Refactored uniform types.

This commit is contained in:
Branimir Karadžić
2015-05-28 15:27:00 -07:00
parent 4bd29facd0
commit ff01992cb7
717 changed files with 637 additions and 728 deletions

View File

@@ -7,11 +7,11 @@ $input v_texcoord0
#include "../common/common.sh"
SAMPLER3D(u_texColor, 0);
uniform float u_time;
SAMPLER3D(s_texColor, 0);
uniform vec4 u_time;
void main()
{
vec3 uvw = vec3(v_texcoord0.xy*0.5+0.5, sin(u_time)*0.5+0.5);
gl_FragColor = vec4_splat(texture3D(u_texColor, uvw).x);
vec3 uvw = vec3(v_texcoord0.xy*0.5+0.5, sin(u_time.x)*0.5+0.5);
gl_FragColor = vec4_splat(texture3D(s_texColor, uvw).x);
}