mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
49 lines
2.9 KiB
PHP
49 lines
2.9 KiB
PHP
{0, "Khronos", "", "Khronos"},
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{1, "LunarG", "", "LunarG"},
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{2, "Valve", "", "Valve"},
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{3, "Codeplay", "", "Codeplay"},
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{4, "NVIDIA", "", "NVIDIA"},
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{5, "ARM", "", "ARM"},
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{6, "Khronos", "LLVM/SPIR-V Translator", "Khronos LLVM/SPIR-V Translator"},
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{7, "Khronos", "SPIR-V Tools Assembler", "Khronos SPIR-V Tools Assembler"},
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{8, "Khronos", "Glslang Reference Front End", "Khronos Glslang Reference Front End"},
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{9, "Qualcomm", "", "Qualcomm"},
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{10, "AMD", "", "AMD"},
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{11, "Intel", "", "Intel"},
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{12, "Imagination", "", "Imagination"},
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{13, "Google", "Shaderc over Glslang", "Google Shaderc over Glslang"},
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{14, "Google", "spiregg", "Google spiregg"},
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{15, "Google", "rspirv", "Google rspirv"},
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{16, "X-LEGEND", "Mesa-IR/SPIR-V Translator", "X-LEGEND Mesa-IR/SPIR-V Translator"},
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{17, "Khronos", "SPIR-V Tools Linker", "Khronos SPIR-V Tools Linker"},
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{18, "Wine", "VKD3D Shader Compiler", "Wine VKD3D Shader Compiler"},
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{19, "Tellusim", "Clay Shader Compiler", "Tellusim Clay Shader Compiler"},
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{20, "W3C WebGPU Group", "WHLSL Shader Translator", "W3C WebGPU Group WHLSL Shader Translator"},
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{21, "Google", "Clspv", "Google Clspv"},
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{22, "LLVM", "MLIR SPIR-V Serializer", "LLVM MLIR SPIR-V Serializer"},
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{23, "Google", "Tint Compiler", "Google Tint Compiler"},
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{24, "Google", "ANGLE Shader Compiler", "Google ANGLE Shader Compiler"},
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{25, "Netease Games", "Messiah Shader Compiler", "Netease Games Messiah Shader Compiler"},
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{26, "Xenia", "Xenia Emulator Microcode Translator", "Xenia Xenia Emulator Microcode Translator"},
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{27, "Embark Studios", "Rust GPU Compiler Backend", "Embark Studios Rust GPU Compiler Backend"},
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{28, "gfx-rs community", "Naga", "gfx-rs community Naga"},
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{29, "Mikkosoft Productions", "MSP Shader Compiler", "Mikkosoft Productions MSP Shader Compiler"},
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{30, "SpvGenTwo community", "SpvGenTwo SPIR-V IR Tools", "SpvGenTwo community SpvGenTwo SPIR-V IR Tools"},
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{31, "Google", "Skia SkSL", "Google Skia SkSL"},
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{32, "TornadoVM", "Beehive SPIRV Toolkit", "TornadoVM Beehive SPIRV Toolkit"},
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{33, "DragonJoker", "ShaderWriter", "DragonJoker ShaderWriter"},
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{34, "Rayan Hatout", "SPIRVSmith", "Rayan Hatout SPIRVSmith"},
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{35, "Saarland University", "Shady", "Saarland University Shady"},
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{36, "Taichi Graphics", "Taichi", "Taichi Graphics Taichi"},
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{37, "heroseh", "Hero C Compiler", "heroseh Hero C Compiler"},
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{38, "Meta", "SparkSL", "Meta SparkSL"},
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{39, "SirLynix", "Nazara ShaderLang Compiler", "SirLynix Nazara ShaderLang Compiler"},
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{40, "Khronos", "Slang Compiler", "Khronos Slang Compiler"},
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{41, "Zig Software Foundation", "Zig Compiler", "Zig Software Foundation Zig Compiler"},
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{42, "Rendong Liang", "spq", "Rendong Liang spq"},
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{43, "LLVM", "LLVM SPIR-V Backend", "LLVM LLVM SPIR-V Backend"},
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{44, "Robert Konrad", "Kongruent", "Robert Konrad Kongruent"},
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{45, "Kitsunebi Games", "Nuvk SPIR-V Emitter and DLSL compiler", "Kitsunebi Games Nuvk SPIR-V Emitter and DLSL compiler"},
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{46, "Nintendo", "", "Nintendo"},
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{47, "ARM", "", "ARM"},
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{48, "Goopax", "", "Goopax"}, |