Updated docs.

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Бранимир Караџић
2018-12-14 21:54:16 -08:00
parent 8f5d460a1c
commit ff18eca4c5
2 changed files with 35 additions and 9 deletions

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@@ -1085,7 +1085,14 @@ off programatically.</p>
</div>
<div class="section" id="pom">
<h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/33-pom">33-pom</a><a class="headerlink" href="#pom" title="Permalink to this headline"></a></h2>
<p>Parallax occlusion mapping. Reference: <a class="reference external" href="http://apoorvaj.io/exploring-bump-mapping-with-webgl.html">Exploring bump mapping with WebGL</a></p>
<p>Parallax occlusion mapping.</p>
<dl class="docutils">
<dt>Reference(s):</dt>
<dd><ul class="first last simple">
<li><a class="reference external" href="http://apoorvaj.io/exploring-bump-mapping-with-webgl.html">Exploring bump mapping with WebGL</a></li>
</ul>
</dd>
</dl>
<div class="figure">
<img alt="example-33-pom" src="https://github.com/bkaradzic/bgfx/raw/master/examples/33-pom/screenshot.png" />
</div>
@@ -1113,25 +1120,44 @@ off programatically.</p>
</div>
<div class="section" id="gpudrivenrendering">
<h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/37-gpudrivenrendering">37-gpudrivenrendering</a><a class="headerlink" href="#gpudrivenrendering" title="Permalink to this headline"></a></h2>
<p>GPU-Driven Rendering. Reference:
<a class="reference external" href="https://interplayoflight.wordpress.com/2017/11/15/experiments-in-gpu-based-occlusion-culling/">Experiments in GPU-based occlusion culling</a>,
<a class="reference external" href="https://interplayoflight.wordpress.com/2018/01/15/experiments-in-gpu-based-occlusion-culling-part-2-multidrawindirect-and-mesh-lodding/">Experiments in GPU-based occlusion culling part 2: MultiDrawIndirect and mesh lodding</a></p>
<p>GPU-Driven Rendering.</p>
<dl class="docutils">
<dt>Reference(s):</dt>
<dd><ul class="first last simple">
<li><a class="reference external" href="https://interplayoflight.wordpress.com/2017/11/15/experiments-in-gpu-based-occlusion-culling/">Experiments in GPU-based occlusion culling</a>,</li>
<li><a class="reference external" href="https://interplayoflight.wordpress.com/2018/01/15/experiments-in-gpu-based-occlusion-culling-part-2-multidrawindirect-and-mesh-lodding/">Experiments in GPU-based occlusion culling part 2: MultiDrawIndirect and mesh lodding</a>,</li>
<li><a class="reference external" href="https://interplayoflight.wordpress.com/2018/03/05/porting-gpu-driven-occlusion-culling-to-bgfx/">Porting GPU driven occlusion culling to bgfx</a>.</li>
</ul>
</dd>
</dl>
<div class="figure">
<img alt="example-37-gpudrivenrendering" src="https://github.com/bkaradzic/bgfx/raw/master/examples/37-gpudrivenrendering/screenshot.png" />
</div>
</div>
<div class="section" id="bloom">
<h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/38-bloom">38-bloom</a><a class="headerlink" href="#bloom" title="Permalink to this headline"></a></h2>
<p>Bloom. Reference:
<a class="reference external" href="http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare">Next Generation Post Processing in Call of Duty: Advanced Warfare</a>.</p>
<p>Bloom.</p>
<dl class="docutils">
<dt>Reference(s):</dt>
<dd><ul class="first last simple">
<li><a class="reference external" href="http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare">Next Generation Post Processing in Call of Duty: Advanced Warfare</a>.</li>
</ul>
</dd>
</dl>
<div class="figure">
<img alt="example-38-bloom" src="https://github.com/bkaradzic/bgfx/raw/master/examples/38-bloom/screenshot.png" />
</div>
</div>
<div class="section" id="assao">
<h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/39-assao">39-assao</a><a class="headerlink" href="#assao" title="Permalink to this headline"></a></h2>
<p>Adaptive Screen Space Ambient Occlusion. Reference:
<a class="reference external" href="https://software.intel.com/en-us/articles/adaptive-screen-space-ambient-occlusion">Adaptive Screen Space Ambient Occlusion</a>.</p>
<p>Adaptive Screen Space Ambient Occlusion.</p>
<dl class="docutils">
<dt>Reference(s):</dt>
<dd><ul class="first last simple">
<li><a class="reference external" href="https://software.intel.com/en-us/articles/adaptive-screen-space-ambient-occlusion">Adaptive Screen Space Ambient Occlusion</a>.</li>
</ul>
</dd>
</dl>
<div class="figure">
<img alt="example-39-assao" src="https://github.com/bkaradzic/bgfx/raw/master/examples/39-assao/screenshot.png" />
</div>