mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-19 13:32:59 +01:00
73 lines
1.5 KiB
C++
73 lines
1.5 KiB
C++
/*
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* Copyright 2011-2024 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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*/
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#ifndef BGFX_GLCONTEXT_EGL_H_HEADER_GUARD
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#define BGFX_GLCONTEXT_EGL_H_HEADER_GUARD
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#if BGFX_USE_EGL
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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// EGL pulls X11 crap...
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#if defined(None)
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# undef None
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#endif // defined(None)
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#if defined(Success)
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# undef Success
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#endif // defined(Success)
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#if defined(Status)
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# undef Status
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#endif // defined(Status)
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namespace bgfx { namespace gl
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{
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struct SwapChainGL;
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struct GlContext
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{
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GlContext()
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: m_current(NULL)
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, m_context(NULL)
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, m_display(NULL)
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, m_surface(NULL)
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, m_msaaContext(false)
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{
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}
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void create(uint32_t _width, uint32_t _height, uint32_t _flags);
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void destroy();
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void resize(uint32_t _width, uint32_t _height, uint32_t _flags);
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uint64_t getCaps() const;
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SwapChainGL* createSwapChain(void* _nwh);
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void destroySwapChain(SwapChainGL* _swapChain);
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void swap(SwapChainGL* _swapChain = NULL);
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void makeCurrent(SwapChainGL* _swapChain = NULL);
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void import();
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bool isValid() const
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{
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return NULL != m_context;
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}
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void* m_eglLibrary;
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SwapChainGL* m_current;
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EGLConfig m_config;
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EGLContext m_context;
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EGLDisplay m_display;
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EGLSurface m_surface;
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// true when MSAA is handled by the context instead of using MSAA FBO
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bool m_msaaContext;
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};
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} /* namespace gl */ } // namespace bgfx
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#endif // BGFX_USE_EGL
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#endif // BGFX_GLCONTEXT_EGL_H_HEADER_GUARD
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