// // D3D4Linux — access Direct3D DLLs from Linux programs // // Copyright © 2016 Sam Hocevar // // This library is free software. It comes without any warranty, to // the extent permitted by applicable law. You can redistribute it // and/or modify it under the terms of the Do What the Fuck You Want // to Public License, Version 2, as published by the WTFPL Task Force. // See http://www.wtfpl.net/ for more details. // #pragma once /* * Enums/macros from D3D */ #define D3DCOMPILE_DEBUG 0x0001 #define D3DCOMPILE_SKIP_VALIDATION 0x0002 #define D3DCOMPILE_SKIP_OPTIMIZATION 0x0004 #define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x0008 #define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x0010 #define D3DCOMPILE_PARTIAL_PRECISION 0x0020 #define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x0040 #define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x0080 #define D3DCOMPILE_NO_PRESHADER 0x0100 #define D3DCOMPILE_AVOID_FLOW_CONTROL 0x0200 #define D3DCOMPILE_PREFER_FLOW_CONTROL 0x0400 #define D3DCOMPILE_ENABLE_STRICTNESS 0x0800 #define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x1000 #define D3DCOMPILE_IEEE_STRICTNESS 0x2000 #define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x40000 #define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x4000 #define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x0000 #define D3DCOMPILE_OPTIMIZATION_LEVEL2 0xc000 #define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x8000 /* * Enums/macros from D3D10 */ #define _FACD3D10 0x87 #define MAKE_D3D10_HRESULT(x) MAKE_HRESULT(1, _FACD3D10, x) #define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D10_HRESULT(1) #define D3D10_ERROR_FILE_NOT_FOUND MAKE_D3D10_HRESULT(2) #define D3D10_SHADER_DEBUG 0x0001 #define D3D10_SHADER_SKIP_VALIDATION 0x0002 #define D3D10_SHADER_SKIP_OPTIMIZATION 0x0004 #define D3D10_SHADER_PACK_MATRIX_ROW_MAJOR 0x0008 #define D3D10_SHADER_AVOID_FLOW_CONTROL 0x0200 #define D3D10_SHADER_PREFER_FLOW_CONTROL 0x0400 #define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000 #define D3D10_SHADER_OPTIMIZATION_LEVEL0 0x4000 #define D3D10_SHADER_OPTIMIZATION_LEVEL1 0x0000 #define D3D10_SHADER_OPTIMIZATION_LEVEL2 0xc000 #define D3D10_SHADER_OPTIMIZATION_LEVEL3 0x8000 typedef enum D3DCOMPILER_STRIP_FLAGS { D3DCOMPILER_STRIP_REFLECTION_DATA = 0x00000001, D3DCOMPILER_STRIP_DEBUG_INFO = 0x00000002, D3DCOMPILER_STRIP_TEST_BLOBS = 0x00000004, D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff, } D3DCOMPILER_STRIP_FLAGS; typedef enum D3D_NAME { D3D_NAME_UNDEFINED = 0, D3D_NAME_POSITION = 1, D3D_NAME_CLIP_DISTANCE = 2, D3D_NAME_CULL_DISTANCE = 3, D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4, D3D_NAME_VIEWPORT_ARRAY_INDEX = 5, D3D_NAME_VERTEX_ID = 6, D3D_NAME_PRIMITIVE_ID = 7, D3D_NAME_INSTANCE_ID = 8, D3D_NAME_IS_FRONT_FACE = 9, D3D_NAME_SAMPLE_INDEX = 10, D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11, D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12, D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13, D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14, D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15, D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16, D3D_NAME_TARGET = 64, D3D_NAME_DEPTH = 65, D3D_NAME_COVERAGE = 66, D3D_NAME_DEPTH_GREATER_EQUAL = 67, D3D_NAME_DEPTH_LESS_EQUAL = 68, D3D10_NAME_UNDEFINED = 0, D3D10_NAME_POSITION = 1, D3D10_NAME_CLIP_DISTANCE = 2, D3D10_NAME_CULL_DISTANCE = 3, D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = 4, D3D10_NAME_VIEWPORT_ARRAY_INDEX = 5, D3D10_NAME_VERTEX_ID = 6, D3D10_NAME_PRIMITIVE_ID = 7, D3D10_NAME_INSTANCE_ID = 8, D3D10_NAME_IS_FRONT_FACE = 9, D3D10_NAME_SAMPLE_INDEX = 10, D3D10_NAME_TARGET = 64, D3D10_NAME_DEPTH = 65, D3D10_NAME_COVERAGE = 66, D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11, D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12, D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13, D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14, D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15, D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16, D3D11_NAME_DEPTH_GREATER_EQUAL = 67, D3D11_NAME_DEPTH_LESS_EQUAL = 68, } D3D_NAME; typedef enum D3D_REGISTER_COMPONENT_TYPE { D3D_REGISTER_COMPONENT_UNKNOWN = 0, D3D_REGISTER_COMPONENT_UINT32 = 1, D3D_REGISTER_COMPONENT_SINT32 = 2, D3D_REGISTER_COMPONENT_FLOAT32 = 3, D3D10_REGISTER_COMPONENT_UNKNOWN = 0, D3D10_REGISTER_COMPONENT_UINT32 = 1, D3D10_REGISTER_COMPONENT_SINT32 = 2, D3D10_REGISTER_COMPONENT_FLOAT32 = 3, } D3D_REGISTER_COMPONENT_TYPE; typedef enum D3D_MIN_PRECISION { D3D_MIN_PRECISION_DEFAULT = 0, D3D_MIN_PRECISION_FLOAT_16 = 1, D3D_MIN_PRECISION_FLOAT_2_8 = 2, D3D_MIN_PRECISION_RESERVED = 3, D3D_MIN_PRECISION_SINT_16 = 4, D3D_MIN_PRECISION_UINT_16 = 5, D3D_MIN_PRECISION_ANY_16 = 0xf0, D3D_MIN_PRECISION_ANY_10 = 0xf1, } D3D_MIN_PRECISION; typedef enum D3D_SHADER_INPUT_TYPE { D3D_SIT_CBUFFER = 0, D3D_SIT_TBUFFER = 1, D3D_SIT_TEXTURE = 2, D3D_SIT_SAMPLER = 3, D3D_SIT_UAV_RWTYPED = 4, D3D_SIT_STRUCTURED = 5, D3D_SIT_UAV_RWSTRUCTURED = 6, D3D_SIT_BYTEADDRESS = 7, D3D_SIT_UAV_RWBYTEADDRESS = 8, D3D_SIT_UAV_APPEND_STRUCTURED = 9, D3D_SIT_UAV_CONSUME_STRUCTURED = 10, D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = 11, D3D10_SIT_CBUFFER = 0, D3D10_SIT_TBUFFER = 1, D3D10_SIT_TEXTURE = 2, D3D10_SIT_SAMPLER = 3, D3D11_SIT_UAV_RWTYPED = 4, D3D11_SIT_STRUCTURED = 5, D3D11_SIT_UAV_RWSTRUCTURED = 6, D3D11_SIT_BYTEADDRESS = 7, D3D11_SIT_UAV_RWBYTEADDRESS = 8, D3D11_SIT_UAV_APPEND_STRUCTURED = 9, D3D11_SIT_UAV_CONSUME_STRUCTURED = 10, D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = 11, } D3D_SHADER_INPUT_TYPE; typedef enum D3D_SHADER_VARIABLE_FLAGS { D3D_SVF_USERPACKED = 1, D3D_SVF_USED = 2, D3D_SVF_INTERFACE_POINTER = 4, D3D_SVF_INTERFACE_PARAMETER = 8, D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED, D3D10_SVF_USED = D3D_SVF_USED, D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER, D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER, D3D_SVF_FORCE_DWORD = 0x7fffffff, } D3D_SHADER_VARIABLE_FLAGS; typedef enum D3D_RESOURCE_RETURN_TYPE { D3D_RETURN_TYPE_UNORM = 1, D3D_RETURN_TYPE_SNORM = 2, D3D_RETURN_TYPE_SINT = 3, D3D_RETURN_TYPE_UINT = 4, D3D_RETURN_TYPE_FLOAT = 5, D3D_RETURN_TYPE_MIXED = 6, D3D_RETURN_TYPE_DOUBLE = 7, D3D_RETURN_TYPE_CONTINUED = 8, D3D10_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM, D3D10_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM, D3D10_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT, D3D10_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT, D3D10_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT, D3D10_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED, D3D11_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM, D3D11_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM, D3D11_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT, D3D11_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT, D3D11_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT, D3D11_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED, D3D11_RETURN_TYPE_DOUBLE = D3D_RETURN_TYPE_DOUBLE, D3D11_RETURN_TYPE_CONTINUED = D3D_RETURN_TYPE_CONTINUED, } D3D_RESOURCE_RETURN_TYPE; typedef enum D3D_SRV_DIMENSION { D3D_SRV_DIMENSION_UNKNOWN = 0, D3D_SRV_DIMENSION_BUFFER = 1, D3D_SRV_DIMENSION_TEXTURE1D = 2, D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3, D3D_SRV_DIMENSION_TEXTURE2D = 4, D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5, D3D_SRV_DIMENSION_TEXTURE2DMS = 6, D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, D3D_SRV_DIMENSION_TEXTURE3D = 8, D3D_SRV_DIMENSION_TEXTURECUBE = 9, D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10, D3D_SRV_DIMENSION_BUFFEREX = 11, D3D10_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN, D3D10_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER, D3D10_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D, D3D10_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY, D3D10_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D, D3D10_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY, D3D10_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS, D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, D3D10_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D, D3D10_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE, D3D10_1_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN, D3D10_1_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER, D3D10_1_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D, D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY, D3D10_1_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D, D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY, D3D10_1_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS, D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, D3D10_1_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D, D3D10_1_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE, D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY, D3D11_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN, D3D11_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER, D3D11_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D, D3D11_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY, D3D11_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D, D3D11_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY, D3D11_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS, D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, D3D11_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D, D3D11_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE, D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY, D3D11_SRV_DIMENSION_BUFFEREX = D3D_SRV_DIMENSION_BUFFEREX, } D3D_SRV_DIMENSION; typedef enum D3D_PRIMITIVE { D3D_PRIMITIVE_UNDEFINED = 0, D3D_PRIMITIVE_POINT = 1, D3D_PRIMITIVE_LINE = 2, D3D_PRIMITIVE_TRIANGLE = 3, D3D_PRIMITIVE_LINE_ADJ = 6, D3D_PRIMITIVE_TRIANGLE_ADJ = 7, D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9, D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10, D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11, D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12, D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13, D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14, D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15, D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16, D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17, D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18, D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19, D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20, D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21, D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22, D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23, D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24, D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25, D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26, D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27, D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28, D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29, D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30, D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31, D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32, D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33, D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34, D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35, D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36, D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37, D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38, D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39, D3D10_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED, D3D10_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT, D3D10_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE, D3D10_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE, D3D10_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ, D3D10_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ, D3D11_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED, D3D11_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT, D3D11_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE, D3D11_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE, D3D11_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ, D3D11_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ, D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = D3D_PRIMITIVE_1_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = D3D_PRIMITIVE_2_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = D3D_PRIMITIVE_3_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = D3D_PRIMITIVE_4_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = D3D_PRIMITIVE_5_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = D3D_PRIMITIVE_6_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = D3D_PRIMITIVE_7_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = D3D_PRIMITIVE_8_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = D3D_PRIMITIVE_9_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = D3D_PRIMITIVE_10_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = D3D_PRIMITIVE_11_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = D3D_PRIMITIVE_12_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = D3D_PRIMITIVE_13_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = D3D_PRIMITIVE_14_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = D3D_PRIMITIVE_15_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = D3D_PRIMITIVE_16_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = D3D_PRIMITIVE_17_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = D3D_PRIMITIVE_18_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = D3D_PRIMITIVE_19_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = D3D_PRIMITIVE_20_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = D3D_PRIMITIVE_21_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = D3D_PRIMITIVE_22_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = D3D_PRIMITIVE_23_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = D3D_PRIMITIVE_24_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = D3D_PRIMITIVE_25_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = D3D_PRIMITIVE_26_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = D3D_PRIMITIVE_27_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = D3D_PRIMITIVE_28_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = D3D_PRIMITIVE_29_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = D3D_PRIMITIVE_30_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = D3D_PRIMITIVE_31_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = D3D_PRIMITIVE_32_CONTROL_POINT_PATCH, } D3D_PRIMITIVE; typedef enum D3D_PRIMITIVE_TOPOLOGY { D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1, D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2, D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34, D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38, D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42, D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46, D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50, D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54, D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58, D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62, D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64, D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED, D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST, D3D10_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST, D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ, D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED, D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST, D3D11_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST, D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ, D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST, } D3D_PRIMITIVE_TOPOLOGY; typedef enum D3D_CBUFFER_TYPE { D3D_CT_CBUFFER = 0, D3D_CT_TBUFFER = (D3D_CT_CBUFFER + 1), D3D_CT_INTERFACE_POINTERS = (D3D_CT_TBUFFER + 1), D3D_CT_RESOURCE_BIND_INFO = (D3D_CT_INTERFACE_POINTERS + 1), D3D10_CT_CBUFFER = D3D_CT_CBUFFER, D3D10_CT_TBUFFER = D3D_CT_TBUFFER, D3D11_CT_CBUFFER = D3D_CT_CBUFFER, D3D11_CT_TBUFFER = D3D_CT_TBUFFER, D3D11_CT_INTERFACE_POINTERS = D3D_CT_INTERFACE_POINTERS, D3D11_CT_RESOURCE_BIND_INFO = D3D_CT_RESOURCE_BIND_INFO, } D3D_CBUFFER_TYPE; typedef enum D3D_SHADER_VARIABLE_CLASS { D3D_SVC_SCALAR = 0, D3D_SVC_VECTOR = (D3D_SVC_SCALAR + 1), D3D_SVC_MATRIX_ROWS = (D3D_SVC_VECTOR + 1), D3D_SVC_MATRIX_COLUMNS = (D3D_SVC_MATRIX_ROWS + 1), D3D_SVC_OBJECT = (D3D_SVC_MATRIX_COLUMNS + 1), D3D_SVC_STRUCT = (D3D_SVC_OBJECT + 1), D3D_SVC_INTERFACE_CLASS = (D3D_SVC_STRUCT + 1), D3D_SVC_INTERFACE_POINTER = (D3D_SVC_INTERFACE_CLASS + 1), D3D10_SVC_SCALAR = D3D_SVC_SCALAR, D3D10_SVC_VECTOR = D3D_SVC_VECTOR, D3D10_SVC_MATRIX_ROWS = D3D_SVC_MATRIX_ROWS, D3D10_SVC_MATRIX_COLUMNS = D3D_SVC_MATRIX_COLUMNS, D3D10_SVC_OBJECT = D3D_SVC_OBJECT, D3D10_SVC_STRUCT = D3D_SVC_STRUCT, D3D11_SVC_INTERFACE_CLASS = D3D_SVC_INTERFACE_CLASS, D3D11_SVC_INTERFACE_POINTER = D3D_SVC_INTERFACE_POINTER, D3D_SVC_FORCE_DWORD = 0x7fffffff, } D3D_SHADER_VARIABLE_CLASS; typedef enum _D3D_SHADER_VARIABLE_TYPE { D3D_SVT_VOID = 0, D3D_SVT_BOOL = 1, D3D_SVT_INT = 2, D3D_SVT_FLOAT = 3, D3D_SVT_STRING = 4, D3D_SVT_TEXTURE = 5, D3D_SVT_TEXTURE1D = 6, D3D_SVT_TEXTURE2D = 7, D3D_SVT_TEXTURE3D = 8, D3D_SVT_TEXTURECUBE = 9, D3D_SVT_SAMPLER = 10, D3D_SVT_SAMPLER1D = 11, D3D_SVT_SAMPLER2D = 12, D3D_SVT_SAMPLER3D = 13, D3D_SVT_SAMPLERCUBE = 14, D3D_SVT_PIXELSHADER = 15, D3D_SVT_VERTEXSHADER = 16, D3D_SVT_PIXELFRAGMENT = 17, D3D_SVT_VERTEXFRAGMENT = 18, D3D_SVT_UINT = 19, D3D_SVT_UINT8 = 20, D3D_SVT_GEOMETRYSHADER = 21, D3D_SVT_RASTERIZER = 22, D3D_SVT_DEPTHSTENCIL = 23, D3D_SVT_BLEND = 24, D3D_SVT_BUFFER = 25, D3D_SVT_CBUFFER = 26, D3D_SVT_TBUFFER = 27, D3D_SVT_TEXTURE1DARRAY = 28, D3D_SVT_TEXTURE2DARRAY = 29, D3D_SVT_RENDERTARGETVIEW = 30, D3D_SVT_DEPTHSTENCILVIEW = 31, D3D_SVT_TEXTURE2DMS = 32, D3D_SVT_TEXTURE2DMSARRAY = 33, D3D_SVT_TEXTURECUBEARRAY = 34, D3D_SVT_HULLSHADER = 35, D3D_SVT_DOMAINSHADER = 36, D3D_SVT_INTERFACE_POINTER = 37, D3D_SVT_COMPUTESHADER = 38, D3D_SVT_DOUBLE = 39, D3D_SVT_RWTEXTURE1D = 40, D3D_SVT_RWTEXTURE1DARRAY = 41, D3D_SVT_RWTEXTURE2D = 42, D3D_SVT_RWTEXTURE2DARRAY = 43, D3D_SVT_RWTEXTURE3D = 44, D3D_SVT_RWBUFFER = 45, D3D_SVT_BYTEADDRESS_BUFFER = 46, D3D_SVT_RWBYTEADDRESS_BUFFER = 47, D3D_SVT_STRUCTURED_BUFFER = 48, D3D_SVT_RWSTRUCTURED_BUFFER = 49, D3D_SVT_APPEND_STRUCTURED_BUFFER = 50, D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51, D3D_SVT_MIN8FLOAT = 52, D3D_SVT_MIN10FLOAT = 53, D3D_SVT_MIN16FLOAT = 54, D3D_SVT_MIN12INT = 55, D3D_SVT_MIN16INT = 56, D3D_SVT_MIN16UINT = 57, D3D10_SVT_VOID = D3D_SVT_VOID, D3D10_SVT_BOOL = D3D_SVT_BOOL, D3D10_SVT_INT = D3D_SVT_INT, D3D10_SVT_FLOAT = D3D_SVT_FLOAT, D3D10_SVT_STRING = D3D_SVT_STRING, D3D10_SVT_TEXTURE = D3D_SVT_TEXTURE, D3D10_SVT_TEXTURE1D = D3D_SVT_TEXTURE1D, D3D10_SVT_TEXTURE2D = D3D_SVT_TEXTURE2D, D3D10_SVT_TEXTURE3D = D3D_SVT_TEXTURE3D, D3D10_SVT_TEXTURECUBE = D3D_SVT_TEXTURECUBE, D3D10_SVT_SAMPLER = D3D_SVT_SAMPLER, D3D10_SVT_SAMPLER1D = D3D_SVT_SAMPLER1D, D3D10_SVT_SAMPLER2D = D3D_SVT_SAMPLER2D, D3D10_SVT_SAMPLER3D = D3D_SVT_SAMPLER3D, D3D10_SVT_SAMPLERCUBE = D3D_SVT_SAMPLERCUBE, D3D10_SVT_PIXELSHADER = D3D_SVT_PIXELSHADER, D3D10_SVT_VERTEXSHADER = D3D_SVT_VERTEXSHADER, D3D10_SVT_PIXELFRAGMENT = D3D_SVT_PIXELFRAGMENT, D3D10_SVT_VERTEXFRAGMENT = D3D_SVT_VERTEXFRAGMENT, D3D10_SVT_UINT = D3D_SVT_UINT, D3D10_SVT_UINT8 = D3D_SVT_UINT8, D3D10_SVT_GEOMETRYSHADER = D3D_SVT_GEOMETRYSHADER, D3D10_SVT_RASTERIZER = D3D_SVT_RASTERIZER, D3D10_SVT_DEPTHSTENCIL = D3D_SVT_DEPTHSTENCIL, D3D10_SVT_BLEND = D3D_SVT_BLEND, D3D10_SVT_BUFFER = D3D_SVT_BUFFER, D3D10_SVT_CBUFFER = D3D_SVT_CBUFFER, D3D10_SVT_TBUFFER = D3D_SVT_TBUFFER, D3D10_SVT_TEXTURE1DARRAY = D3D_SVT_TEXTURE1DARRAY, D3D10_SVT_TEXTURE2DARRAY = D3D_SVT_TEXTURE2DARRAY, D3D10_SVT_RENDERTARGETVIEW = D3D_SVT_RENDERTARGETVIEW, D3D10_SVT_DEPTHSTENCILVIEW = D3D_SVT_DEPTHSTENCILVIEW, D3D10_SVT_TEXTURE2DMS = D3D_SVT_TEXTURE2DMS, D3D10_SVT_TEXTURE2DMSARRAY = D3D_SVT_TEXTURE2DMSARRAY, D3D10_SVT_TEXTURECUBEARRAY = D3D_SVT_TEXTURECUBEARRAY, D3D11_SVT_HULLSHADER = D3D_SVT_HULLSHADER, D3D11_SVT_DOMAINSHADER = D3D_SVT_DOMAINSHADER, D3D11_SVT_INTERFACE_POINTER = D3D_SVT_INTERFACE_POINTER, D3D11_SVT_COMPUTESHADER = D3D_SVT_COMPUTESHADER, D3D11_SVT_DOUBLE = D3D_SVT_DOUBLE, D3D11_SVT_RWTEXTURE1D = D3D_SVT_RWTEXTURE1D, D3D11_SVT_RWTEXTURE1DARRAY = D3D_SVT_RWTEXTURE1DARRAY, D3D11_SVT_RWTEXTURE2D = D3D_SVT_RWTEXTURE2D, D3D11_SVT_RWTEXTURE2DARRAY = D3D_SVT_RWTEXTURE2DARRAY, D3D11_SVT_RWTEXTURE3D = D3D_SVT_RWTEXTURE3D, D3D11_SVT_RWBUFFER = D3D_SVT_RWBUFFER, D3D11_SVT_BYTEADDRESS_BUFFER = D3D_SVT_BYTEADDRESS_BUFFER, D3D11_SVT_RWBYTEADDRESS_BUFFER = D3D_SVT_RWBYTEADDRESS_BUFFER, D3D11_SVT_STRUCTURED_BUFFER = D3D_SVT_STRUCTURED_BUFFER, D3D11_SVT_RWSTRUCTURED_BUFFER = D3D_SVT_RWSTRUCTURED_BUFFER, D3D11_SVT_APPEND_STRUCTURED_BUFFER = D3D_SVT_APPEND_STRUCTURED_BUFFER, D3D11_SVT_CONSUME_STRUCTURED_BUFFER = D3D_SVT_CONSUME_STRUCTURED_BUFFER, D3D_SVT_FORCE_DWORD = 0x7fffffff, } D3D_SHADER_VARIABLE_TYPE; typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE { D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0, D3D_TESSELLATOR_OUTPUT_POINT = 1, D3D_TESSELLATOR_OUTPUT_LINE = 2, D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3, D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4, D3D11_TESSELLATOR_OUTPUT_UNDEFINED = D3D_TESSELLATOR_OUTPUT_UNDEFINED, D3D11_TESSELLATOR_OUTPUT_POINT = D3D_TESSELLATOR_OUTPUT_POINT, D3D11_TESSELLATOR_OUTPUT_LINE = D3D_TESSELLATOR_OUTPUT_LINE, D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW, D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW, } D3D_TESSELLATOR_OUTPUT_PRIMITIVE; typedef enum D3D_TESSELLATOR_PARTITIONING { D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0, D3D_TESSELLATOR_PARTITIONING_INTEGER = 1, D3D_TESSELLATOR_PARTITIONING_POW2 = 2, D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3, D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4, D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = D3D_TESSELLATOR_PARTITIONING_UNDEFINED, D3D11_TESSELLATOR_PARTITIONING_INTEGER = D3D_TESSELLATOR_PARTITIONING_INTEGER, D3D11_TESSELLATOR_PARTITIONING_POW2 = D3D_TESSELLATOR_PARTITIONING_POW2, D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD, D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN, } D3D_TESSELLATOR_PARTITIONING; typedef enum D3D_TESSELLATOR_DOMAIN { D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0, D3D_TESSELLATOR_DOMAIN_ISOLINE = 1, D3D_TESSELLATOR_DOMAIN_TRI = 2, D3D_TESSELLATOR_DOMAIN_QUAD = 3, D3D11_TESSELLATOR_DOMAIN_UNDEFINED = D3D_TESSELLATOR_DOMAIN_UNDEFINED, D3D11_TESSELLATOR_DOMAIN_ISOLINE = D3D_TESSELLATOR_DOMAIN_ISOLINE, D3D11_TESSELLATOR_DOMAIN_TRI = D3D_TESSELLATOR_DOMAIN_TRI, D3D11_TESSELLATOR_DOMAIN_QUAD = D3D_TESSELLATOR_DOMAIN_QUAD, } D3D_TESSELLATOR_DOMAIN;