Files
bgfx/genindex.html
Бранимир Караџић bc538e01be Updated docs.
2020-04-02 19:07:24 -07:00

1359 lines
78 KiB
HTML

<!DOCTYPE html>
<!--[if IE 8]><html class="no-js lt-ie9" lang="en" > <![endif]-->
<!--[if gt IE 8]><!--> <html class="no-js" lang="en" > <!--<![endif]-->
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Index &mdash; bgfx 1.0 documentation</title>
<script type="text/javascript" src="_static/js/modernizr.min.js"></script>
<script type="text/javascript" id="documentation_options" data-url_root="./" src="_static/documentation_options.js"></script>
<script type="text/javascript" src="_static/jquery.js"></script>
<script type="text/javascript" src="_static/underscore.js"></script>
<script type="text/javascript" src="_static/doctools.js"></script>
<script type="text/javascript" src="_static/language_data.js"></script>
<script type="text/javascript" src="_static/js/theme.js"></script>
<link rel="stylesheet" href="_static/css/theme.css" type="text/css" />
<link rel="stylesheet" href="_static/pygments.css" type="text/css" />
<link rel="index" title="Index" href="#" />
<link rel="search" title="Search" href="search.html" />
</head>
<body class="wy-body-for-nav">
<div class="wy-grid-for-nav">
<nav data-toggle="wy-nav-shift" class="wy-nav-side">
<div class="wy-side-scroll">
<div class="wy-side-nav-search" >
<a href="index.html" class="icon icon-home"> bgfx
</a>
<div class="version">
1.0
</div>
<div role="search">
<form id="rtd-search-form" class="wy-form" action="search.html" method="get">
<input type="text" name="q" placeholder="Search docs" />
<input type="hidden" name="check_keywords" value="yes" />
<input type="hidden" name="area" value="default" />
</form>
</div>
</div>
<div class="wy-menu wy-menu-vertical" data-spy="affix" role="navigation" aria-label="main navigation">
<ul>
<li class="toctree-l1"><a class="reference internal" href="overview.html">Overview</a></li>
<li class="toctree-l1"><a class="reference internal" href="build.html">Building</a></li>
<li class="toctree-l1"><a class="reference internal" href="examples.html">Examples</a></li>
<li class="toctree-l1"><a class="reference internal" href="bgfx.html">API Reference</a></li>
<li class="toctree-l1"><a class="reference internal" href="tools.html">Tools</a></li>
<li class="toctree-l1"><a class="reference internal" href="internals.html">Internals</a></li>
<li class="toctree-l1"><a class="reference internal" href="license.html">License</a></li>
</ul>
</div>
</div>
</nav>
<section data-toggle="wy-nav-shift" class="wy-nav-content-wrap">
<nav class="wy-nav-top" aria-label="top navigation">
<i data-toggle="wy-nav-top" class="fa fa-bars"></i>
<a href="index.html">bgfx</a>
</nav>
<div class="wy-nav-content">
<div class="rst-content">
<div role="navigation" aria-label="breadcrumbs navigation">
<ul class="wy-breadcrumbs">
<li><a href="index.html">Docs</a> &raquo;</li>
<li>Index</li>
<li class="wy-breadcrumbs-aside">
</li>
</ul>
<hr/>
</div>
<div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article">
<div itemprop="articleBody">
<h1 id="index">Index</h1>
<div class="genindex-jumpbox">
<a href="#B"><strong>B</strong></a>
</div>
<h2 id="B">B</h2>
<table style="width: 100%" class="indextable genindextable"><tr>
<td style="width: 33%; vertical-align: top;"><ul>
<li><a href="bgfx.html#_CPPv4N4bgfx6AccessE">bgfx::Access (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Access5CountE">bgfx::Access::Count (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Access4EnumE">bgfx::Access::Enum (C++ enum)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Access4ReadE">bgfx::Access::Read (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Access9ReadWriteE">bgfx::Access::ReadWrite (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Access5WriteE">bgfx::Access::Write (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5allocE8uint32_t">bgfx::alloc (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx23allocInstanceDataBufferEP18InstanceDataBuffer8uint32_t8uint16_t">bgfx::allocInstanceDataBuffer (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx14allocTransformEP9Transform8uint16_t">bgfx::allocTransform (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx25allocTransientIndexBufferEP20TransientIndexBuffer8uint32_t">bgfx::allocTransientIndexBuffer (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx26allocTransientVertexBufferEP21TransientVertexBuffer8uint32_tRK12VertexLayout">bgfx::allocTransientVertexBuffer (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10AttachmentE">bgfx::Attachment (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10Attachment6accessE">bgfx::Attachment::access (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10Attachment6handleE">bgfx::Attachment::handle (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10Attachment4initE13TextureHandleN6Access4EnumE8uint16_t8uint16_t7uint8_t">bgfx::Attachment::init (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10Attachment5layerE">bgfx::Attachment::layer (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10Attachment3mipE">bgfx::Attachment::mip (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10Attachment7resolveE">bgfx::Attachment::resolve (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6AttribE">bgfx::Attrib (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib9BitangentE">bgfx::Attrib::Bitangent (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib6Color0E">bgfx::Attrib::Color0 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib6Color1E">bgfx::Attrib::Color1 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib6Color2E">bgfx::Attrib::Color2 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib6Color3E">bgfx::Attrib::Color3 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib5CountE">bgfx::Attrib::Count (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib4EnumE">bgfx::Attrib::Enum (C++ enum)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib7IndicesE">bgfx::Attrib::Indices (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib6NormalE">bgfx::Attrib::Normal (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib8PositionE">bgfx::Attrib::Position (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib7TangentE">bgfx::Attrib::Tangent (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib9TexCoord0E">bgfx::Attrib::TexCoord0 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib9TexCoord1E">bgfx::Attrib::TexCoord1 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib9TexCoord2E">bgfx::Attrib::TexCoord2 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib9TexCoord3E">bgfx::Attrib::TexCoord3 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib9TexCoord4E">bgfx::Attrib::TexCoord4 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib9TexCoord5E">bgfx::Attrib::TexCoord5 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib9TexCoord6E">bgfx::Attrib::TexCoord6 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib9TexCoord7E">bgfx::Attrib::TexCoord7 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib6WeightE">bgfx::Attrib::Weight (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10AttribTypeE">bgfx::AttribType (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10AttribType5CountE">bgfx::AttribType::Count (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10AttribType4EnumE">bgfx::AttribType::Enum (C++ enum)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10AttribType5FloatE">bgfx::AttribType::Float (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10AttribType4HalfE">bgfx::AttribType::Half (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10AttribType5Int16E">bgfx::AttribType::Int16 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10AttribType6Uint10E">bgfx::AttribType::Uint10 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10AttribType5Uint8E">bgfx::AttribType::Uint8 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5beginEb">bgfx::begin (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4blitE6ViewId13TextureHandle7uint8_t8uint16_t8uint16_t8uint16_t13TextureHandle7uint8_t8uint16_t8uint16_t8uint16_t8uint16_t8uint16_t8uint16_t">bgfx::blit (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx4blitE6ViewId13TextureHandle8uint16_t8uint16_t13TextureHandle8uint16_t8uint16_t8uint16_t8uint16_t">[1]</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx15calcTextureSizeER11TextureInfo8uint16_t8uint16_t8uint16_tbb8uint16_tN13TextureFormat4EnumE">bgfx::calcTextureSize (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx9CallbackIE">bgfx::CallbackI (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx9CallbackI9cacheReadE8uint64_tPv8uint32_t">bgfx::CallbackI::cacheRead (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx9CallbackI13cacheReadSizeE8uint64_t">bgfx::CallbackI::cacheReadSize (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx9CallbackI10cacheWriteE8uint64_tPKv8uint32_t">bgfx::CallbackI::cacheWrite (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx9CallbackI12captureBeginE8uint32_t8uint32_t8uint32_tN13TextureFormat4EnumEb">bgfx::CallbackI::captureBegin (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx9CallbackI10captureEndEv">bgfx::CallbackI::captureEnd (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx9CallbackI12captureFrameEPKv8uint32_t">bgfx::CallbackI::captureFrame (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx9CallbackI5fatalEPKc8uint16_tN5Fatal4EnumEPKc">bgfx::CallbackI::fatal (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx9CallbackI13profilerBeginEPKc8uint32_tPKc8uint16_t">bgfx::CallbackI::profilerBegin (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx9CallbackI20profilerBeginLiteralEPKc8uint32_tPKc8uint16_t">bgfx::CallbackI::profilerBeginLiteral (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx9CallbackI11profilerEndEv">bgfx::CallbackI::profilerEnd (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx9CallbackI10screenShotEPKc8uint32_t8uint32_t8uint32_tPKv8uint32_tb">bgfx::CallbackI::screenShot (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx9CallbackI10traceVargsEPKc8uint16_tPKc7va_list">bgfx::CallbackI::traceVargs (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4CapsE">bgfx::Caps (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps8deviceIdE">bgfx::Caps::deviceId (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps7formatsE">bgfx::Caps::formats (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps3GPUE">bgfx::Caps::GPU (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps3gpuE">bgfx::Caps::gpu (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps3GPU8deviceIdE">bgfx::Caps::GPU::deviceId (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps3GPU8vendorIdE">bgfx::Caps::GPU::vendorId (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps16homogeneousDepthE">bgfx::Caps::homogeneousDepth (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6LimitsE">bgfx::Caps::Limits (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits8maxBlitsE">bgfx::Caps::Limits::maxBlits (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits18maxComputeBindingsE">bgfx::Caps::Limits::maxComputeBindings (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits12maxDrawCallsE">bgfx::Caps::Limits::maxDrawCalls (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits22maxDynamicIndexBuffersE">bgfx::Caps::Limits::maxDynamicIndexBuffers (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits23maxDynamicVertexBuffersE">bgfx::Caps::Limits::maxDynamicVertexBuffers (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits11maxEncodersE">bgfx::Caps::Limits::maxEncoders (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits16maxFBAttachmentsE">bgfx::Caps::Limits::maxFBAttachments (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits15maxFrameBuffersE">bgfx::Caps::Limits::maxFrameBuffers (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits15maxIndexBuffersE">bgfx::Caps::Limits::maxIndexBuffers (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits19maxOcclusionQueriesE">bgfx::Caps::Limits::maxOcclusionQueries (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits11maxProgramsE">bgfx::Caps::Limits::maxPrograms (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits10maxShadersE">bgfx::Caps::Limits::maxShaders (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits16maxTextureLayersE">bgfx::Caps::Limits::maxTextureLayers (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits11maxTexturesE">bgfx::Caps::Limits::maxTextures (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits18maxTextureSamplersE">bgfx::Caps::Limits::maxTextureSamplers (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits14maxTextureSizeE">bgfx::Caps::Limits::maxTextureSize (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits11maxUniformsE">bgfx::Caps::Limits::maxUniforms (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits16maxVertexBuffersE">bgfx::Caps::Limits::maxVertexBuffers (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits16maxVertexLayoutsE">bgfx::Caps::Limits::maxVertexLayouts (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits16maxVertexStreamsE">bgfx::Caps::Limits::maxVertexStreams (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits8maxViewsE">bgfx::Caps::Limits::maxViews (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits15transientIbSizeE">bgfx::Caps::Limits::transientIbSize (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits15transientVbSizeE">bgfx::Caps::Limits::transientVbSize (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps7numGPUsE">bgfx::Caps::numGPUs (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps16originBottomLeftE">bgfx::Caps::originBottomLeft (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps12rendererTypeE">bgfx::Caps::rendererType (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps9supportedE">bgfx::Caps::supported (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps8vendorIdE">bgfx::Caps::vendorId (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4copyEPKv8uint32_t">bgfx::copy (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx24createDynamicIndexBufferE8uint32_t8uint16_t">bgfx::createDynamicIndexBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx24createDynamicIndexBufferEPK6Memory8uint16_t">[1]</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx25createDynamicVertexBufferE8uint32_tRK12VertexLayout8uint16_t">bgfx::createDynamicVertexBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx25createDynamicVertexBufferEPK6MemoryRK12VertexLayout8uint16_t">[1]</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx17createFrameBufferE7uint8_tPK10Attachmentb">bgfx::createFrameBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx17createFrameBufferE7uint8_tPK13TextureHandleb">[1]</a>, <a href="bgfx.html#_CPPv4N4bgfx17createFrameBufferE8uint16_t8uint16_tN13TextureFormat4EnumE8uint64_t">[2]</a>, <a href="bgfx.html#_CPPv4N4bgfx17createFrameBufferEN15BackbufferRatio4EnumEN13TextureFormat4EnumE8uint64_t">[3]</a>, <a href="bgfx.html#_CPPv4N4bgfx17createFrameBufferEPv8uint16_t8uint16_tN13TextureFormat4EnumEN13TextureFormat4EnumE">[4]</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx17createIndexBufferEPK6Memory8uint16_t">bgfx::createIndexBuffer (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx20createIndirectBufferE8uint32_t">bgfx::createIndirectBuffer (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx20createOcclusionQueryEv">bgfx::createOcclusionQuery (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13createProgramE12ShaderHandle12ShaderHandleb">bgfx::createProgram (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx13createProgramE12ShaderHandleb">[1]</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12createShaderEPK6Memory">bgfx::createShader (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13createTextureEPK6Memory8uint64_t7uint8_tP11TextureInfo">bgfx::createTexture (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx15createTexture2DE8uint16_t8uint16_tb8uint16_tN13TextureFormat4EnumE8uint64_tPK6Memory">bgfx::createTexture2D (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx15createTexture2DEN15BackbufferRatio4EnumEb8uint16_tN13TextureFormat4EnumE8uint64_t">[1]</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx15createTexture3DE8uint16_t8uint16_t8uint16_tbN13TextureFormat4EnumE8uint64_tPK6Memory">bgfx::createTexture3D (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx17createTextureCubeE8uint16_tb8uint16_tN13TextureFormat4EnumE8uint64_tPK6Memory">bgfx::createTextureCube (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13createUniformEPKcN11UniformType4EnumE8uint16_t">bgfx::createUniform (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx18createVertexBufferEPK6MemoryRK12VertexLayout8uint16_t">bgfx::createVertexBuffer (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx18createVertexLayoutERK12VertexLayout">bgfx::createVertexLayout (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12dbgTextClearE7uint8_tb">bgfx::dbgTextClear (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12dbgTextImageE8uint16_t8uint16_t8uint16_t8uint16_tPKv8uint16_t">bgfx::dbgTextImage (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13dbgTextPrintfE8uint16_t8uint16_t7uint8_tPKcz">bgfx::dbgTextPrintf (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx18dbgTextPrintfVargsE8uint16_t8uint16_t7uint8_tPKc7va_list">bgfx::dbgTextPrintfVargs (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx7destroyE12ShaderHandle">bgfx::destroy (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx7destroyE13ProgramHandle">[1]</a>, <a href="bgfx.html#_CPPv4N4bgfx7destroyE13TextureHandle">[2]</a>, <a href="bgfx.html#_CPPv4N4bgfx7destroyE13UniformHandle">[3]</a>, <a href="bgfx.html#_CPPv4N4bgfx7destroyE17FrameBufferHandle">[4]</a>, <a href="bgfx.html#_CPPv4N4bgfx7destroyE17IndexBufferHandle">[5]</a>, <a href="bgfx.html#_CPPv4N4bgfx7destroyE18VertexBufferHandle">[6]</a>, <a href="bgfx.html#_CPPv4N4bgfx7destroyE18VertexLayoutHandle">[7]</a>, <a href="bgfx.html#_CPPv4N4bgfx7destroyE20IndirectBufferHandle">[8]</a>, <a href="bgfx.html#_CPPv4N4bgfx7destroyE20OcclusionQueryHandle">[9]</a>, <a href="bgfx.html#_CPPv4N4bgfx7destroyE24DynamicIndexBufferHandle">[10]</a>, <a href="bgfx.html#_CPPv4N4bgfx7destroyE25DynamicVertexBufferHandle">[11]</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx7discardE7uint8_t">bgfx::discard (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx7EncoderE">bgfx::Encoder (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx7Encoder14allocTransformEP9Transform8uint16_t">bgfx::Encoder::allocTransform (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx7Encoder4blitE6ViewId13TextureHandle7uint8_t8uint16_t8uint16_t8uint16_t13TextureHandle7uint8_t8uint16_t8uint16_t8uint16_t8uint16_t8uint16_t8uint16_t">bgfx::Encoder::blit (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx7Encoder4blitE6ViewId13TextureHandle8uint16_t8uint16_t13TextureHandle8uint16_t8uint16_t8uint16_t8uint16_t">[1]</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx7Encoder7discardE7uint8_t">bgfx::Encoder::discard (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx7Encoder8dispatchE6ViewId13ProgramHandle20IndirectBufferHandle8uint16_t8uint16_t7uint8_t">bgfx::Encoder::dispatch (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx7Encoder8dispatchE6ViewId13ProgramHandle8uint32_t8uint32_t8uint32_t7uint8_t">[1]</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx7Encoder9setBufferE7uint8_t17IndexBufferHandleN6Access4EnumE">bgfx::Encoder::setBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx7Encoder9setBufferE7uint8_t18VertexBufferHandleN6Access4EnumE">[1]</a>, <a href="bgfx.html#_CPPv4N4bgfx7Encoder9setBufferE7uint8_t20IndirectBufferHandleN6Access4EnumE">[2]</a>, <a href="bgfx.html#_CPPv4N4bgfx7Encoder9setBufferE7uint8_t24DynamicIndexBufferHandleN6Access4EnumE">[3]</a>, <a href="bgfx.html#_CPPv4N4bgfx7Encoder9setBufferE7uint8_t25DynamicVertexBufferHandleN6Access4EnumE">[4]</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx7Encoder12setConditionE20OcclusionQueryHandleb">bgfx::Encoder::setCondition (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx7Encoder8setImageE7uint8_t13TextureHandle7uint8_tN6Access4EnumEN13TextureFormat4EnumE">bgfx::Encoder::setImage (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx7Encoder14setIndexBufferE17IndexBufferHandle">bgfx::Encoder::setIndexBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx7Encoder14setIndexBufferE17IndexBufferHandle8uint32_t8uint32_t">[1]</a>, <a href="bgfx.html#_CPPv4N4bgfx7Encoder14setIndexBufferE24DynamicIndexBufferHandle">[2]</a>, <a href="bgfx.html#_CPPv4N4bgfx7Encoder14setIndexBufferE24DynamicIndexBufferHandle8uint32_t8uint32_t">[3]</a>, <a href="bgfx.html#_CPPv4N4bgfx7Encoder14setIndexBufferEPK20TransientIndexBuffer">[4]</a>, <a href="bgfx.html#_CPPv4N4bgfx7Encoder14setIndexBufferEPK20TransientIndexBuffer8uint32_t8uint32_t">[5]</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx7Encoder16setInstanceCountE8uint32_t">bgfx::Encoder::setInstanceCount (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx7Encoder21setInstanceDataBufferE18VertexBufferHandle8uint32_t8uint32_t">bgfx::Encoder::setInstanceDataBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx7Encoder21setInstanceDataBufferE25DynamicVertexBufferHandle8uint32_t8uint32_t">[1]</a>, <a href="bgfx.html#_CPPv4N4bgfx7Encoder21setInstanceDataBufferEPK18InstanceDataBuffer">[2]</a>, <a href="bgfx.html#_CPPv4N4bgfx7Encoder21setInstanceDataBufferEPK18InstanceDataBuffer8uint32_t8uint32_t">[3]</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx7Encoder9setMarkerEPKc">bgfx::Encoder::setMarker (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx7Encoder10setScissorE8uint16_t">bgfx::Encoder::setScissor (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx7Encoder10setScissorE8uint16_t8uint16_t8uint16_t8uint16_t">[1]</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx7Encoder8setStateE8uint64_t8uint32_t">bgfx::Encoder::setState (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx7Encoder10setStencilE8uint32_t8uint32_t">bgfx::Encoder::setStencil (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx7Encoder10setTextureE7uint8_t13UniformHandle13TextureHandle8uint32_t">bgfx::Encoder::setTexture (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx7Encoder12setTransformE8uint32_t8uint16_t">bgfx::Encoder::setTransform (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx7Encoder12setTransformEPKv8uint16_t">[1]</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx7Encoder10setUniformE13UniformHandlePKv8uint16_t">bgfx::Encoder::setUniform (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx7Encoder15setVertexBufferE7uint8_t18VertexBufferHandle">bgfx::Encoder::setVertexBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx7Encoder15setVertexBufferE7uint8_t18VertexBufferHandle8uint32_t8uint32_t18VertexLayoutHandle">[1]</a>, <a href="bgfx.html#_CPPv4N4bgfx7Encoder15setVertexBufferE7uint8_t25DynamicVertexBufferHandle">[2]</a>, <a href="bgfx.html#_CPPv4N4bgfx7Encoder15setVertexBufferE7uint8_t25DynamicVertexBufferHandle8uint32_t8uint32_t18VertexLayoutHandle">[3]</a>, <a href="bgfx.html#_CPPv4N4bgfx7Encoder15setVertexBufferE7uint8_tPK21TransientVertexBuffer">[4]</a>, <a href="bgfx.html#_CPPv4N4bgfx7Encoder15setVertexBufferE7uint8_tPK21TransientVertexBuffer8uint32_t8uint32_t18VertexLayoutHandle">[5]</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx7Encoder14setVertexCountE8uint32_t">bgfx::Encoder::setVertexCount (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx7Encoder6submitE6ViewId13ProgramHandle20IndirectBufferHandle8uint16_t8uint16_t8uint32_t7uint8_t">bgfx::Encoder::submit (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx7Encoder6submitE6ViewId13ProgramHandle20OcclusionQueryHandle8uint32_t7uint8_t">[1]</a>, <a href="bgfx.html#_CPPv4N4bgfx7Encoder6submitE6ViewId13ProgramHandle8uint32_t7uint8_t">[2]</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx7Encoder5touchE6ViewId">bgfx::Encoder::touch (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12EncoderStatsE">bgfx::EncoderStats (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12EncoderStats12cpuTimeBeginE">bgfx::EncoderStats::cpuTimeBegin (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12EncoderStats10cpuTimeEndE">bgfx::EncoderStats::cpuTimeEnd (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx3endEP7Encoder">bgfx::end (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5frameEb">bgfx::frame (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx26getAvailInstanceDataBufferE8uint32_t8uint16_t">bgfx::getAvailInstanceDataBuffer (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx28getAvailTransientIndexBufferE8uint32_t">bgfx::getAvailTransientIndexBuffer (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx29getAvailTransientVertexBufferE8uint32_tRK12VertexLayout">bgfx::getAvailTransientVertexBuffer (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx7getCapsEv">bgfx::getCaps (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx18getDirectAccessPtrE13TextureHandle">bgfx::getDirectAccessPtr (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx15getInternalDataEv">bgfx::getInternalData (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx15getRendererTypeEv">bgfx::getRendererType (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx9getResultE20OcclusionQueryHandleP7int32_t">bgfx::getResult (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx17getShaderUniformsE12ShaderHandleP13UniformHandle8uint16_t">bgfx::getShaderUniforms (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx8getStatsEv">bgfx::getStats (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10getTextureE17FrameBufferHandle7uint8_t">bgfx::getTexture (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx14getUniformInfoE13UniformHandleR11UniformInfo">bgfx::getUniformInfo (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4InitE">bgfx::Init (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4initERK4Init">bgfx::init (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Init9allocatorE">bgfx::Init::allocator (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Init8callbackE">bgfx::Init::callback (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Init5debugE">bgfx::Init::debug (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Init8deviceIdE">bgfx::Init::deviceId (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Init6LimitsE">bgfx::Init::Limits (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Init6Limits11maxEncodersE">bgfx::Init::Limits::maxEncoders (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Init6Limits15transientIbSizeE">bgfx::Init::Limits::transientIbSize (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Init6Limits15transientVbSizeE">bgfx::Init::Limits::transientVbSize (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Init12platformDataE">bgfx::Init::platformData (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Init7profileE">bgfx::Init::profile (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Init10resolutionE">bgfx::Init::resolution (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Init4typeE">bgfx::Init::type (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Init8vendorIdE">bgfx::Init::vendorId (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx18InstanceDataBufferE">bgfx::InstanceDataBuffer (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx18InstanceDataBuffer4dataE">bgfx::InstanceDataBuffer::data (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx18InstanceDataBuffer6handleE">bgfx::InstanceDataBuffer::handle (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx18InstanceDataBuffer3numE">bgfx::InstanceDataBuffer::num (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx18InstanceDataBuffer6offsetE">bgfx::InstanceDataBuffer::offset (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx18InstanceDataBuffer4sizeE">bgfx::InstanceDataBuffer::size (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx18InstanceDataBuffer6strideE">bgfx::InstanceDataBuffer::stride (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12InternalDataE">bgfx::InternalData (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12InternalData4capsE">bgfx::InternalData::caps (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12InternalData7contextE">bgfx::InternalData::context (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx14isTextureValidE8uint16_tb8uint16_tN13TextureFormat4EnumE8uint64_t">bgfx::isTextureValid (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx7makeRefEPKv8uint32_t9ReleaseFnPv">bgfx::makeRef (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6MemoryE">bgfx::Memory (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Memory4dataE">bgfx::Memory::data (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Memory4sizeE">bgfx::Memory::size (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx20OcclusionQueryResultE">bgfx::OcclusionQueryResult (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx20OcclusionQueryResult5CountE">bgfx::OcclusionQueryResult::Count (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx20OcclusionQueryResult4EnumE">bgfx::OcclusionQueryResult::Enum (C++ enum)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx20OcclusionQueryResult9InvisibleE">bgfx::OcclusionQueryResult::Invisible (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx20OcclusionQueryResult8NoResultE">bgfx::OcclusionQueryResult::NoResult (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx20OcclusionQueryResult7VisibleE">bgfx::OcclusionQueryResult::Visible (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx16overrideInternalE13TextureHandle8uint16_t8uint16_t7uint8_tN13TextureFormat4EnumE8uint64_t">bgfx::overrideInternal (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx16overrideInternalE13TextureHandle9uintptr_t">[1]</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12PlatformDataE">bgfx::PlatformData (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12PlatformData10backBufferE">bgfx::PlatformData::backBuffer (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12PlatformData12backBufferDSE">bgfx::PlatformData::backBufferDS (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12PlatformData7contextE">bgfx::PlatformData::context (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12PlatformData3ndtE">bgfx::PlatformData::ndt (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12PlatformData3nwhE">bgfx::PlatformData::nwh (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11readTextureE13TextureHandlePv7uint8_t">bgfx::readTexture (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererTypeE">bgfx::RendererType (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType5CountE">bgfx::RendererType::Count (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType10Direct3D11E">bgfx::RendererType::Direct3D11 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType10Direct3D12E">bgfx::RendererType::Direct3D12 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType9Direct3D9E">bgfx::RendererType::Direct3D9 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType4EnumE">bgfx::RendererType::Enum (C++ enum)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType3GnmE">bgfx::RendererType::Gnm (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType5MetalE">bgfx::RendererType::Metal (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType4NoopE">bgfx::RendererType::Noop (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType3NvnE">bgfx::RendererType::Nvn (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType6OpenGLE">bgfx::RendererType::OpenGL (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType8OpenGLESE">bgfx::RendererType::OpenGLES (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType6VulkanE">bgfx::RendererType::Vulkan (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11RenderFrameE">bgfx::RenderFrame (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11renderFrameE7int32_t">bgfx::renderFrame (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx17requestScreenShotE17FrameBufferHandlePKc">bgfx::requestScreenShot (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5resetE8uint32_t8uint32_t8uint32_tN13TextureFormat4EnumE">bgfx::reset (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx9resetViewE6ViewId">bgfx::resetView (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10ResolutionE">bgfx::Resolution (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10Resolution6formatE">bgfx::Resolution::format (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10Resolution6heightE">bgfx::Resolution::height (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10Resolution15maxFrameLatencyE">bgfx::Resolution::maxFrameLatency (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10Resolution14numBackBuffersE">bgfx::Resolution::numBackBuffers (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10Resolution5resetE">bgfx::Resolution::reset (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10Resolution5widthE">bgfx::Resolution::width (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx9setBufferE7uint8_t17IndexBufferHandleN6Access4EnumE">bgfx::setBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx9setBufferE7uint8_t18VertexBufferHandleN6Access4EnumE">[1]</a>, <a href="bgfx.html#_CPPv4N4bgfx9setBufferE7uint8_t20IndirectBufferHandleN6Access4EnumE">[2]</a>, <a href="bgfx.html#_CPPv4N4bgfx9setBufferE7uint8_t24DynamicIndexBufferHandleN6Access4EnumE">[3]</a>, <a href="bgfx.html#_CPPv4N4bgfx9setBufferE7uint8_t25DynamicVertexBufferHandleN6Access4EnumE">[4]</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12setConditionE20OcclusionQueryHandleb">bgfx::setCondition (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx8setDebugE8uint32_t">bgfx::setDebug (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx8setImageE7uint8_t13TextureHandle7uint8_tN6Access4EnumEN13TextureFormat4EnumE">bgfx::setImage (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx14setIndexBufferE17IndexBufferHandle">bgfx::setIndexBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx14setIndexBufferE17IndexBufferHandle8uint32_t8uint32_t">[1]</a>, <a href="bgfx.html#_CPPv4N4bgfx14setIndexBufferE24DynamicIndexBufferHandle">[2]</a>, <a href="bgfx.html#_CPPv4N4bgfx14setIndexBufferE24DynamicIndexBufferHandle8uint32_t8uint32_t">[3]</a>, <a href="bgfx.html#_CPPv4N4bgfx14setIndexBufferEPK20TransientIndexBuffer">[4]</a>, <a href="bgfx.html#_CPPv4N4bgfx14setIndexBufferEPK20TransientIndexBuffer8uint32_t8uint32_t">[5]</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx16setInstanceCountE8uint32_t">bgfx::setInstanceCount (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx21setInstanceDataBufferE18VertexBufferHandle8uint32_t8uint32_t">bgfx::setInstanceDataBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx21setInstanceDataBufferE25DynamicVertexBufferHandle8uint32_t8uint32_t">[1]</a>, <a href="bgfx.html#_CPPv4N4bgfx21setInstanceDataBufferEPK18InstanceDataBuffer">[2]</a>, <a href="bgfx.html#_CPPv4N4bgfx21setInstanceDataBufferEPK18InstanceDataBuffer8uint32_t8uint32_t">[3]</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx9setMarkerEPKc">bgfx::setMarker (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx7setNameE12ShaderHandlePKc7int32_t">bgfx::setName (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx7setNameE13TextureHandlePKc7int32_t">[1]</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx15setPaletteColorE7uint8_t8uint32_t">bgfx::setPaletteColor (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx15setPaletteColorE7uint8_tAL4E_Kf">[1]</a>, <a href="bgfx.html#_CPPv4N4bgfx15setPaletteColorE7uint8_tffff">[2]</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx15setPlatformDataERK12PlatformData">bgfx::setPlatformData (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10setScissorE8uint16_t">bgfx::setScissor (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx10setScissorE8uint16_t8uint16_t8uint16_t8uint16_t">[1]</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx8setStateE8uint64_t8uint32_t">bgfx::setState (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10setStencilE8uint32_t8uint32_t">bgfx::setStencil (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10setTextureE7uint8_t13UniformHandle13TextureHandle8uint32_t">bgfx::setTexture (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12setTransformE8uint32_t8uint16_t">bgfx::setTransform (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx12setTransformEPKv8uint16_t">[1]</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx15setVertexBufferE7uint8_t18VertexBufferHandle">bgfx::setVertexBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx15setVertexBufferE7uint8_t18VertexBufferHandle8uint32_t8uint32_t18VertexLayoutHandle">[1]</a>, <a href="bgfx.html#_CPPv4N4bgfx15setVertexBufferE7uint8_t25DynamicVertexBufferHandle">[2]</a>, <a href="bgfx.html#_CPPv4N4bgfx15setVertexBufferE7uint8_t25DynamicVertexBufferHandle8uint32_t8uint32_t18VertexLayoutHandle">[3]</a>, <a href="bgfx.html#_CPPv4N4bgfx15setVertexBufferE7uint8_tPK21TransientVertexBuffer">[4]</a>, <a href="bgfx.html#_CPPv4N4bgfx15setVertexBufferE7uint8_tPK21TransientVertexBuffer8uint32_t8uint32_t18VertexLayoutHandle">[5]</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx14setVertexCountE8uint32_t">bgfx::setVertexCount (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12setViewClearE6ViewId8uint16_t8uint32_tf7uint8_t">bgfx::setViewClear (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx12setViewClearE6ViewId8uint16_tf7uint8_t7uint8_t7uint8_t7uint8_t7uint8_t7uint8_t7uint8_t7uint8_t7uint8_t">[1]</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx18setViewFrameBufferE6ViewId17FrameBufferHandle">bgfx::setViewFrameBuffer (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11setViewModeE6ViewIdN8ViewMode4EnumE">bgfx::setViewMode (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11setViewNameE6ViewIdPKc">bgfx::setViewName (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12setViewOrderE6ViewId8uint16_tPK6ViewId">bgfx::setViewOrder (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11setViewRectE6ViewId8uint16_t8uint16_t8uint16_t8uint16_t">bgfx::setViewRect (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx11setViewRectE6ViewId8uint16_t8uint16_tN15BackbufferRatio4EnumE">[1]</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx14setViewScissorE6ViewId8uint16_t8uint16_t8uint16_t8uint16_t">bgfx::setViewScissor (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx16setViewTransformE6ViewIdPKvPKv">bgfx::setViewTransform (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx8shutdownEv">bgfx::shutdown (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5StatsE">bgfx::Stats (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats12cpuTimeBeginE">bgfx::Stats::cpuTimeBegin (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats10cpuTimeEndE">bgfx::Stats::cpuTimeEnd (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats12cpuTimeFrameE">bgfx::Stats::cpuTimeFrame (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats12cpuTimerFreqE">bgfx::Stats::cpuTimerFreq (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats12encoderStatsE">bgfx::Stats::encoderStats (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats12gpuMemoryMaxE">bgfx::Stats::gpuMemoryMax (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats13gpuMemoryUsedE">bgfx::Stats::gpuMemoryUsed (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats12gpuTimeBeginE">bgfx::Stats::gpuTimeBegin (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats10gpuTimeEndE">bgfx::Stats::gpuTimeEnd (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats12gpuTimerFreqE">bgfx::Stats::gpuTimerFreq (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats6heightE">bgfx::Stats::height (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats13maxGpuLatencyE">bgfx::Stats::maxGpuLatency (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats7numBlitE">bgfx::Stats::numBlit (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats10numComputeE">bgfx::Stats::numCompute (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats7numDrawE">bgfx::Stats::numDraw (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats22numDynamicIndexBuffersE">bgfx::Stats::numDynamicIndexBuffers (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats23numDynamicVertexBuffersE">bgfx::Stats::numDynamicVertexBuffers (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats11numEncodersE">bgfx::Stats::numEncoders (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats15numFrameBuffersE">bgfx::Stats::numFrameBuffers (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats15numIndexBuffersE">bgfx::Stats::numIndexBuffers (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats19numOcclusionQueriesE">bgfx::Stats::numOcclusionQueries (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats8numPrimsE">bgfx::Stats::numPrims (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats11numProgramsE">bgfx::Stats::numPrograms (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats10numShadersE">bgfx::Stats::numShaders (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats11numTexturesE">bgfx::Stats::numTextures (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats11numUniformsE">bgfx::Stats::numUniforms (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats16numVertexBuffersE">bgfx::Stats::numVertexBuffers (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats16numVertexLayoutsE">bgfx::Stats::numVertexLayouts (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats8numViewsE">bgfx::Stats::numViews (C++ member)</a>
</li>
</ul></td>
<td style="width: 33%; vertical-align: top;"><ul>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats12rtMemoryUsedE">bgfx::Stats::rtMemoryUsed (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats10textHeightE">bgfx::Stats::textHeight (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats17textureMemoryUsedE">bgfx::Stats::textureMemoryUsed (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats9textWidthE">bgfx::Stats::textWidth (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats15transientIbUsedE">bgfx::Stats::transientIbUsed (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats15transientVbUsedE">bgfx::Stats::transientVbUsed (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats9viewStatsE">bgfx::Stats::viewStats (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats10waitRenderE">bgfx::Stats::waitRender (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats10waitSubmitE">bgfx::Stats::waitSubmit (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats5widthE">bgfx::Stats::width (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6submitE6ViewId13ProgramHandle20IndirectBufferHandle8uint16_t8uint16_t8uint32_t7uint8_t">bgfx::submit (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx6submitE6ViewId13ProgramHandle20OcclusionQueryHandle8uint32_t7uint8_t">[1]</a>, <a href="bgfx.html#_CPPv4N4bgfx6submitE6ViewId13ProgramHandle8uint32_t7uint8_t">[2]</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormatE">bgfx::TextureFormat (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat2A8E">bgfx::TextureFormat::A8 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat8ASTC10x5E">bgfx::TextureFormat::ASTC10x5 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat7ASTC4x4E">bgfx::TextureFormat::ASTC4x4 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat7ASTC5x5E">bgfx::TextureFormat::ASTC5x5 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat7ASTC6x6E">bgfx::TextureFormat::ASTC6x6 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat7ASTC8x5E">bgfx::TextureFormat::ASTC8x5 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat7ASTC8x6E">bgfx::TextureFormat::ASTC8x6 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat3ATCE">bgfx::TextureFormat::ATC (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4ATCEE">bgfx::TextureFormat::ATCE (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4ATCIE">bgfx::TextureFormat::ATCI (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat3BC1E">bgfx::TextureFormat::BC1 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat3BC2E">bgfx::TextureFormat::BC2 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat3BC3E">bgfx::TextureFormat::BC3 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat3BC4E">bgfx::TextureFormat::BC4 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat3BC5E">bgfx::TextureFormat::BC5 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4BC6HE">bgfx::TextureFormat::BC6H (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat3BC7E">bgfx::TextureFormat::BC7 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5BGRA8E">bgfx::TextureFormat::BGRA8 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5CountE">bgfx::TextureFormat::Count (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4D0S8E">bgfx::TextureFormat::D0S8 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat3D16E">bgfx::TextureFormat::D16 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4D16FE">bgfx::TextureFormat::D16F (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat3D24E">bgfx::TextureFormat::D24 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4D24FE">bgfx::TextureFormat::D24F (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5D24S8E">bgfx::TextureFormat::D24S8 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat3D32E">bgfx::TextureFormat::D32 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4D32FE">bgfx::TextureFormat::D32F (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4EnumE">bgfx::TextureFormat::Enum (C++ enum)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4ETC1E">bgfx::TextureFormat::ETC1 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4ETC2E">bgfx::TextureFormat::ETC2 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5ETC2AE">bgfx::TextureFormat::ETC2A (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat6ETC2A1E">bgfx::TextureFormat::ETC2A1 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5PTC12E">bgfx::TextureFormat::PTC12 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat6PTC12AE">bgfx::TextureFormat::PTC12A (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5PTC14E">bgfx::TextureFormat::PTC14 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat6PTC14AE">bgfx::TextureFormat::PTC14A (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5PTC22E">bgfx::TextureFormat::PTC22 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5PTC24E">bgfx::TextureFormat::PTC24 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat2R1E">bgfx::TextureFormat::R1 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat3R16E">bgfx::TextureFormat::R16 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4R16FE">bgfx::TextureFormat::R16F (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4R16IE">bgfx::TextureFormat::R16I (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4R16SE">bgfx::TextureFormat::R16S (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4R16UE">bgfx::TextureFormat::R16U (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4R32FE">bgfx::TextureFormat::R32F (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4R32IE">bgfx::TextureFormat::R32I (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4R32UE">bgfx::TextureFormat::R32U (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat6R5G6B5E">bgfx::TextureFormat::R5G6B5 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat2R8E">bgfx::TextureFormat::R8 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat3R8IE">bgfx::TextureFormat::R8I (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat3R8SE">bgfx::TextureFormat::R8S (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat3R8UE">bgfx::TextureFormat::R8U (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat8RG11B10FE">bgfx::TextureFormat::RG11B10F (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4RG16E">bgfx::TextureFormat::RG16 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5RG16FE">bgfx::TextureFormat::RG16F (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5RG16IE">bgfx::TextureFormat::RG16I (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5RG16SE">bgfx::TextureFormat::RG16S (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5RG16UE">bgfx::TextureFormat::RG16U (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5RG32FE">bgfx::TextureFormat::RG32F (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5RG32IE">bgfx::TextureFormat::RG32I (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5RG32UE">bgfx::TextureFormat::RG32U (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat3RG8E">bgfx::TextureFormat::RG8 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4RG8IE">bgfx::TextureFormat::RG8I (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4RG8SE">bgfx::TextureFormat::RG8S (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4RG8UE">bgfx::TextureFormat::RG8U (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat7RGB10A2E">bgfx::TextureFormat::RGB10A2 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat6RGB5A1E">bgfx::TextureFormat::RGB5A1 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4RGB8E">bgfx::TextureFormat::RGB8 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5RGB8IE">bgfx::TextureFormat::RGB8I (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5RGB8SE">bgfx::TextureFormat::RGB8S (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5RGB8UE">bgfx::TextureFormat::RGB8U (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat7RGB9E5FE">bgfx::TextureFormat::RGB9E5F (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat6RGBA16E">bgfx::TextureFormat::RGBA16 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat7RGBA16FE">bgfx::TextureFormat::RGBA16F (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat7RGBA16IE">bgfx::TextureFormat::RGBA16I (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat7RGBA16SE">bgfx::TextureFormat::RGBA16S (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat7RGBA16UE">bgfx::TextureFormat::RGBA16U (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat7RGBA32FE">bgfx::TextureFormat::RGBA32F (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat7RGBA32IE">bgfx::TextureFormat::RGBA32I (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat7RGBA32UE">bgfx::TextureFormat::RGBA32U (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5RGBA4E">bgfx::TextureFormat::RGBA4 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5RGBA8E">bgfx::TextureFormat::RGBA8 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat6RGBA8IE">bgfx::TextureFormat::RGBA8I (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat6RGBA8SE">bgfx::TextureFormat::RGBA8S (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat6RGBA8UE">bgfx::TextureFormat::RGBA8U (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat7UnknownE">bgfx::TextureFormat::Unknown (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat12UnknownDepthE">bgfx::TextureFormat::UnknownDepth (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11TextureInfoE">bgfx::TextureInfo (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11TextureInfo12bitsPerPixelE">bgfx::TextureInfo::bitsPerPixel (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11TextureInfo7cubeMapE">bgfx::TextureInfo::cubeMap (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11TextureInfo5depthE">bgfx::TextureInfo::depth (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11TextureInfo6formatE">bgfx::TextureInfo::format (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11TextureInfo6heightE">bgfx::TextureInfo::height (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11TextureInfo9numLayersE">bgfx::TextureInfo::numLayers (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11TextureInfo7numMipsE">bgfx::TextureInfo::numMips (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11TextureInfo11storageSizeE">bgfx::TextureInfo::storageSize (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11TextureInfo5widthE">bgfx::TextureInfo::width (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx15TopologyConvertE">bgfx::TopologyConvert (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx15topologyConvertEN15TopologyConvert4EnumEPv8uint32_tPKv8uint32_tb">bgfx::topologyConvert (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx15TopologyConvert5CountE">bgfx::TopologyConvert::Count (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx15TopologyConvert4EnumE">bgfx::TopologyConvert::Enum (C++ enum)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx15TopologyConvert19LineStripToLineListE">bgfx::TopologyConvert::LineStripToLineList (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx15TopologyConvert18TriListFlipWindingE">bgfx::TopologyConvert::TriListFlipWinding (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx15TopologyConvert17TriListToLineListE">bgfx::TopologyConvert::TriListToLineList (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx15TopologyConvert19TriStripFlipWindingE">bgfx::TopologyConvert::TriStripFlipWinding (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx15TopologyConvert17TriStripToTriListE">bgfx::TopologyConvert::TriStripToTriList (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySortE">bgfx::TopologySort (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort5CountE">bgfx::TopologySort::Count (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort23DirectionBackToFrontAvgE">bgfx::TopologySort::DirectionBackToFrontAvg (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort23DirectionBackToFrontMaxE">bgfx::TopologySort::DirectionBackToFrontMax (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort23DirectionBackToFrontMinE">bgfx::TopologySort::DirectionBackToFrontMin (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort23DirectionFrontToBackAvgE">bgfx::TopologySort::DirectionFrontToBackAvg (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort23DirectionFrontToBackMaxE">bgfx::TopologySort::DirectionFrontToBackMax (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort23DirectionFrontToBackMinE">bgfx::TopologySort::DirectionFrontToBackMin (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort22DistanceBackToFrontAvgE">bgfx::TopologySort::DistanceBackToFrontAvg (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort22DistanceBackToFrontMaxE">bgfx::TopologySort::DistanceBackToFrontMax (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort22DistanceBackToFrontMinE">bgfx::TopologySort::DistanceBackToFrontMin (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort22DistanceFrontToBackAvgE">bgfx::TopologySort::DistanceFrontToBackAvg (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort22DistanceFrontToBackMaxE">bgfx::TopologySort::DistanceFrontToBackMax (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort22DistanceFrontToBackMinE">bgfx::TopologySort::DistanceFrontToBackMin (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort4EnumE">bgfx::TopologySort::Enum (C++ enum)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx19topologySortTriListEN12TopologySort4EnumEPv8uint32_tAL3E_KfAL3E_KfPKv8uint32_tPKv8uint32_tb">bgfx::topologySortTriList (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5touchE6ViewId">bgfx::touch (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx20TransientIndexBufferE">bgfx::TransientIndexBuffer (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx20TransientIndexBuffer4dataE">bgfx::TransientIndexBuffer::data (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx20TransientIndexBuffer6handleE">bgfx::TransientIndexBuffer::handle (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx20TransientIndexBuffer4sizeE">bgfx::TransientIndexBuffer::size (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx20TransientIndexBuffer10startIndexE">bgfx::TransientIndexBuffer::startIndex (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx21TransientVertexBufferE">bgfx::TransientVertexBuffer (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx21TransientVertexBuffer4dataE">bgfx::TransientVertexBuffer::data (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx21TransientVertexBuffer6handleE">bgfx::TransientVertexBuffer::handle (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx21TransientVertexBuffer12layoutHandleE">bgfx::TransientVertexBuffer::layoutHandle (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx21TransientVertexBuffer4sizeE">bgfx::TransientVertexBuffer::size (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx21TransientVertexBuffer11startVertexE">bgfx::TransientVertexBuffer::startVertex (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx21TransientVertexBuffer6strideE">bgfx::TransientVertexBuffer::stride (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11UniformInfoE">bgfx::UniformInfo (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11UniformInfo4nameE">bgfx::UniformInfo::name (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11UniformInfo3numE">bgfx::UniformInfo::num (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11UniformInfo4typeE">bgfx::UniformInfo::type (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11UniformTypeE">bgfx::UniformType (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11UniformType5CountE">bgfx::UniformType::Count (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11UniformType3EndE">bgfx::UniformType::End (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11UniformType4EnumE">bgfx::UniformType::Enum (C++ enum)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11UniformType4Mat3E">bgfx::UniformType::Mat3 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11UniformType4Mat4E">bgfx::UniformType::Mat4 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11UniformType7SamplerE">bgfx::UniformType::Sampler (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11UniformType4Vec4E">bgfx::UniformType::Vec4 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6updateE24DynamicIndexBufferHandle8uint32_tPK6Memory">bgfx::update (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx6updateE25DynamicVertexBufferHandle8uint32_tPK6Memory">[1]</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx15updateTexture2DE13TextureHandle8uint16_t7uint8_t8uint16_t8uint16_t8uint16_t8uint16_tPK6Memory8uint16_t">bgfx::updateTexture2D (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx15updateTexture3DE13TextureHandle7uint8_t8uint16_t8uint16_t8uint16_t8uint16_t8uint16_t8uint16_tPK6Memory">bgfx::updateTexture3D (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx17updateTextureCubeE13TextureHandle8uint16_t7uint8_t7uint8_t8uint16_t8uint16_t8uint16_t8uint16_tPK6Memory8uint16_t">bgfx::updateTextureCube (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13vertexConvertERK12VertexLayoutPvRK12VertexLayoutPKv8uint32_t">bgfx::vertexConvert (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12VertexLayoutE">bgfx::VertexLayout (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12VertexLayout3addEN6Attrib4EnumE7uint8_tN10AttribType4EnumEbb">bgfx::VertexLayout::add (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12VertexLayout5beginEN12RendererType4EnumE">bgfx::VertexLayout::begin (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4NK4bgfx12VertexLayout6decodeEN6Attrib4EnumER7uint8_tRN10AttribType4EnumERbRb">bgfx::VertexLayout::decode (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12VertexLayout3endEv">bgfx::VertexLayout::end (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4NK4bgfx12VertexLayout9getOffsetEN6Attrib4EnumE">bgfx::VertexLayout::getOffset (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4NK4bgfx12VertexLayout7getSizeE8uint32_t">bgfx::VertexLayout::getSize (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4NK4bgfx12VertexLayout9getStrideEv">bgfx::VertexLayout::getStride (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4NK4bgfx12VertexLayout3hasEN6Attrib4EnumE">bgfx::VertexLayout::has (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12VertexLayout4skipE7uint8_t">bgfx::VertexLayout::skip (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10vertexPackEAL4E_KfbN6Attrib4EnumERK12VertexLayoutPv8uint32_t">bgfx::vertexPack (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12vertexUnpackEAL4E_fN6Attrib4EnumERK12VertexLayoutPKv8uint32_t">bgfx::vertexUnpack (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx8ViewModeE">bgfx::ViewMode (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx8ViewMode5CountE">bgfx::ViewMode::Count (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx8ViewMode7DefaultE">bgfx::ViewMode::Default (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx8ViewMode14DepthAscendingE">bgfx::ViewMode::DepthAscending (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx8ViewMode15DepthDescendingE">bgfx::ViewMode::DepthDescending (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx8ViewMode4EnumE">bgfx::ViewMode::Enum (C++ enum)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx8ViewMode10SequentialE">bgfx::ViewMode::Sequential (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx9ViewStatsE">bgfx::ViewStats (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx9ViewStats12cpuTimeBeginE">bgfx::ViewStats::cpuTimeBegin (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx9ViewStats10cpuTimeEndE">bgfx::ViewStats::cpuTimeEnd (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx9ViewStats12gpuTimeBeginE">bgfx::ViewStats::gpuTimeBegin (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx9ViewStats10gpuTimeEndE">bgfx::ViewStats::gpuTimeEnd (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx9ViewStats4nameE">bgfx::ViewStats::name (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx9ViewStats4viewE">bgfx::ViewStats::view (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12weldVerticesEP8uint16_tRK12VertexLayoutPKv8uint16_tf">bgfx::weldVertices (C++ function)</a>
</li>
<li><a href="bgfx.html#c.BGFX_CAPS_ALPHA_TO_COVERAGE">BGFX_CAPS_ALPHA_TO_COVERAGE (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_CAPS_BLEND_INDEPENDENT">BGFX_CAPS_BLEND_INDEPENDENT (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_CAPS_COMPUTE">BGFX_CAPS_COMPUTE (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_CAPS_CONSERVATIVE_RASTER">BGFX_CAPS_CONSERVATIVE_RASTER (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_CAPS_DRAW_INDIRECT">BGFX_CAPS_DRAW_INDIRECT (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_CAPS_FRAGMENT_DEPTH">BGFX_CAPS_FRAGMENT_DEPTH (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_CAPS_FRAGMENT_ORDERING">BGFX_CAPS_FRAGMENT_ORDERING (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_CAPS_FRAMEBUFFER_RW">BGFX_CAPS_FRAMEBUFFER_RW (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_CAPS_GRAPHICS_DEBUGGER">BGFX_CAPS_GRAPHICS_DEBUGGER (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_CAPS_HDR10">BGFX_CAPS_HDR10 (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_CAPS_HIDPI">BGFX_CAPS_HIDPI (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_CAPS_INDEX32">BGFX_CAPS_INDEX32 (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_CAPS_INSTANCING">BGFX_CAPS_INSTANCING (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_CAPS_OCCLUSION_QUERY">BGFX_CAPS_OCCLUSION_QUERY (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_CAPS_RENDERER_MULTITHREADED">BGFX_CAPS_RENDERER_MULTITHREADED (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_CAPS_SWAP_CHAIN">BGFX_CAPS_SWAP_CHAIN (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_CAPS_TEXTURE_2D_ARRAY">BGFX_CAPS_TEXTURE_2D_ARRAY (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_CAPS_TEXTURE_3D">BGFX_CAPS_TEXTURE_3D (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_CAPS_TEXTURE_BLIT">BGFX_CAPS_TEXTURE_BLIT (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_CAPS_TEXTURE_COMPARE_ALL">BGFX_CAPS_TEXTURE_COMPARE_ALL (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_CAPS_TEXTURE_COMPARE_LEQUAL">BGFX_CAPS_TEXTURE_COMPARE_LEQUAL (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_CAPS_TEXTURE_CUBE_ARRAY">BGFX_CAPS_TEXTURE_CUBE_ARRAY (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_CAPS_TEXTURE_DIRECT_ACCESS">BGFX_CAPS_TEXTURE_DIRECT_ACCESS (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_CAPS_TEXTURE_READ_BACK">BGFX_CAPS_TEXTURE_READ_BACK (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_CAPS_VERTEX_ATTRIB_HALF">BGFX_CAPS_VERTEX_ATTRIB_HALF (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_CAPS_VERTEX_ATTRIB_UINT10">BGFX_CAPS_VERTEX_ATTRIB_UINT10 (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_CAPS_VERTEX_ID">BGFX_CAPS_VERTEX_ID (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_DEBUG_IFH">BGFX_DEBUG_IFH (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_DEBUG_NONE">BGFX_DEBUG_NONE (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_DEBUG_PROFILER">BGFX_DEBUG_PROFILER (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_DEBUG_STATS">BGFX_DEBUG_STATS (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_DEBUG_TEXT">BGFX_DEBUG_TEXT (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_DEBUG_WIREFRAME">BGFX_DEBUG_WIREFRAME (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_PCI_ID_AMD">BGFX_PCI_ID_AMD (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_PCI_ID_INTEL">BGFX_PCI_ID_INTEL (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_PCI_ID_NONE">BGFX_PCI_ID_NONE (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_PCI_ID_NVIDIA">BGFX_PCI_ID_NVIDIA (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_PCI_ID_SOFTWARE_RASTERIZER">BGFX_PCI_ID_SOFTWARE_RASTERIZER (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_RESET_CAPTURE">BGFX_RESET_CAPTURE (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_RESET_DEPTH_CLAMP">BGFX_RESET_DEPTH_CLAMP (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_RESET_FLIP_AFTER_RENDER">BGFX_RESET_FLIP_AFTER_RENDER (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_RESET_FLUSH_AFTER_RENDER">BGFX_RESET_FLUSH_AFTER_RENDER (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_RESET_FULLSCREEN">BGFX_RESET_FULLSCREEN (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_RESET_HDR10">BGFX_RESET_HDR10 (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_RESET_HIDPI">BGFX_RESET_HIDPI (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_RESET_MAXANISOTROPY">BGFX_RESET_MAXANISOTROPY (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_RESET_MSAA_X16">BGFX_RESET_MSAA_X16 (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_RESET_MSAA_X2">BGFX_RESET_MSAA_X2 (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_RESET_MSAA_X4">BGFX_RESET_MSAA_X4 (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_RESET_MSAA_X8">BGFX_RESET_MSAA_X8 (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_RESET_NONE">BGFX_RESET_NONE (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_RESET_SRGB_BACKBUFFER">BGFX_RESET_SRGB_BACKBUFFER (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_RESET_VSYNC">BGFX_RESET_VSYNC (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_BLEND_ALPHA_TO_COVERAGE">BGFX_STATE_BLEND_ALPHA_TO_COVERAGE (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_BLEND_DST_ALPHA">BGFX_STATE_BLEND_DST_ALPHA (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_BLEND_DST_COLOR">BGFX_STATE_BLEND_DST_COLOR (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_BLEND_EQUATION_ADD">BGFX_STATE_BLEND_EQUATION_ADD (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_BLEND_EQUATION_MAX">BGFX_STATE_BLEND_EQUATION_MAX (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_BLEND_EQUATION_MIN">BGFX_STATE_BLEND_EQUATION_MIN (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_BLEND_EQUATION_REVSUB">BGFX_STATE_BLEND_EQUATION_REVSUB (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_BLEND_EQUATION_SUB">BGFX_STATE_BLEND_EQUATION_SUB (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_BLEND_FACTOR">BGFX_STATE_BLEND_FACTOR (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_BLEND_INDEPENDENT">BGFX_STATE_BLEND_INDEPENDENT (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_BLEND_INV_DST_ALPHA">BGFX_STATE_BLEND_INV_DST_ALPHA (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_BLEND_INV_DST_COLOR">BGFX_STATE_BLEND_INV_DST_COLOR (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_BLEND_INV_FACTOR">BGFX_STATE_BLEND_INV_FACTOR (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_BLEND_INV_SRC_ALPHA">BGFX_STATE_BLEND_INV_SRC_ALPHA (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_BLEND_INV_SRC_COLOR">BGFX_STATE_BLEND_INV_SRC_COLOR (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_BLEND_ONE">BGFX_STATE_BLEND_ONE (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_BLEND_SRC_ALPHA">BGFX_STATE_BLEND_SRC_ALPHA (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_BLEND_SRC_ALPHA_SAT">BGFX_STATE_BLEND_SRC_ALPHA_SAT (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_BLEND_SRC_COLOR">BGFX_STATE_BLEND_SRC_COLOR (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_BLEND_ZERO">BGFX_STATE_BLEND_ZERO (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_CULL_CCW">BGFX_STATE_CULL_CCW (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_CULL_CW">BGFX_STATE_CULL_CW (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_DEPTH_TEST_ALWAYS">BGFX_STATE_DEPTH_TEST_ALWAYS (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_DEPTH_TEST_EQUAL">BGFX_STATE_DEPTH_TEST_EQUAL (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_DEPTH_TEST_GEQUAL">BGFX_STATE_DEPTH_TEST_GEQUAL (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_DEPTH_TEST_GREATER">BGFX_STATE_DEPTH_TEST_GREATER (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_DEPTH_TEST_LEQUAL">BGFX_STATE_DEPTH_TEST_LEQUAL (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_DEPTH_TEST_LESS">BGFX_STATE_DEPTH_TEST_LESS (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_DEPTH_TEST_NEVER">BGFX_STATE_DEPTH_TEST_NEVER (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_DEPTH_TEST_NOTEQUAL">BGFX_STATE_DEPTH_TEST_NOTEQUAL (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_LINEAA">BGFX_STATE_LINEAA (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_MSAA">BGFX_STATE_MSAA (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_PT_LINES">BGFX_STATE_PT_LINES (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_PT_LINESTRIP">BGFX_STATE_PT_LINESTRIP (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_PT_POINTS">BGFX_STATE_PT_POINTS (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_PT_TRISTRIP">BGFX_STATE_PT_TRISTRIP (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_WRITE_A">BGFX_STATE_WRITE_A (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_WRITE_B">BGFX_STATE_WRITE_B (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_WRITE_G">BGFX_STATE_WRITE_G (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_WRITE_R">BGFX_STATE_WRITE_R (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_WRITE_RGB">BGFX_STATE_WRITE_RGB (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STATE_WRITE_Z">BGFX_STATE_WRITE_Z (C macro)</a>
</li>
<li><a href="bgfx.html#c.BGFX_STENCIL_TEST_LESS">BGFX_STENCIL_TEST_LESS (C macro)</a>
</li>
</ul></td>
</tr></table>
</div>
</div>
<footer>
<hr/>
<div role="contentinfo">
<p>
&copy; Copyright 2010-2019, Branimir Karadžić
</p>
</div>
</footer>
</div>
</div>
</section>
</div>
<script type="text/javascript">
jQuery(function () {
SphinxRtdTheme.Navigation.enable(true);
});
</script>
</body>
</html>