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Refactored uniform types.
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@@ -7,9 +7,9 @@ $input v_texcoord0
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#include "../common/common.sh"
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SAMPLER2D(u_texColor, 0);
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SAMPLER2D(s_texColor, 0);
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void main()
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{
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gl_FragColor = texture2D(u_texColor, v_texcoord0.xy*0.5+0.5);
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gl_FragColor = texture2D(s_texColor, v_texcoord0.xy*0.5+0.5);
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}
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