mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
This commit updates nanovg's bgfx backend to adopt premultiplied alpha as the default blending mode just like the original nanovg. Both the fragment shader and the `glnvg__convertPaint()` function are updated to match the original nanovg counterpart. However, the binary file of the fragment shader is built on Mac so DirectX support is missing.