From ff4606d429898ed72e8fc4275de8edd6263a3889 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Branimir=20Karad=C5=BEi=C4=87?=
bgfx::vertexPack(const float _input, bool _inputNormalized, Attrib::Enum _attr, const VertexDecl &_decl, void *_data, uint32_t _index)¶Pack vec4 into vertex stream format.
+bgfx_vertex_pack. bgfx::vertexUnpack(float _output, Attrib::Enum _attr, const VertexDecl &_decl, const void *_data, uint32_t _index)¶Unpack vec4 from vertex stream format.
+bgfx_vertex_unpack. bgfx::vertexConvert(const VertexDecl &_destDecl, void *_destData, const VertexDecl &_srcDecl, const void *_srcData, uint32_t _num)¶Converts vertex stream data from one vertex stream format to another.
+bgfx_vertex_convert. _destDecl - Destination vertex stream declaration.
+_destData - Destination vertex stream.
+_srcDecl - Source vertex stream declaration.
+_srcData - Source vertex stream data.
+_num - Number of vertices to convert from source to destination.
+bgfx::weldVertices(uint16_t *_output, const VertexDecl &_decl, const void *_data, uint16_t _num, float _epsilon)¶Weld vertices.
+bgfx_weld_vertices. _output - Welded vertices remapping table. The size of buffer must be the same as number of vertices.
+_decl - Vertex stream declaration.
+_data - Vertex stream.
+_num - Number of vertices in vertex stream.
+_epsilon - Error tolerance for vertex position comparison.
+bgfx::topologyConvert(TopologyConvert::Enum _conversion, void *_dst, uint32_t _dstSize, const void *_indices, uint32_t _numIndices, bool _index32)¶Convert index buffer for use with different primitive topologies.
+bgfx_topology_convert. _conversion - Conversion type, see TopologyConvert::Enum.
_dst - Destination index buffer. If this argument it NULL function will return number of indices after conversion.
+_dstSize - Destination index buffer in bytes. It must be large enough to contain output indices. If destination size is insufficient index buffer will be truncated.
+_indices - Source indices.
+_numIndices - Number of input indices.
+_index32 - Set to true if input indices are 32-bit.
bgfx::discard()¶bgfx::setIndexBuffer(IndexBufferHandle _handle)¶Set index buffer for draw primitive.
+bgfx_set_index_buffer. _handle - Index buffer.
+bgfx::setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)¶bgfx::setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)¶
Set index buffer for draw primitive.
bgfx::setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)¶bgfx::setIndexBuffer(DynamicIndexBufferHandle _handle)¶Set index buffer for draw primitive.
bgfx_set_dynamic_index_buffer. _handle - Dynamic index buffer.
-_firstIndex - First index to render.
-_numIndices - Number of indices to render.
+_handle - Dynamic index buffer.
bgfx::setIndexBuffer(const TransientIndexBuffer *_tib, uint32_t _firstIndex, uint32_t _numIndices)¶bgfx::setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)¶Set index buffer for draw primitive.
bgfx_set_transient_index_buffer. bgfx_set_dynamic_index_buffer. _tib - Transient index buffer.
+_handle - Dynamic index buffer.
_firstIndex - First index to render.
bgfx::setIndexBuffer(const TransientIndexBuffer *_tib, uint32_t _firstIndex, uint32_t _numIndices)¶Set index buffer for draw primitive.
+bgfx_set_transient_index_buffer. _tib - Transient index buffer.
+_firstIndex - First index to render.
+_numIndices - Number of indices to render.
+bgfx::setVertexBuffer(VertexBufferHandle _handle)¶bgfx::setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices)¶bgfx::setVertexBuffer(DynamicVertexBufferHandle _handle)¶Set vertex buffer for draw primitive.
+bgfx_set_dynamic_vertex_buffer. _handle - Dynamic vertex buffer.
+bgfx::setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)¶Set vertex buffer for draw primitive.
_handle - Dynamic vertex buffer.
_startVertex - First vertex to render.
+_numVertices - Number of vertices to render.
_handle - Texture handle.
_side - Cubemap side, where 0 is +X, 1 is -X, 2 is +Y, 3 is -Y, 4 is +Z, and 5 is -Z.
+----------+
+_side - Cubemap side BGFX_CUBE_MAP_<POSITIVE or NEGATIVE>_<X, Y or Z>, where 0 is +X, 1 is -X, 2 is +Y, 3 is -Y, 4 is +Z, and 5 is -Z.
+----------+
|-z 2|
| ^ +y |
| | |
diff --git a/build.html b/build.html
index 00389e410..ae5b28f40 100644
--- a/build.html
+++ b/build.html
@@ -332,6 +332,12 @@ setx ANDROID_NDK_MIPS <path to AndroidNDK directory>\toolchains\mipsel-lin
setx ANDROID_NDK_X86 <path to AndroidNDK directory>\toolchains\x86-4.7\prebuilt\windows-x86_64
To deploy on Android you can use bgfx android activity:
++
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- OSX (10.9+)
- RaspberryPi
+- SteamLink
- Windows (XP, Vista, 7, 8, 10)
- WinRT (WinPhone 8.0+)
@@ -434,15 +435,16 @@ in GPA directory and addexamplOther Debuggers and Profilers¶
- - - - + + + - - + + + + @@ -465,6 +468,7 @@ in GPA directory and add Name @@ -453,6 +455,7 @@ in GPA directory and addexamplMetal GL GLES +Vulkan Source exampl✓ ✓ +✓ CodeXL @@ -476,6 +480,7 @@ in GPA directory and addexampl✓ + Dissector Win @@ -485,6 +490,7 @@ in GPA directory and addexampl+ ✓ PerfStudio @@ -496,6 +502,7 @@ in GPA directory and addexampl✓ ✓ + IntelGPA Linux/OSX/Win @@ -506,6 +513,7 @@ in GPA directory and addexampl✓ + Nsight Win @@ -516,6 +524,7 @@ in GPA directory and addexampl✓ + PerfHUD Win @@ -526,9 +535,10 @@ in GPA directory and addexampl+ RenderDoc -Win +Win/Linux ✓ @@ -536,6 +546,7 @@ in GPA directory and add exampl✓ ✓ +✓ @@ -555,6 +567,7 @@ in GPA directory and add vogl Linux @@ -545,6 +556,7 @@ in GPA directory and addexampl✓ + ✓ exampl- CodeXL
- Dissector
- GPU PerfStudio
+- Linux Graphics Debugger
- Nsight
- PerfHUD
- vogl
@@ -652,6 +665,7 @@ handling.- Andrew Mac (@andr3wmac) - 27-terrain.
- Oliver Charles (@ocharles) - Haskel language API bindings.
- Johan Sköld (@rhoot) - Rust language API bindings.
+- Jean-François Verdon (@Nodrev) - Alternative deployment for Android.
diff --git a/searchindex.js b/searchindex.js index c6ad33a06..871870fb8 100644 --- a/searchindex.js +++ b/searchindex.js @@ -1 +1 @@ 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