mirror of
https://github.com/bkaradzic/bgfx.git
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247 lines
5.7 KiB
C++
247 lines
5.7 KiB
C++
/*
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* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include "hmd_ovr.h"
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#if BGFX_CONFIG_USE_OVR
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namespace bgfx
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{
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OVR::OVR()
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: m_hmd(NULL)
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, m_isenabled(false)
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, m_mirror(NULL)
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, m_frameIndex(0)
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, m_sensorSampleTime(0)
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{
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memset(m_eyeBuffers, 0, sizeof(m_eyeBuffers));
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}
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OVR::~OVR()
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{
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BX_CHECK(NULL == m_hmd, "OVR not shutdown properly.");
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}
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void OVR::init()
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{
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ovrResult initialized = ovr_Initialize(NULL);
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ovrGraphicsLuid luid;
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BX_WARN(initialized == ovrSuccess, "Unable to create OVR device.");
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if (initialized != ovrSuccess)
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{
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return;
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}
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initialized = ovr_Create(&m_hmd, &luid);
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if (initialized != ovrSuccess)
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{
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BX_WARN(initialized == ovrSuccess, "Unable to create OVR device.");
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return;
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}
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m_hmdDesc = ovr_GetHmdDesc(m_hmd);
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BX_TRACE("HMD: %s, %s, firmware: %d.%d"
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, m_hmdDesc.ProductName
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, m_hmdDesc.Manufacturer
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, m_hmdDesc.FirmwareMajor
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, m_hmdDesc.FirmwareMinor
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);
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ovrSizei sizeL = ovr_GetFovTextureSize(m_hmd, ovrEye_Left, m_hmdDesc.DefaultEyeFov[0], 1.0f);
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ovrSizei sizeR = ovr_GetFovTextureSize(m_hmd, ovrEye_Right, m_hmdDesc.DefaultEyeFov[1], 1.0f);
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m_hmdSize.w = sizeL.w + sizeR.w;
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m_hmdSize.h = bx::uint32_max(sizeL.h, sizeR.h);
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}
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void OVR::shutdown()
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{
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BX_CHECK(!m_isenabled, "HMD not disabled.");
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for (int i = 0; i < 2; i++)
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{
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if (m_eyeBuffers[i])
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{
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m_eyeBuffers[i]->destroy(m_hmd);
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BX_DELETE(g_allocator, m_eyeBuffers[i]);
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}
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}
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if (m_mirror)
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{
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m_mirror->destroy(m_hmd);
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BX_DELETE(g_allocator, m_mirror);
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}
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ovr_Destroy(m_hmd);
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m_hmd = NULL;
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ovr_Shutdown();
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}
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void OVR::getViewport(uint8_t _eye, Rect* _viewport)
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{
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_viewport->m_x = 0;
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_viewport->m_y = 0;
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_viewport->m_width = m_eyeBuffers[_eye]->m_eyeTextureSize.w;
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_viewport->m_height = m_eyeBuffers[_eye]->m_eyeTextureSize.h;
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}
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void OVR::renderEyeStart(uint8_t _eye)
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{
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m_eyeBuffers[_eye]->onRender(m_hmd);
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}
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bool OVR::postReset()
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{
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if (NULL == m_hmd)
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{
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return false;
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}
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for (int eyeIdx = 0; eyeIdx < ovrEye_Count; eyeIdx++)
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{
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m_erd[eyeIdx] = ovr_GetRenderDesc(m_hmd, (ovrEyeType)eyeIdx, m_hmdDesc.DefaultEyeFov[eyeIdx]);
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}
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m_isenabled = true;
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return true;
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}
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void OVR::preReset()
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{
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if (m_isenabled)
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{
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// on window resize this will recreate the mirror texture in ovrPostReset
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m_mirror->destroy(m_hmd);
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BX_DELETE(g_allocator, m_mirror);
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m_mirror = NULL;
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m_isenabled = false;
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}
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}
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bool OVR::swap(HMD& _hmd, bool originBottomLeft)
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{
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_hmd.flags = BGFX_HMD_NONE;
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if (NULL != m_hmd)
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{
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_hmd.flags |= BGFX_HMD_DEVICE_RESOLUTION;
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_hmd.deviceWidth = m_hmdDesc.Resolution.w;
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_hmd.deviceHeight = m_hmdDesc.Resolution.h;
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}
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if (!m_isenabled)
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{
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return false;
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}
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// commit eyes to HMD
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for (int eye = 0; eye < 2; eye++)
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{
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ovr_CommitTextureSwapChain(m_hmd, m_eyeBuffers[eye]->m_swapTextureChain);
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}
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_hmd.flags |= BGFX_HMD_RENDERING;
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// finish frame for current eye
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ovrViewScaleDesc viewScaleDesc;
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viewScaleDesc.HmdSpaceToWorldScaleInMeters = 1.0f;
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viewScaleDesc.HmdToEyeOffset[0] = m_hmdToEyeOffset[0];
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viewScaleDesc.HmdToEyeOffset[1] = m_hmdToEyeOffset[1];
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// create the main eye layer
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ovrLayerEyeFov eyeLayer;
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eyeLayer.Header.Type = ovrLayerType_EyeFov;
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eyeLayer.Header.Flags = originBottomLeft ? ovrLayerFlag_TextureOriginAtBottomLeft : 0;
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for (int eye = 0; eye < ovrEye_Count; eye++)
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{
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eyeLayer.ColorTexture[eye] = m_eyeBuffers[eye]->m_swapTextureChain;
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eyeLayer.Viewport[eye].Pos.x = 0;
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eyeLayer.Viewport[eye].Pos.y = 0;
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eyeLayer.Viewport[eye].Size.w = m_eyeBuffers[eye]->m_eyeTextureSize.w;
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eyeLayer.Viewport[eye].Size.h = m_eyeBuffers[eye]->m_eyeTextureSize.h;
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eyeLayer.Fov[eye] = m_hmdDesc.DefaultEyeFov[eye];
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eyeLayer.RenderPose[eye] = m_pose[eye];
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eyeLayer.SensorSampleTime = m_sensorSampleTime;
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}
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// append all the layers to global list
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ovrLayerHeader* layerList = &eyeLayer.Header;
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ovr_SubmitFrame(m_hmd, m_frameIndex, NULL, &layerList, 1);
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// perform mirror texture blit right after the entire frame is submitted to HMD
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m_mirror->blit(m_hmd);
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m_hmdToEyeOffset[0] = m_erd[0].HmdToEyeOffset;
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m_hmdToEyeOffset[1] = m_erd[1].HmdToEyeOffset;
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ovr_GetEyePoses(m_hmd, m_frameIndex, ovrTrue, m_hmdToEyeOffset, m_pose, &m_sensorSampleTime);
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getEyePose(_hmd);
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return true;
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}
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void OVR::recenter()
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{
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if (NULL != m_hmd)
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{
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ovr_RecenterTrackingOrigin(m_hmd);
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}
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}
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void OVR::getEyePose(HMD& _hmd)
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{
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if (NULL != m_hmd)
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{
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for (int ii = 0; ii < 2; ++ii)
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{
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const ovrPosef& pose = m_pose[ii];
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HMD::Eye& eye = _hmd.eye[ii];
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eye.rotation[0] = pose.Orientation.x;
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eye.rotation[1] = pose.Orientation.y;
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eye.rotation[2] = pose.Orientation.z;
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eye.rotation[3] = pose.Orientation.w;
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eye.translation[0] = pose.Position.x;
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eye.translation[1] = pose.Position.y;
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eye.translation[2] = pose.Position.z;
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const ovrEyeRenderDesc& erd = m_erd[ii];
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eye.fov[0] = erd.Fov.UpTan;
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eye.fov[1] = erd.Fov.DownTan;
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eye.fov[2] = erd.Fov.LeftTan;
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eye.fov[3] = erd.Fov.RightTan;
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ovrMatrix4f eyeProj = ovrMatrix4f_Projection(m_erd[ii].Fov, 0.01f, 1000.0f, ovrProjection_LeftHanded);
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for (int jj = 0; jj < 4; ++jj)
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{
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for (int kk = 0; kk < 4; ++kk)
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{
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eye.projection[4 * jj + kk] = eyeProj.M[kk][jj];
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}
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}
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eye.viewOffset[0] = erd.HmdToEyeOffset.x;
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eye.viewOffset[1] = erd.HmdToEyeOffset.y;
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eye.viewOffset[2] = erd.HmdToEyeOffset.z;
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eye.pixelsPerTanAngle[0] = erd.PixelsPerTanAngleAtCenter.x;
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eye.pixelsPerTanAngle[1] = erd.PixelsPerTanAngleAtCenter.y;
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}
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}
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_hmd.width = uint16_t(m_hmdSize.w);
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_hmd.height = uint16_t(m_hmdSize.h);
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}
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} // namespace bgfx
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#endif // BGFX_CONFIG_USE_OVR
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