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Refactored uniform types.
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@@ -2666,23 +2666,18 @@ namespace bgfx { namespace gl
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switch (type)
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{
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// case ConstantType::Uniform1iv:
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// case ConstantType::Int1:
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// {
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// int* value = (int*)data;
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// BX_TRACE("Uniform1iv sampler %d, loc %d (num %d, copy %d)", *value, loc, num, copy);
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// BX_TRACE("Int1 sampler %d, loc %d (num %d, copy %d)", *value, loc, num, copy);
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// GL_CHECK(glUniform1iv(loc, num, value) );
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// }
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// break;
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CASE_IMPLEMENT_UNIFORM(Uniform1i, 1iv, I, int);
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CASE_IMPLEMENT_UNIFORM(Uniform1f, 1fv, F, float);
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CASE_IMPLEMENT_UNIFORM(Uniform1iv, 1iv, I, int);
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CASE_IMPLEMENT_UNIFORM(Uniform1fv, 1fv, F, float);
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CASE_IMPLEMENT_UNIFORM(Uniform2fv, 2fv, F, float);
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CASE_IMPLEMENT_UNIFORM(Uniform3fv, 3fv, F, float);
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CASE_IMPLEMENT_UNIFORM(Uniform4fv, 4fv, F, float);
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CASE_IMPLEMENT_UNIFORM_T(Uniform3x3fv, Matrix3fv, F, float);
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CASE_IMPLEMENT_UNIFORM_T(Uniform4x4fv, Matrix4fv, F, float);
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CASE_IMPLEMENT_UNIFORM(Int1, 1iv, I, int);
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CASE_IMPLEMENT_UNIFORM(Vec4, 4fv, F, float);
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CASE_IMPLEMENT_UNIFORM_T(Mat3, Matrix3fv, F, float);
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CASE_IMPLEMENT_UNIFORM_T(Mat4, Matrix4fv, F, float);
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case UniformType::End:
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break;
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@@ -3033,28 +3028,22 @@ namespace bgfx { namespace gl
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{
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case GL_INT:
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case GL_UNSIGNED_INT:
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return UniformType::Uniform1iv;
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return UniformType::Int1;
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case GL_FLOAT:
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return UniformType::Uniform1fv;
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case GL_FLOAT_VEC2:
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return UniformType::Uniform2fv;
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case GL_FLOAT_VEC3:
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return UniformType::Uniform3fv;
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case GL_FLOAT_VEC4:
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return UniformType::Uniform4fv;
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return UniformType::Vec4;
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case GL_FLOAT_MAT2:
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break;
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case GL_FLOAT_MAT3:
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return UniformType::Uniform3x3fv;
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return UniformType::Mat3;
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case GL_FLOAT_MAT4:
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return UniformType::Uniform4x4fv;
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return UniformType::Mat4;
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case GL_SAMPLER_2D:
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case GL_INT_SAMPLER_2D:
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@@ -3085,7 +3074,7 @@ namespace bgfx { namespace gl
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case GL_IMAGE_CUBE:
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case GL_INT_IMAGE_CUBE:
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case GL_UNSIGNED_INT_IMAGE_CUBE:
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return UniformType::Uniform1iv;
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return UniformType::Int1;
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};
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BX_CHECK(false, "Unrecognized GL type 0x%04x.", _type);
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