Files
bgfx/src/amalgamated.cpp
pezcode 302c978b1d Make shaderc output independent of backend enums (#2411)
* Fix typo in SPIR-V id

* Use backend-agnostic shaderc output

...as opposed to directly storing and comparing against Vulkan and WebGPU enums. This is backwards-compatible with existing code and shaders.

* Remove comments and Undefined value
2021-02-28 12:38:12 -08:00

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C++

/*
* Copyright 2011-2021 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "bgfx.cpp"
#include "debug_renderdoc.cpp"
#include "dxgi.cpp"
#include "glcontext_egl.cpp"
#include "glcontext_glx.cpp"
#include "glcontext_wgl.cpp"
#include "glcontext_html5.cpp"
#include "nvapi.cpp"
#include "renderer_d3d11.cpp"
#include "renderer_d3d12.cpp"
#include "renderer_d3d9.cpp"
#include "renderer_gl.cpp"
#include "renderer_gnm.cpp"
#include "renderer_noop.cpp"
#include "renderer_nvn.cpp"
#include "renderer_vk.cpp"
#include "renderer_webgpu.cpp"
#include "shader.cpp"
#include "shader_dx9bc.cpp"
#include "shader_dxbc.cpp"
#include "shader_spirv.cpp"
#include "topology.cpp"
#include "vertexlayout.cpp"