Files
bgfx/examples/41-tess/fs_terrain_render.sc
DanielGavin caccb56707 example 41-tess (#1821)
* new example

new tess example

* renaming

Rename clock to counter...

* clean

Remove comments

* clean up

removed vector and const char* path

* ups

Removing compiled shaders...
2019-07-20 17:04:35 -07:00

14 lines
276 B
Scala

$input v_texcoord0
#include "terrain_common.sh"
void main()
{
vec2 s = texture2D(u_SmapSampler, v_texcoord0).rg * u_DmapFactor;
vec3 n = normalize(vec3(-s, 1));
float d = clamp(n.z, 0.0, 1.0) / 3.14159;
vec3 r = vec3(d, d, d);
gl_FragColor = vec4(r, 1);
}