Files
bgfx/src/config.h
2025-12-24 04:29:32 +00:00

432 lines
15 KiB
C

/*
* Copyright 2011-2025 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#ifndef BGFX_CONFIG_H_HEADER_GUARD
#define BGFX_CONFIG_H_HEADER_GUARD
#include <bx/bx.h> // bx::isPowerOf2
// # Configuration options for bgfx.
//
// Any of `BGFX_CONFIG_*` options that's inside `#ifndef` block can be configured externally
// via compiler options.
//
// When selecting rendering backends select all backends you want to include in the build.
#ifndef BX_CONFIG_DEBUG
# error "BX_CONFIG_DEBUG must be defined in build script!"
#endif // BX_CONFIG_DEBUG
#if !defined(BGFX_CONFIG_RENDERER_AGC) \
&& !defined(BGFX_CONFIG_RENDERER_DIRECT3D11) \
&& !defined(BGFX_CONFIG_RENDERER_DIRECT3D12) \
&& !defined(BGFX_CONFIG_RENDERER_GNM) \
&& !defined(BGFX_CONFIG_RENDERER_METAL) \
&& !defined(BGFX_CONFIG_RENDERER_NVN) \
&& !defined(BGFX_CONFIG_RENDERER_OPENGL) \
&& !defined(BGFX_CONFIG_RENDERER_OPENGLES) \
&& !defined(BGFX_CONFIG_RENDERER_VULKAN)
# ifndef BGFX_CONFIG_RENDERER_AGC
# define BGFX_CONFIG_RENDERER_AGC (0 \
|| BX_PLATFORM_PS5 \
? 1 : 0)
# endif // BGFX_CONFIG_RENDERER_AGC
# ifndef BGFX_CONFIG_RENDERER_DIRECT3D11
# define BGFX_CONFIG_RENDERER_DIRECT3D11 (0 \
|| BX_PLATFORM_LINUX \
|| BX_PLATFORM_WINDOWS \
|| BX_PLATFORM_WINRT \
|| BX_PLATFORM_XBOXONE \
? 1 : 0)
# endif // BGFX_CONFIG_RENDERER_DIRECT3D11
# ifndef BGFX_CONFIG_RENDERER_DIRECT3D12
# define BGFX_CONFIG_RENDERER_DIRECT3D12 (0 \
|| BX_PLATFORM_LINUX \
|| BX_PLATFORM_WINDOWS \
|| BX_PLATFORM_WINRT \
|| BX_PLATFORM_XBOXONE \
? 1 : 0)
# endif // BGFX_CONFIG_RENDERER_DIRECT3D12
# ifndef BGFX_CONFIG_RENDERER_GNM
# define BGFX_CONFIG_RENDERER_GNM (0 \
|| BX_PLATFORM_PS4 \
? 1 : 0)
# endif // BGFX_CONFIG_RENDERER_GNM
# ifndef BGFX_CONFIG_RENDERER_METAL
# define BGFX_CONFIG_RENDERER_METAL (0 \
|| BX_PLATFORM_IOS \
|| BX_PLATFORM_OSX \
|| BX_PLATFORM_VISIONOS \
? 1 : 0)
# endif // BGFX_CONFIG_RENDERER_METAL
# ifndef BGFX_CONFIG_RENDERER_NVN
# define BGFX_CONFIG_RENDERER_NVN (0 \
|| BX_PLATFORM_NX \
? 1 : 0)
# endif // BGFX_CONFIG_RENDERER_NVN
# ifndef BGFX_CONFIG_RENDERER_OPENGL_MIN_VERSION
# define BGFX_CONFIG_RENDERER_OPENGL_MIN_VERSION 1
# endif // BGFX_CONFIG_RENDERER_OPENGL_MIN_VERSION
# ifndef BGFX_CONFIG_RENDERER_OPENGL
# define BGFX_CONFIG_RENDERER_OPENGL (0 \
|| BX_PLATFORM_LINUX \
|| BX_PLATFORM_WINDOWS \
? BGFX_CONFIG_RENDERER_OPENGL_MIN_VERSION : 0)
# endif // BGFX_CONFIG_RENDERER_OPENGL
# ifndef BGFX_CONFIG_RENDERER_OPENGLES_MIN_VERSION
# define BGFX_CONFIG_RENDERER_OPENGLES_MIN_VERSION (0 \
|| BX_PLATFORM_ANDROID \
? 30 : 1)
# endif // BGFX_CONFIG_RENDERER_OPENGLES_MIN_VERSION
# ifndef BGFX_CONFIG_RENDERER_OPENGLES
# define BGFX_CONFIG_RENDERER_OPENGLES (0 \
|| BX_PLATFORM_ANDROID \
|| BX_PLATFORM_EMSCRIPTEN \
|| BX_PLATFORM_NX \
|| BX_PLATFORM_RPI \
? BGFX_CONFIG_RENDERER_OPENGLES_MIN_VERSION : 0)
# endif // BGFX_CONFIG_RENDERER_OPENGLES
# ifndef BGFX_CONFIG_RENDERER_VULKAN
# define BGFX_CONFIG_RENDERER_VULKAN (0 \
|| BX_PLATFORM_ANDROID \
|| BX_PLATFORM_LINUX \
|| BX_PLATFORM_NX \
|| BX_PLATFORM_OSX \
|| BX_PLATFORM_WINDOWS \
? 1 : 0)
# endif // BGFX_CONFIG_RENDERER_VULKAN
#else
# ifndef BGFX_CONFIG_RENDERER_AGC
# define BGFX_CONFIG_RENDERER_AGC 0
# endif // BGFX_CONFIG_RENDERER_AGC
# ifndef BGFX_CONFIG_RENDERER_DIRECT3D11
# define BGFX_CONFIG_RENDERER_DIRECT3D11 0
# endif // BGFX_CONFIG_RENDERER_DIRECT3D11
# ifndef BGFX_CONFIG_RENDERER_DIRECT3D12
# define BGFX_CONFIG_RENDERER_DIRECT3D12 0
# endif // BGFX_CONFIG_RENDERER_DIRECT3D12
# ifndef BGFX_CONFIG_RENDERER_GNM
# define BGFX_CONFIG_RENDERER_GNM 0
# endif // BGFX_CONFIG_RENDERER_GNM
# ifndef BGFX_CONFIG_RENDERER_METAL
# define BGFX_CONFIG_RENDERER_METAL 0
# endif // BGFX_CONFIG_RENDERER_METAL
# ifndef BGFX_CONFIG_RENDERER_NVN
# define BGFX_CONFIG_RENDERER_NVN 0
# endif // BGFX_CONFIG_RENDERER_NVN
# ifndef BGFX_CONFIG_RENDERER_OPENGL
# define BGFX_CONFIG_RENDERER_OPENGL 0
# endif // BGFX_CONFIG_RENDERER_OPENGL
# ifndef BGFX_CONFIG_RENDERER_OPENGLES
# define BGFX_CONFIG_RENDERER_OPENGLES 0
# endif // BGFX_CONFIG_RENDERER_OPENGLES
# ifndef BGFX_CONFIG_RENDERER_VULKAN
# define BGFX_CONFIG_RENDERER_VULKAN 0
# endif // BGFX_CONFIG_RENDERER_VULKAN
#endif // !defined...
#if BGFX_CONFIG_RENDERER_OPENGL && BGFX_CONFIG_RENDERER_OPENGL < 21
# undef BGFX_CONFIG_RENDERER_OPENGL
# define BGFX_CONFIG_RENDERER_OPENGL 21
#endif // BGFX_CONFIG_RENDERER_OPENGL && BGFX_CONFIG_RENDERER_OPENGL < 21
#if BGFX_CONFIG_RENDERER_OPENGLES && BGFX_CONFIG_RENDERER_OPENGLES < 20
# undef BGFX_CONFIG_RENDERER_OPENGLES
# define BGFX_CONFIG_RENDERER_OPENGLES 20
#endif // BGFX_CONFIG_RENDERER_OPENGLES && BGFX_CONFIG_RENDERER_OPENGLES < 20
#if BGFX_CONFIG_RENDERER_OPENGL && BGFX_CONFIG_RENDERER_OPENGLES
# error "Can't define both BGFX_CONFIG_RENDERER_OPENGL and BGFX_CONFIG_RENDERER_OPENGLES"
#endif // BGFX_CONFIG_RENDERER_OPENGL && BGFX_CONFIG_RENDERER_OPENGLES
/// Enable use of extensions.
#ifndef BGFX_CONFIG_RENDERER_USE_EXTENSIONS
# define BGFX_CONFIG_RENDERER_USE_EXTENSIONS 1
#endif // BGFX_CONFIG_RENDERER_USE_EXTENSIONS
#ifndef BGFX_CONFIG_RENDERER_DIRECT3D11_USE_STAGING_BUFFER
# define BGFX_CONFIG_RENDERER_DIRECT3D11_USE_STAGING_BUFFER 0
#endif // BGFX_CONFIG_RENDERER_DIRECT3D11_USE_STAGING_BUFFER
/// Configure the amount of max descriptor sets per frame for Vulkan
#ifndef BGFX_CONFIG_RENDERER_VULKAN_MAX_DESCRIPTOR_SETS_PER_FRAME
# define BGFX_CONFIG_RENDERER_VULKAN_MAX_DESCRIPTOR_SETS_PER_FRAME 1024
#endif // BGFX_CONFIG_RENDERER_VULKAN_MAX_DESCRIPTOR_SETS_PER_FRAME
/// Enable use of tinystl.
#ifndef BGFX_CONFIG_USE_TINYSTL
# define BGFX_CONFIG_USE_TINYSTL 1
#endif // BGFX_CONFIG_USE_TINYSTL
/// Debug text maximum scale factor.
#ifndef BGFX_CONFIG_DEBUG_TEXT_MAX_SCALE
# define BGFX_CONFIG_DEBUG_TEXT_MAX_SCALE 4
#endif // BGFX_CONFIG_DEBUG_TEXT_MAX_SCALE
/// Enable nVidia PerfHUD integration.
#ifndef BGFX_CONFIG_DEBUG_PERFHUD
# define BGFX_CONFIG_DEBUG_PERFHUD 0
#endif // BGFX_CONFIG_DEBUG_NVPERFHUD
/// Enable annotation for graphics debuggers.
#ifndef BGFX_CONFIG_DEBUG_ANNOTATION
# define BGFX_CONFIG_DEBUG_ANNOTATION BGFX_CONFIG_DEBUG
#endif // BGFX_CONFIG_DEBUG_ANNOTATION
/// Enable DX11 object names.
#ifndef BGFX_CONFIG_DEBUG_OBJECT_NAME
# define BGFX_CONFIG_DEBUG_OBJECT_NAME BGFX_CONFIG_DEBUG_ANNOTATION
#endif // BGFX_CONFIG_DEBUG_OBJECT_NAME
/// Enable uniform debug checks.
#ifndef BGFX_CONFIG_DEBUG_UNIFORM
# define BGFX_CONFIG_DEBUG_UNIFORM BGFX_CONFIG_DEBUG
#endif // BGFX_CONFIG_DEBUG_UNIFORM
/// Enable occlusion debug checks.
#ifndef BGFX_CONFIG_DEBUG_OCCLUSION
# define BGFX_CONFIG_DEBUG_OCCLUSION BGFX_CONFIG_DEBUG
#endif // BGFX_CONFIG_DEBUG_OCCLUSION
#ifndef BGFX_CONFIG_MULTITHREADED
# define BGFX_CONFIG_MULTITHREADED ( (0 == BX_PLATFORM_EMSCRIPTEN) ? 1 : 0)
#endif // BGFX_CONFIG_MULTITHREADED
#ifndef BGFX_CONFIG_MAX_DRAW_CALLS
# define BGFX_CONFIG_MAX_DRAW_CALLS ( (64<<10)-1)
#endif // BGFX_CONFIG_MAX_DRAW_CALLS
#ifndef BGFX_CONFIG_MAX_BLIT_ITEMS
# define BGFX_CONFIG_MAX_BLIT_ITEMS (1<<10)
#endif // BGFX_CONFIG_MAX_BLIT_ITEMS
#ifndef BGFX_CONFIG_MAX_MATRIX_CACHE
# define BGFX_CONFIG_MAX_MATRIX_CACHE (BGFX_CONFIG_MAX_DRAW_CALLS+1)
#endif // BGFX_CONFIG_MAX_MATRIX_CACHE
#ifndef BGFX_CONFIG_MAX_RECT_CACHE
# define BGFX_CONFIG_MAX_RECT_CACHE (4<<10)
#endif // BGFX_CONFIG_MAX_RECT_CACHE
#ifndef BGFX_CONFIG_SORT_KEY_NUM_BITS_DEPTH
# define BGFX_CONFIG_SORT_KEY_NUM_BITS_DEPTH 32
#endif // BGFX_CONFIG_SORT_KEY_NUM_BITS_DEPTH
#ifndef BGFX_CONFIG_SORT_KEY_NUM_BITS_SEQ
# define BGFX_CONFIG_SORT_KEY_NUM_BITS_SEQ 20
#endif // BGFX_CONFIG_SORT_KEY_NUM_BITS_SEQ
#ifndef BGFX_CONFIG_SORT_KEY_NUM_BITS_PROGRAM
# define BGFX_CONFIG_SORT_KEY_NUM_BITS_PROGRAM 9
#endif // BGFX_CONFIG_SORT_KEY_NUM_BITS_PROGRAM
// Cannot be configured via compiler options.
#define BGFX_CONFIG_MAX_PROGRAMS (1<<BGFX_CONFIG_SORT_KEY_NUM_BITS_PROGRAM)
static_assert(bx::isPowerOf2(BGFX_CONFIG_MAX_PROGRAMS), "BGFX_CONFIG_MAX_PROGRAMS must be power of 2.");
#ifndef BGFX_CONFIG_MAX_VIEWS
# define BGFX_CONFIG_MAX_VIEWS 256
#endif // BGFX_CONFIG_MAX_VIEWS
static_assert(bx::isPowerOf2(BGFX_CONFIG_MAX_VIEWS), "BGFX_CONFIG_MAX_VIEWS must be power of 2.");
#define BGFX_CONFIG_MAX_VIEW_NAME_RESERVED 6
#ifndef BGFX_CONFIG_MAX_VIEW_NAME
# define BGFX_CONFIG_MAX_VIEW_NAME 256
#endif // BGFX_CONFIG_MAX_VIEW_NAME
#ifndef BGFX_CONFIG_MAX_VERTEX_LAYOUTS
# define BGFX_CONFIG_MAX_VERTEX_LAYOUTS 64
#endif // BGFX_CONFIG_MAX_VERTEX_LAYOUTS
#ifndef BGFX_CONFIG_MAX_INDEX_BUFFERS
# define BGFX_CONFIG_MAX_INDEX_BUFFERS (4<<10)
#endif // BGFX_CONFIG_MAX_INDEX_BUFFERS
#ifndef BGFX_CONFIG_MAX_VERTEX_BUFFERS
# define BGFX_CONFIG_MAX_VERTEX_BUFFERS (4<<10)
#endif // BGFX_CONFIG_MAX_VERTEX_BUFFERS
#ifndef BGFX_CONFIG_MAX_VERTEX_STREAMS
# define BGFX_CONFIG_MAX_VERTEX_STREAMS 4
#endif // BGFX_CONFIG_MAX_VERTEX_STREAMS
#ifndef BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS
# define BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS (4<<10)
#endif // BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS
#ifndef BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS
# define BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS (4<<10)
#endif // BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS
#ifndef BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE
# define BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE (1<<20)
#endif // BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE
#ifndef BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE
# define BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE (3<<20)
#endif // BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE
#ifndef BGFX_CONFIG_MAX_SHADERS
# define BGFX_CONFIG_MAX_SHADERS 512
#endif // BGFX_CONFIG_MAX_FRAGMENT_SHADERS
#ifndef BGFX_CONFIG_MAX_TEXTURES
# define BGFX_CONFIG_MAX_TEXTURES (4<<10)
#endif // BGFX_CONFIG_MAX_TEXTURES
#ifndef BGFX_CONFIG_MAX_TEXTURE_SAMPLERS
# define BGFX_CONFIG_MAX_TEXTURE_SAMPLERS 16
#endif // BGFX_CONFIG_MAX_TEXTURE_SAMPLERS
#ifndef BGFX_CONFIG_MAX_FRAME_BUFFERS
# define BGFX_CONFIG_MAX_FRAME_BUFFERS 128
#endif // BGFX_CONFIG_MAX_FRAME_BUFFERS
#ifndef BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
# define BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS 8
#endif // BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
#ifndef BGFX_CONFIG_MAX_UNIFORMS
# define BGFX_CONFIG_MAX_UNIFORMS 512
#endif // BGFX_CONFIG_MAX_UNIFORMS
#ifndef BGFX_CONFIG_MAX_OCCLUSION_QUERIES
# define BGFX_CONFIG_MAX_OCCLUSION_QUERIES 256
#endif // BGFX_CONFIG_MAX_OCCLUSION_QUERIES
#ifndef BGFX_CONFIG_MIN_RESOURCE_COMMAND_BUFFER_SIZE
# define BGFX_CONFIG_MIN_RESOURCE_COMMAND_BUFFER_SIZE (64<<10)
#endif // BGFX_CONFIG_MIN_RESOURCE_COMMAND_BUFFER_SIZE
#ifndef BGFX_CONFIG_MAX_TRANSIENT_VERTEX_BUFFER_SIZE
/// Maximum transient vertex buffer size. There is no growth, and all transient
/// vertices must fit into this buffer.
# define BGFX_CONFIG_MAX_TRANSIENT_VERTEX_BUFFER_SIZE (6<<20)
#endif // BGFX_CONFIG_MAX_TRANSIENT_VERTEX_BUFFER_SIZE
#ifndef BGFX_CONFIG_MAX_TRANSIENT_INDEX_BUFFER_SIZE
/// Maximum transient index buffer size. There is no growth, and all transient
/// indices must fit into this buffer.
# define BGFX_CONFIG_MAX_TRANSIENT_INDEX_BUFFER_SIZE (2<<20)
#endif // BGFX_CONFIG_MAX_TRANSIENT_INDEX_BUFFER_SIZE
#ifndef BGFX_CONFIG_MIN_UNIFORM_BUFFER_SIZE
/// Mimumum uniform buffer size. This buffer will resize on demand.
# define BGFX_CONFIG_MIN_UNIFORM_BUFFER_SIZE (1<<20)
#endif // BGFX_CONFIG_MIN_UNIFORM_BUFFER_SIZE
#ifndef BGFX_CONFIG_UNIFORM_BUFFER_RESIZE_THRESHOLD_SIZE
/// Max amount of unused uniform buffer space before uniform buffer resize.
# define BGFX_CONFIG_UNIFORM_BUFFER_RESIZE_THRESHOLD_SIZE (64<<10)
#endif // BGFX_CONFIG_UNIFORM_BUFFER_RESIZE_THRESHOLD_SIZE
#ifndef BGFX_CONFIG_UNIFORM_BUFFER_RESIZE_INCREMENT_SIZE
/// Increment of uniform buffer resize.
# define BGFX_CONFIG_UNIFORM_BUFFER_RESIZE_INCREMENT_SIZE (1<<20)
#endif // BGFX_CONFIG_UNIFORM_BUFFER_RESIZE_INCREMENT_SIZE
#ifndef BGFX_CONFIG_CACHED_DEVICE_MEMORY_ALLOCATIONS_SIZE
/// Amount of allowed memory allocations left on device to use for recycling during
/// later allocations. This can be beneficial in case the driver is slow allocating memory
/// on the device.
/// Note: Currently only used by the Vulkan backend.
# define BGFX_CONFIG_CACHED_DEVICE_MEMORY_ALLOCATIONS_SIZE (128 << 20)
#endif // BGFX_CONFIG_CACHED_DEVICE_MEMORY_ALLOCATIONS_SIZE
#ifndef BGFX_CONFIG_MAX_STAGING_SCRATCH_BUFFER_SIZE
/// The threshold of data size above which the staging scratch buffer will
/// not be used, but instead a separate device memory allocation will take
/// place to stage the data for copying to device.
# define BGFX_CONFIG_MAX_STAGING_SCRATCH_BUFFER_SIZE (16 << 20)
#endif // BGFX_CONFIG_MAX_STAGING_SCRATCH_BUFFER_SIZE
#ifndef BGFX_CONFIG_MAX_SCRATCH_STAGING_BUFFER_PER_FRAME_SIZE
/// Amount of scratch buffer size (per in-flight frame) that will be reserved
/// for staging data for copying to the device (such as vertex buffer data,
/// texture data, etc). This buffer will be used instead of allocating memory
/// on device separately for every data copy.
/// Note: Currently only used by the Vulkan backend.
# define BGFX_CONFIG_MAX_SCRATCH_STAGING_BUFFER_PER_FRAME_SIZE (32<<20)
#endif // BGFX_CONFIG_MAX_SCRATCH_STAGING_BUFFER_PER_FRAME_SIZE
#ifndef BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT
# define BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT 5
#endif // BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT
#ifndef BGFX_CONFIG_MAX_COLOR_PALETTE
# define BGFX_CONFIG_MAX_COLOR_PALETTE 16
#endif // BGFX_CONFIG_MAX_COLOR_PALETTE
#define BGFX_CONFIG_DRAW_INDIRECT_STRIDE 32
#ifndef BGFX_CONFIG_PROFILER
# define BGFX_CONFIG_PROFILER 0
#endif // BGFX_CONFIG_PROFILER
#ifndef BGFX_CONFIG_RENDERDOC_LOG_FILEPATH
# define BGFX_CONFIG_RENDERDOC_LOG_FILEPATH "temp/bgfx"
#endif // BGFX_CONFIG_RENDERDOC_LOG_FILEPATH
#ifndef BGFX_CONFIG_RENDERDOC_CAPTURE_KEYS
# define BGFX_CONFIG_RENDERDOC_CAPTURE_KEYS { eRENDERDOC_Key_F11 }
#endif // BGFX_CONFIG_RENDERDOC_CAPTURE_KEYS
#ifndef BGFX_CONFIG_API_SEMAPHORE_TIMEOUT
# define BGFX_CONFIG_API_SEMAPHORE_TIMEOUT (5000)
#endif // BGFX_CONFIG_API_SEMAPHORE_TIMEOUT
#ifndef BGFX_CONFIG_MIP_LOD_BIAS
# define BGFX_CONFIG_MIP_LOD_BIAS 0
#endif // BGFX_CONFIG_MIP_LOD_BIAS
#ifndef BGFX_CONFIG_DEFAULT_MAX_ENCODERS
# define BGFX_CONFIG_DEFAULT_MAX_ENCODERS ( (0 != BGFX_CONFIG_MULTITHREADED) ? 8 : 1)
#endif // BGFX_CONFIG_DEFAULT_MAX_ENCODERS
#ifndef BGFX_CONFIG_MAX_BACK_BUFFERS
# define BGFX_CONFIG_MAX_BACK_BUFFERS 4
#endif // BGFX_CONFIG_MAX_BACK_BUFFERS
#ifndef BGFX_CONFIG_MAX_FRAME_LATENCY
# define BGFX_CONFIG_MAX_FRAME_LATENCY 3
#endif // BGFX_CONFIG_MAX_FRAME_LATENCY
#ifndef BGFX_CONFIG_PREFER_DISCRETE_GPU
// On laptops with integrated and discrete GPU, prefer selection of discrete GPU.
// nVidia and AMD, on Windows only.
# define BGFX_CONFIG_PREFER_DISCRETE_GPU BX_PLATFORM_WINDOWS
#endif // BGFX_CONFIG_PREFER_DISCRETE_GPU
#ifndef BGFX_CONFIG_MAX_SCREENSHOTS
# define BGFX_CONFIG_MAX_SCREENSHOTS 4
#endif // BGFX_CONFIG_MAX_SCREENSHOTS
#ifndef BGFX_CONFIG_ENCODER_API_ONLY
# define BGFX_CONFIG_ENCODER_API_ONLY 0
#endif // BGFX_CONFIG_ENCODER_API_ONLY
#endif // BGFX_CONFIG_H_HEADER_GUARD