bgfx
  • Overview
    • What is it?
      • Supported rendering backends
      • Supported HMD
      • Supported Platforms
      • Supported Compilers
      • Supported Languages
      • Project Page
      • Contact
    • Internals
    • Customization
    • Debugging and Profiling
      • RenderDoc
      • IntelGPA
      • Other Debuggers and Profilers
    • SDL, GLFW, etc.
    • Todo
    • Getting Involved
      • Contributors
      • Repository visualization
  • Building
    • Dependencies
    • Getting Source
    • Quick Start
    • Prerequisites
      • Android
      • Linux
      • Native Client
      • Windows
    • Build
      • General
      • Windows
      • Xcode
      • Linux
      • WinRT / Windows Phone 8.1
    • Amalgamated Build
    • OculusVR Integration
    • Alternative build systems
  • Examples
    • 00-helloworld
    • 01-cubes
    • 02-metaballs
    • 03-raymarch
    • 04-mesh
    • 05-instancing
    • 06-bump
    • 07-callback
    • 08-update
    • 09-hdr
    • 10-font
    • 11-fontsdf
    • 12-lod
    • 13-stencil
    • 14-shadowvolumes
    • 15-shadowmaps-simple
    • 16-shadowmaps
    • 17-drawstress
      • 60Hz
      • 30Hz (test for browsers)
    • 18-ibl
    • 19-oit
    • 20-nanovg
    • 21-deferred
    • 22-windows
    • 23-vectordisplay
    • 24-nbody
    • 25-c99
    • 26-occlusion
    • 27-terrain
  • API Reference
    • General
      • Initialization and Shutdown
      • Updating
        • Reset
        • Frame
      • Debug
        • Debug Features
        • Debug Flags
        • Debug Text Display
      • Querying information
        • Renderer
        • Capabilities
        • Statistics
        • Head Mounted Display
      • Platform specific
      • Miscellaneous
    • Views
    • Draw
      • State
        • Debug
        • State
        • State Flags
        • Stencil
        • Stencil Flags
        • Scissor
        • Transform
        • Conditional Rendering
      • Buffers
      • Textures
      • Submit
    • Compute
      • Buffers
      • Images
      • Dispatch
    • Blit
    • Resources
      • Shaders and Programs
      • Uniforms
      • Vertex Buffers
      • Index Buffers
      • Textures
      • Frame Buffers
      • Instance Buffer
      • Indirect Buffer
      • Occlusion Query
  • Tools
    • Shader Compiler (shaderc)
      • Building shaders
    • Texture Compiler (texturec)
    • Geometry Compiler (geometryc)
  • License
    • License (BSD 2-clause)
    • 3rd Party Libraries
      • Blendish (MIT)
      • edtaa3 (MIT)
      • fcpp (BSD)
      • Forsyth Triangle Order Optimizer (Public Domain)
      • FreeType
      • glsl-optimizer (MIT)
      • NanoVG (ZLIB)
      • ImGui (MIT)
      • SDF (MIT)
      • stb (Public Domain)
      • Vertex Cache Optimised Index Buffer Compression (BSD)
    • Assets
 
bgfx
  • Docs »


© Copyright 2010-2016, Branimir Karadžić.