mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-21 14:23:02 +01:00
Fixed update texture.
This commit is contained in:
@@ -1158,6 +1158,72 @@ namespace bgfx
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}
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}
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static void texImage(GLenum _target, GLint _level, GLint _internalFormat, GLsizei _width, GLsizei _height, GLsizei _depth, GLint _border, GLenum _format, GLenum _type, const GLvoid* _pixels)
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{
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#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
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if (_target == GL_TEXTURE_3D)
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{
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GL_CHECK(glTexImage3D(_target
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, _level
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, _internalFormat
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, _width
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, _height
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, _depth
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, _border
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, _format
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, _type
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, _pixels
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) );
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}
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else
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#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
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{
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BX_UNUSED(_depth);
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GL_CHECK(glTexImage2D(_target
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, _level
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, _internalFormat
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, _width
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, _height
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, _border
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, _format
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, _type
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, _pixels
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) );
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}
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}
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static void compressedTexImage(GLenum _target, GLint _level, GLenum _internalformat, GLsizei _width, GLsizei _height, GLsizei _depth, GLint _border, GLsizei _imageSize, const GLvoid* _data)
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{
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#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
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if (_target == GL_TEXTURE_3D)
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{
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GL_CHECK(glCompressedTexImage3D(_target
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, _level
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, _internalformat
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, _width
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, _height
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, _depth
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, _border
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, _imageSize
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, _data
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) );
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}
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else
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#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
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{
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BX_UNUSED(_depth);
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GL_CHECK(glCompressedTexImage2D(_target
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, _level
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, _internalformat
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, _width
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, _height
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, _border
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, _imageSize
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, _data
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) );
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}
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}
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void Texture::create(const Memory* _mem, uint32_t _flags)
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{
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Dds dds;
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@@ -1171,12 +1237,12 @@ namespace bgfx
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{
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m_target = GL_TEXTURE_CUBE_MAP;
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}
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#if BGFX_CONFIG_RENDERER_OPENGL
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#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
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else if (dds.m_depth > 1)
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{
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m_target = GL_TEXTURE_3D;
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}
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#endif // BGFX_CONFIG_RENDERER_OPENGL
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#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
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else
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{
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m_target = GL_TEXTURE_2D;
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@@ -1250,35 +1316,17 @@ namespace bgfx
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}
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}
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#if BGFX_CONFIG_RENDERER_OPENGL
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if (target == GL_TEXTURE_3D)
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{
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GL_CHECK(glTexImage3D(target
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, lod
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, internalFmt
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, width
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, height
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, depth
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, 0
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, m_fmt
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, m_type
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, bits
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) );
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}
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else
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#endif // BGFX_CONFIG_RENDERER_OPENGL
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{
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GL_CHECK(glTexImage2D(target+side
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, lod
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, internalFmt
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, width
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, height
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, 0
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, m_fmt
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, m_type
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, bits
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) );
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}
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texImage(target+side
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, lod
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, internalFmt
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, width
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, height
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, depth
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, 0
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, m_fmt
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, m_type
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, bits
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);
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}
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width >>= 1;
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@@ -1306,33 +1354,16 @@ namespace bgfx
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Mip mip;
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if (getRawImageData(dds, side, ii, _mem, mip) )
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{
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#if BGFX_CONFIG_RENDERER_OPENGL
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if (m_target == GL_TEXTURE_3D)
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{
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GL_CHECK(glCompressedTexImage3D(target
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, ii
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, internalFmt
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, width
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, height
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, depth
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, 0
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, mip.m_size
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, mip.m_data
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) );
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}
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else
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#endif // BGFX_CONFIG_RENDERER_OPENGL
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{
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GL_CHECK(glCompressedTexImage2D(target+side
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, ii
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, internalFmt
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, width
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, height
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, 0
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, mip.m_size
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, mip.m_data
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) );
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}
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compressedTexImage(target+side
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, ii
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, internalFmt
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, width
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, height
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, depth
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, 0
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, mip.m_size
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, mip.m_data
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);
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}
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width >>= 1;
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@@ -1341,15 +1372,9 @@ namespace bgfx
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}
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}
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}
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}
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else
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{
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m_target = GL_TEXTURE_2D;
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GL_CHECK(glGenTextures(1, &m_id) );
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BX_CHECK(0 != m_id, "Failed to generate texture id.");
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GL_CHECK(glBindTexture(m_target, m_id) );
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StreamRead stream(_mem->data, _mem->size);
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uint32_t magic;
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@@ -1357,37 +1382,63 @@ namespace bgfx
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if (BGFX_MAGIC == magic)
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{
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TextureInfo ti;
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stream.read(ti);
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TextureCreate tc;
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stream.read(tc);
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const TextureFormatInfo& tfi = s_textureFormat[ti.m_type];
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if (tc.m_cubeMap)
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{
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m_target = GL_TEXTURE_CUBE_MAP;
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}
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else if (tc.m_depth > 1)
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{
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m_target = GL_TEXTURE_3D;
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}
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else
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{
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m_target = GL_TEXTURE_2D;
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}
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GL_CHECK(glGenTextures(1, &m_id) );
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BX_CHECK(0 != m_id, "Failed to generate texture id.");
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GL_CHECK(glBindTexture(m_target, m_id) );
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const TextureFormatInfo& tfi = s_textureFormat[tc.m_type];
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GLenum internalFmt = tfi.m_internalFmt;
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m_fmt = tfi.m_fmt;
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m_type = tfi.m_type;
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uint32_t bpp = s_textureFormat[ti.m_type].m_bpp;
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uint8_t* data = NULL != ti.m_mem ? ti.m_mem->data : NULL;
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for (uint8_t side = 0, numSides = ti.m_cubeMap ? 6 : 1; side < numSides; ++side)
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GLenum target = m_target;
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if (tc.m_cubeMap)
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{
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uint32_t width = ti.m_width;
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uint32_t height = ti.m_height;
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target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
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}
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for (uint32_t lod = 0, num = ti.m_numMips; lod < num; ++lod)
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uint32_t bpp = s_textureFormat[tc.m_type].m_bpp;
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uint8_t* data = NULL != tc.m_mem ? tc.m_mem->data : NULL;
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for (uint8_t side = 0, numSides = tc.m_cubeMap ? 6 : 1; side < numSides; ++side)
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{
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uint32_t width = tc.m_width;
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uint32_t height = tc.m_height;
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uint32_t depth = tc.m_depth;
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for (uint32_t lod = 0, num = tc.m_numMips; lod < num; ++lod)
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{
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width = uint32_max(width, 1);
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height = uint32_max(height, 1);
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depth = uint32_max(1, depth);
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GL_CHECK(glTexImage2D(m_target
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, lod
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, internalFmt
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, width
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, height
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, 0
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, m_fmt
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, m_type
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, data
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) );
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texImage(target+side
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, lod
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, internalFmt
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, width
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, height
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, depth
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, 0
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, m_fmt
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, m_type
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, data
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);
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if (NULL != data)
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{
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@@ -1396,12 +1447,13 @@ namespace bgfx
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width >>= 1;
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height >>= 1;
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depth >>= 1;
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}
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}
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if (NULL != ti.m_mem)
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if (NULL != tc.m_mem)
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{
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release(ti.m_mem);
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release(tc.m_mem);
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}
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}
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else
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