Files
bgfx/src/hmd_ovr.cpp

247 lines
5.7 KiB
C++

/*
* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "hmd_ovr.h"
#if BGFX_CONFIG_USE_OVR
namespace bgfx
{
OVR::OVR()
: m_hmd(NULL)
, m_isenabled(false)
, m_mirror(NULL)
, m_frameIndex(0)
, m_sensorSampleTime(0)
{
memset(m_eyeBuffers, 0, sizeof(m_eyeBuffers));
}
OVR::~OVR()
{
BX_CHECK(NULL == m_hmd, "OVR not shutdown properly.");
}
void OVR::init()
{
ovrResult initialized = ovr_Initialize(NULL);
ovrGraphicsLuid luid;
BX_WARN(initialized == ovrSuccess, "Unable to create OVR device.");
if (initialized != ovrSuccess)
{
return;
}
initialized = ovr_Create(&m_hmd, &luid);
if (initialized != ovrSuccess)
{
BX_WARN(initialized == ovrSuccess, "Unable to create OVR device.");
return;
}
m_hmdDesc = ovr_GetHmdDesc(m_hmd);
BX_TRACE("HMD: %s, %s, firmware: %d.%d"
, m_hmdDesc.ProductName
, m_hmdDesc.Manufacturer
, m_hmdDesc.FirmwareMajor
, m_hmdDesc.FirmwareMinor
);
ovrSizei sizeL = ovr_GetFovTextureSize(m_hmd, ovrEye_Left, m_hmdDesc.DefaultEyeFov[0], 1.0f);
ovrSizei sizeR = ovr_GetFovTextureSize(m_hmd, ovrEye_Right, m_hmdDesc.DefaultEyeFov[1], 1.0f);
m_hmdSize.w = sizeL.w + sizeR.w;
m_hmdSize.h = bx::uint32_max(sizeL.h, sizeR.h);
}
void OVR::shutdown()
{
BX_CHECK(!m_isenabled, "HMD not disabled.");
for (int i = 0; i < 2; i++)
{
if (m_eyeBuffers[i])
{
m_eyeBuffers[i]->destroy(m_hmd);
BX_DELETE(g_allocator, m_eyeBuffers[i]);
}
}
if (m_mirror)
{
m_mirror->destroy(m_hmd);
BX_DELETE(g_allocator, m_mirror);
}
ovr_Destroy(m_hmd);
m_hmd = NULL;
ovr_Shutdown();
}
void OVR::getViewport(uint8_t _eye, Rect* _viewport)
{
_viewport->m_x = 0;
_viewport->m_y = 0;
_viewport->m_width = m_eyeBuffers[_eye]->m_eyeTextureSize.w;
_viewport->m_height = m_eyeBuffers[_eye]->m_eyeTextureSize.h;
}
void OVR::renderEyeStart(uint8_t _eye)
{
m_eyeBuffers[_eye]->onRender(m_hmd);
}
bool OVR::postReset()
{
if (NULL == m_hmd)
{
return false;
}
for (int eyeIdx = 0; eyeIdx < ovrEye_Count; eyeIdx++)
{
m_erd[eyeIdx] = ovr_GetRenderDesc(m_hmd, (ovrEyeType)eyeIdx, m_hmdDesc.DefaultEyeFov[eyeIdx]);
}
m_isenabled = true;
return true;
}
void OVR::preReset()
{
if (m_isenabled)
{
// on window resize this will recreate the mirror texture in ovrPostReset
m_mirror->destroy(m_hmd);
BX_DELETE(g_allocator, m_mirror);
m_mirror = NULL;
m_isenabled = false;
}
}
bool OVR::swap(HMD& _hmd, bool originBottomLeft)
{
_hmd.flags = BGFX_HMD_NONE;
if (NULL != m_hmd)
{
_hmd.flags |= BGFX_HMD_DEVICE_RESOLUTION;
_hmd.deviceWidth = m_hmdDesc.Resolution.w;
_hmd.deviceHeight = m_hmdDesc.Resolution.h;
}
if (!m_isenabled)
{
return false;
}
// commit eyes to HMD
for (int eye = 0; eye < 2; eye++)
{
ovr_CommitTextureSwapChain(m_hmd, m_eyeBuffers[eye]->m_swapTextureChain);
}
_hmd.flags |= BGFX_HMD_RENDERING;
// finish frame for current eye
ovrViewScaleDesc viewScaleDesc;
viewScaleDesc.HmdSpaceToWorldScaleInMeters = 1.0f;
viewScaleDesc.HmdToEyeOffset[0] = m_hmdToEyeOffset[0];
viewScaleDesc.HmdToEyeOffset[1] = m_hmdToEyeOffset[1];
// create the main eye layer
ovrLayerEyeFov eyeLayer;
eyeLayer.Header.Type = ovrLayerType_EyeFov;
eyeLayer.Header.Flags = originBottomLeft ? ovrLayerFlag_TextureOriginAtBottomLeft : 0;
for (int eye = 0; eye < ovrEye_Count; eye++)
{
eyeLayer.ColorTexture[eye] = m_eyeBuffers[eye]->m_swapTextureChain;
eyeLayer.Viewport[eye].Pos.x = 0;
eyeLayer.Viewport[eye].Pos.y = 0;
eyeLayer.Viewport[eye].Size.w = m_eyeBuffers[eye]->m_eyeTextureSize.w;
eyeLayer.Viewport[eye].Size.h = m_eyeBuffers[eye]->m_eyeTextureSize.h;
eyeLayer.Fov[eye] = m_hmdDesc.DefaultEyeFov[eye];
eyeLayer.RenderPose[eye] = m_pose[eye];
eyeLayer.SensorSampleTime = m_sensorSampleTime;
}
// append all the layers to global list
ovrLayerHeader* layerList = &eyeLayer.Header;
ovr_SubmitFrame(m_hmd, m_frameIndex, NULL, &layerList, 1);
// perform mirror texture blit right after the entire frame is submitted to HMD
m_mirror->blit(m_hmd);
m_hmdToEyeOffset[0] = m_erd[0].HmdToEyeOffset;
m_hmdToEyeOffset[1] = m_erd[1].HmdToEyeOffset;
ovr_GetEyePoses(m_hmd, m_frameIndex, ovrTrue, m_hmdToEyeOffset, m_pose, &m_sensorSampleTime);
getEyePose(_hmd);
return true;
}
void OVR::recenter()
{
if (NULL != m_hmd)
{
ovr_RecenterTrackingOrigin(m_hmd);
}
}
void OVR::getEyePose(HMD& _hmd)
{
if (NULL != m_hmd)
{
for (int ii = 0; ii < 2; ++ii)
{
const ovrPosef& pose = m_pose[ii];
HMD::Eye& eye = _hmd.eye[ii];
eye.rotation[0] = pose.Orientation.x;
eye.rotation[1] = pose.Orientation.y;
eye.rotation[2] = pose.Orientation.z;
eye.rotation[3] = pose.Orientation.w;
eye.translation[0] = pose.Position.x;
eye.translation[1] = pose.Position.y;
eye.translation[2] = pose.Position.z;
const ovrEyeRenderDesc& erd = m_erd[ii];
eye.fov[0] = erd.Fov.UpTan;
eye.fov[1] = erd.Fov.DownTan;
eye.fov[2] = erd.Fov.LeftTan;
eye.fov[3] = erd.Fov.RightTan;
ovrMatrix4f eyeProj = ovrMatrix4f_Projection(m_erd[ii].Fov, 0.01f, 1000.0f, ovrProjection_LeftHanded);
for (int jj = 0; jj < 4; ++jj)
{
for (int kk = 0; kk < 4; ++kk)
{
eye.projection[4 * jj + kk] = eyeProj.M[kk][jj];
}
}
eye.viewOffset[0] = erd.HmdToEyeOffset.x;
eye.viewOffset[1] = erd.HmdToEyeOffset.y;
eye.viewOffset[2] = erd.HmdToEyeOffset.z;
eye.pixelsPerTanAngle[0] = erd.PixelsPerTanAngleAtCenter.x;
eye.pixelsPerTanAngle[1] = erd.PixelsPerTanAngleAtCenter.y;
}
}
_hmd.width = uint16_t(m_hmdSize.w);
_hmd.height = uint16_t(m_hmdSize.h);
}
} // namespace bgfx
#endif // BGFX_CONFIG_USE_OVR