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Refactored uniform types.
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@@ -7,11 +7,11 @@ $input v_texcoord0
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#include "../common/common.sh"
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SAMPLER3D(u_texColor, 0);
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uniform float u_time;
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SAMPLER3D(s_texColor, 0);
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uniform vec4 u_time;
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void main()
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{
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vec3 uvw = vec3(v_texcoord0.xy*0.5+0.5, sin(u_time)*0.5+0.5);
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gl_FragColor = vec4_splat(texture3D(u_texColor, uvw).x);
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vec3 uvw = vec3(v_texcoord0.xy*0.5+0.5, sin(u_time.x)*0.5+0.5);
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gl_FragColor = vec4_splat(texture3D(s_texColor, uvw).x);
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}
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