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84 lines
2.5 KiB
Makefile
84 lines
2.5 KiB
Makefile
#
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# Copyright 2011-2023 Branimir Karadzic. All rights reserved.
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# License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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#
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THISDIR:=$(dir $(lastword $(MAKEFILE_LIST)))
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include $(THISDIR)/../scripts/tools.mk
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SHADER_TMP = $(TEMP)/tmp
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BIN = vs_debugfont.bin.h \
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fs_debugfont.bin.h \
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vs_clear.bin.h \
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fs_clear0.bin.h \
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fs_clear1.bin.h \
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fs_clear2.bin.h \
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fs_clear3.bin.h \
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fs_clear4.bin.h \
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fs_clear5.bin.h \
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fs_clear6.bin.h \
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fs_clear7.bin.h \
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.PHONY: all
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all: $(BIN)
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define shader-embedded
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@echo [$(<)]
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$(SILENT) $(SHADERC) --type $(1) --platform linux -p 120 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_glsl
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@cat "$(SHADER_TMP)" > $(@)
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-$(SILENT) $(SHADERC) --type $(1) --platform android -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_essl
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-@cat "$(SHADER_TMP)" >> $(@)
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-$(SILENT) $(SHADERC) --type $(1) --platform linux -p spirv -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_spv
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-@cat "$(SHADER_TMP)" >> $(@)
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-$(SILENT) $(SHADERC) --type $(1) --platform windows -p $(2) -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dx9
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-@cat "$(SHADER_TMP)" >> $(@)
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-$(SILENT) $(SHADERC) --type $(1) --platform windows -p $(3) -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dx11
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-@cat "$(SHADER_TMP)" >> $(@)
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-$(SILENT) $(SHADERC) --type $(1) --platform ios -p metal -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_mtl
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-@cat "$(SHADER_TMP)" >> $(@)
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-@printf "extern const uint8_t* $(basename $(<))_pssl;\n" | tr -d '\015' >> $(@)
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-@printf "extern const uint32_t $(basename $(<))_pssl_size;\n" | tr -d '\015' >> $(@)
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endef
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vs_debugfont.bin.h : vs_debugfont.sc
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$(call shader-embedded, v, vs_3_0, vs_4_0)
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fs_debugfont.bin.h : fs_debugfont.sc
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$(call shader-embedded, f, ps_3_0, ps_4_0)
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vs_clear.bin.h : vs_clear.sc
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$(call shader-embedded, v, vs_3_0, vs_4_0)
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fs_clear0.bin.h : fs_clear0.sc
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$(call shader-embedded, f, ps_3_0, ps_4_0)
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fs_clear1.bin.h : fs_clear1.sc
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$(call shader-embedded, f, ps_3_0, ps_4_0)
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fs_clear2.bin.h : fs_clear2.sc
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$(call shader-embedded, f, ps_3_0, ps_4_0)
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fs_clear3.bin.h : fs_clear3.sc
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$(call shader-embedded, f, ps_3_0, ps_4_0)
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fs_clear4.bin.h : fs_clear4.sc
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$(call shader-embedded, f, ps_3_0, ps_4_0)
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fs_clear5.bin.h : fs_clear5.sc
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$(call shader-embedded, f, ps_3_0, ps_4_0)
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fs_clear6.bin.h : fs_clear6.sc
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$(call shader-embedded, f, ps_3_0, ps_4_0)
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fs_clear7.bin.h : fs_clear7.sc
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$(call shader-embedded, f, ps_3_0, ps_4_0)
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.PHONY: clean
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clean:
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@echo Cleaning...
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@-rm -vf $(BIN)
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.PHONY: rebuild
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rebuild: clean all
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