.25f,
0.5f, 0.25f,
0.5f, 0.375f, //20
0.125f, 0.375f,
0.0f, 0.375f,
0.0f, 0.25f,
0.125f, 0.25f, //24
0.125f, 0.125f,
0.0f, 0.125f,
0.0f, 0.0f,
0.125f, 0.0f,
0.25f, 0.0f,
0.25f, 0.125f, //30
0.375f, 0.125f,
0.375f, 0.0f,
0.5f, 0.0f,
0.5f, 0.125f, //34
0.625f, 0.375f,
0.625f, 0.25f,
0.75f, 0.25f, //37
0.625f, 0.125f,
0.625f, 0.0f,
0.75f, 0.0f,
0.75f, 0.125f, //41
0.875f, 0.125f,
0.875f, 0.0f,
1.0f, 0.0f //44
};
const uint32_t indexesL3[] = {
0u, 1u, 2u,
0u, 2u, 3u,
0u, 3u, 4u,
0u, 4u, 5u,
6u, 5u, 4u,
6u, 4u, 3u,
6u, 3u, 7u,
6u, 7u, 8u,
6u, 8u, 9u,
6u, 9u, 10u,
6u, 10u, 11u,
6u, 11u, 5u,
12u, 5u, 11u,
12u, 11u, 10u,
12u, 10u, 13u,
12u, 13u, 14u, //End fo first big triangle
15u, 14u, 13u,
15u, 13u, 10u,
15u, 10u, 16u,
15u, 16u, 17u,
15u, 17u, 18u,
15u, 18u, 19u,
15u, 19u, 20u,
15u, 20u, 14u,
21u, 10u, 9u,
21u, 9u, 8u,
21u, 8u, 22u,
21u, 22u, 23u,
21u, 23u, 24u,
21u, 24u, 17u,
21u, 17u, 16u,
21u, 16u, 10u,
25u, 17u, 24u,
25u, 24u, 23u,
25u, 23u, 26u,
25u, 26u, 27u,
25u, 27u, 28u,
25u, 28u, 29u,
25u, 29u, 30u,
25u, 30u, 17u,
31u, 19u, 18u,
31u, 18u, 17u,
31u, 17u, 30u,
31u, 30u, 29u,
31u, 29u, 32u,
31u, 32u, 33u,
31u, 33u, 34u,
31u, 34u, 19u,
35u, 14u, 20u,
35u, 20u, 19u,
35u, 19u, 36u,
35u, 36u, 37u,
38u, 37u, 36u,
38u, 36u, 19u,
38u, 19u, 34u,
38u, 34u, 33u,
38u, 33u, 39u,
38u, 39u, 40u,
38u, 40u, 41u,
38u, 41u, 37u,
42u, 37u, 41u,
42u, 41u, 40u,
42u, 40u, 43u,
42u, 43u, 44u
};