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b114d8bd6262ef1c9ed093e1eb489f7be6e22d57
bgfx/examples/runtime
History
Aleš Mlakar 130bc00608 shaderc: Ignore .@data uniforms when compiling for metal (#2677)
Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
2021-12-06 09:39:05 -08:00
..
font
Add SDF font outlines, drop shadows, and image glyphs (#2325)
2020-12-13 17:02:36 -08:00
images
Enabling WinRT / Windows Store apps for bgfx.
2015-05-24 13:16:18 -04:00
meshes
index buffer generation using final vertex data (#1816)
2019-07-13 09:07:33 -07:00
shaders
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
2021-12-06 09:39:05 -08:00
temp
Added temp path for examples.
2013-01-12 14:25:27 -08:00
text
add typewriter font and sherlock holmes text
2013-05-22 17:19:26 +02:00
textures
example 41-tess (#1821)
2019-07-20 17:04:35 -07:00
.gitignore
Added ability to specify api thread wait timeout. Fixed HLSL compiler.
2016-10-13 15:01:27 -07:00
gamecontrollerdb.txt
fix sdl entry + gamecontrollerdb.txt (#1048)
2017-02-17 09:37:04 -08:00
ios-info.plist
OSX: Added default info.plist.
2015-08-17 17:15:05 -07:00
osx-info.plist
OSX: Added default info.plist.
2015-08-17 17:15:05 -07:00
tvos-info.plist
Added tvOS support.
2015-10-12 13:32:39 -07:00
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