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* glsl-optimizer: whitelist ARB_shader_viewport_layer_array_enable * D3D11: remove duplicate structs and enums * D3D11: report BGFX_CAPS_VIEWPORT_LAYER_ARRAY * D3D12: report BGFX_CAPS_VIEWPORT_LAYER_ARRAY * GL: support for BGFX_CAPS_VIEWPORT_LAYER_ARRAY * D3D11: multi-layer MSAA resolve * D3D12: multi-layer MSAA resolve * D3D12: fix binding multi-layer resolved textures * GL: fix multi-layer rendertarget creation