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* fixed: multiple BGFX_TEXTURE_MSAA_SAMPLE attachments could not be present in a framebuffer at once (sample locations were not fixed) I've just set the sample location as always fixed for now, although technically this can be false if only 1 msaa texture attachment is present * fixed: framebuffer with a resolved msaa AND a sample msaa at the same time would result in an invalid framebuffer it would try to also resolve the sample-msaa texture at the same, leading to an invalid target type * fixed: depth attachments could not be sample-msaa this is valid, they don't resolving * fixed: shader error sampking msaa textures in gl parameter duplication on texelFetch(sampler2DMS,*) led to failed shaders