Refactored uniform types.

This commit is contained in:
Branimir Karadžić
2015-05-28 15:27:00 -07:00
parent 4bd29facd0
commit ff01992cb7
717 changed files with 637 additions and 728 deletions

View File

@@ -86,9 +86,9 @@ int _main_(int /*_argc*/, char** /*_argv*/)
bgfx::setDebug(debug);
// Uniforms.
bgfx::UniformHandle u_shadowMap = bgfx::createUniform("u_shadowMap", bgfx::UniformType::Uniform1iv);
bgfx::UniformHandle u_lightPos = bgfx::createUniform("u_lightPos", bgfx::UniformType::Uniform4fv);
bgfx::UniformHandle u_lightMtx = bgfx::createUniform("u_lightMtx", bgfx::UniformType::Uniform4x4fv);
bgfx::UniformHandle u_shadowMap = bgfx::createUniform("u_shadowMap", bgfx::UniformType::Int1);
bgfx::UniformHandle u_lightPos = bgfx::createUniform("u_lightPos", bgfx::UniformType::Vec4);
bgfx::UniformHandle u_lightMtx = bgfx::createUniform("u_lightMtx", bgfx::UniformType::Mat4);
// Vertex declarations.
bgfx::VertexDecl PosNormalDecl;