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* Fix typo in SPIR-V id * Use backend-agnostic shaderc output ...as opposed to directly storing and comparing against Vulkan and WebGPU enums. This is backwards-compatible with existing code and shaders. * Remove comments and Undefined value
29 lines
764 B
C++
29 lines
764 B
C++
/*
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* Copyright 2011-2021 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include "bgfx.cpp"
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#include "debug_renderdoc.cpp"
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#include "dxgi.cpp"
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#include "glcontext_egl.cpp"
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#include "glcontext_glx.cpp"
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#include "glcontext_wgl.cpp"
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#include "glcontext_html5.cpp"
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#include "nvapi.cpp"
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#include "renderer_d3d11.cpp"
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#include "renderer_d3d12.cpp"
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#include "renderer_d3d9.cpp"
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#include "renderer_gl.cpp"
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#include "renderer_gnm.cpp"
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#include "renderer_noop.cpp"
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#include "renderer_nvn.cpp"
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#include "renderer_vk.cpp"
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#include "renderer_webgpu.cpp"
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#include "shader.cpp"
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#include "shader_dx9bc.cpp"
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#include "shader_dxbc.cpp"
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#include "shader_spirv.cpp"
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#include "topology.cpp"
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#include "vertexlayout.cpp"
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