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https://github.com/bkaradzic/bgfx.git
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Updated ImGui.
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58
3rdparty/dear-imgui/imgui_demo.cpp
vendored
58
3rdparty/dear-imgui/imgui_demo.cpp
vendored
@@ -36,7 +36,8 @@
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#ifdef _MSC_VER
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#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
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#define snprintf _snprintf
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#define snprintf _snprintf
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#define vsnprintf _vsnprintf
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#endif
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#ifdef __clang__
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#pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse.
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@@ -1021,20 +1022,31 @@ void ImGui::ShowDemoWindow(bool* p_open)
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if (ImGui::TreeNode("Data Types"))
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{
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// The DragScalar, InputScalar, SliderScalar functions allow manipulating most common data types: signed/unsigned int/long long and float/double
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// To avoid polluting the public API with all possible combinations, we use the ImGuiDataType enum to pass the type, and argument-by-values are turned into argument-by-address.
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// The DragScalar/InputScalar/SliderScalar functions allow various data types: signed/unsigned int/long long and float/double
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// To avoid polluting the public API with all possible combinations, we use the ImGuiDataType enum to pass the type,
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// and passing all arguments by address.
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// This is the reason the test code below creates local variables to hold "zero" "one" etc. for each types.
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// In practice, if you frequently use a given type that is not covered by the normal API entry points, you may want to wrap it yourself inside a 1 line function
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// which can take typed values argument instead of void*, and then pass their address to the generic function. For example:
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// bool SliderU64(const char *label, u64* value, u64 min = 0, u64 max = 0, const char* format = "%lld") { return SliderScalar(label, ImGuiDataType_U64, value, &min, &max, format); }
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// Below are helper variables we can take the address of to work-around this:
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// In practice, if you frequently use a given type that is not covered by the normal API entry points, you can wrap it
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// yourself inside a 1 line function which can take typed argument as value instead of void*, and then pass their address
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// to the generic function. For example:
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// bool MySliderU64(const char *label, u64* value, u64 min = 0, u64 max = 0, const char* format = "%lld")
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// {
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// return SliderScalar(label, ImGuiDataType_U64, value, &min, &max, format);
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// }
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// Limits (as helper variables that we can take the address of)
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// Note that the SliderScalar function has a maximum usable range of half the natural type maximum, hence the /2 below.
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#ifndef LLONG_MIN
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ImS64 LLONG_MIN = -9223372036854775807LL - 1;
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ImS64 LLONG_MAX = 9223372036854775807LL;
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ImU64 ULLONG_MAX = (2ULL * 9223372036854775807LL + 1);
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#endif
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const ImS32 s32_zero = 0, s32_one = 1, s32_fifty = 50, s32_min = INT_MIN/2, s32_max = INT_MAX/2, s32_hi_a = INT_MAX/2 - 100, s32_hi_b = INT_MAX/2;
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const ImU32 u32_zero = 0, u32_one = 1, u32_fifty = 50, u32_min = 0, u32_max = UINT_MAX/2, u32_hi_a = UINT_MAX/2 - 100, u32_hi_b = UINT_MAX/2;
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const ImS64 s64_zero = 0, s64_one = 1, s64_fifty = 50, s64_min = LLONG_MIN/2, s64_max = LLONG_MAX/2, s64_hi_a = LLONG_MAX/2 - 100, s64_hi_b = LLONG_MAX/2;
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const ImU64 u64_zero = 0, u64_one = 1, u64_fifty = 50, u64_min = 0, u64_max = ULLONG_MAX/2, u64_hi_a = ULLONG_MAX/2 - 100, u64_hi_b = ULLONG_MAX/2;
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const float f32_zero = 0.f, f32_one = 1.f, f32_lo_a = -10000000000.0f, f32_hi_a = +10000000000.0f;
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const double f64_zero = 0., f64_one = 1., f64_lo_a = -1000000000000000, f64_hi_a = +1000000000000000;
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const double f64_zero = 0., f64_one = 1., f64_lo_a = -1000000000000000.0, f64_hi_a = +1000000000000000.0;
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// State
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static ImS32 s32_v = -1;
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@@ -1533,10 +1545,26 @@ void ImGui::ShowDemoWindow(bool* p_open)
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ImGui::PopItemWidth();
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// Dummy
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ImVec2 sz(30,30);
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ImGui::Button("A", sz); ImGui::SameLine();
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ImGui::Dummy(sz); ImGui::SameLine();
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ImGui::Button("B", sz);
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ImVec2 button_sz(40,40);
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ImGui::Button("A", button_sz); ImGui::SameLine();
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ImGui::Dummy(button_sz); ImGui::SameLine();
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ImGui::Button("B", button_sz);
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// Manually wrapping (we should eventually provide this as an automatic layout feature, but for now you can do it manually)
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ImGui::Text("Manually wrapping:");
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ImGuiStyle& style = ImGui::GetStyle();
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int buttons_count = 20;
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float window_visible_x2 = ImGui::GetWindowPos().x + ImGui::GetWindowContentRegionMax().x;
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for (int n = 0; n < buttons_count; n++)
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{
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ImGui::PushID(n);
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ImGui::Button("Box", button_sz);
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float last_button_x2 = ImGui::GetItemRectMax().x;
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float next_button_x2 = last_button_x2 + style.ItemSpacing.x + button_sz.x; // Expected position if next button was on same line
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if (n + 1 < buttons_count && next_button_x2 < window_visible_x2)
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ImGui::SameLine();
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ImGui::PopID();
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}
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ImGui::TreePop();
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}
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@@ -2138,6 +2166,10 @@ void ImGui::ShowDemoWindow(bool* p_open)
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ImGui::SameLine(); ShowHelpMarker("Instruct navigation to move the mouse cursor. See comment for ImGuiConfigFlags_NavEnableSetMousePos.");
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ImGui::CheckboxFlags("io.ConfigFlags: NoMouseCursorChange", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NoMouseCursorChange);
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ImGui::SameLine(); ShowHelpMarker("Instruct back-end to not alter mouse cursor shape and visibility.");
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ImGui::Checkbox("io.ConfigCursorBlink", &io.ConfigCursorBlink);
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ImGui::SameLine(); ShowHelpMarker("Set to false to disable blinking cursor, for users who consider it distracting");
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ImGui::Checkbox("io.ConfigResizeWindowsFromEdges [beta]", &io.ConfigResizeWindowsFromEdges);
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ImGui::SameLine(); ShowHelpMarker("Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback.");
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if (ImGui::TreeNode("Keyboard, Mouse & Navigation State"))
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{
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@@ -2476,8 +2508,8 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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ImGui::Text("The quick brown fox jumps over the lazy dog");
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ImGui::PopFont();
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ImGui::DragFloat("Font scale", &font->Scale, 0.005f, 0.3f, 2.0f, "%.1f"); // Scale only this font
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ImGui::InputFloat("Font offset", &font->DisplayOffset.y, 1, 1, 0);
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ImGui::SameLine(); ShowHelpMarker("Note than the default embedded font is NOT meant to be scaled.\n\nFont are currently rendered into bitmaps at a given size at the time of building the atlas. You may oversample them to get some flexibility with scaling. You can also render at multiple sizes and select which one to use at runtime.\n\n(Glimmer of hope: the atlas system should hopefully be rewritten in the future to make scaling more natural and automatic.)");
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ImGui::InputFloat("Font offset", &font->DisplayOffset.y, 1, 1, "%.0f");
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ImGui::Text("Ascent: %f, Descent: %f, Height: %f", font->Ascent, font->Descent, font->Ascent - font->Descent);
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ImGui::Text("Fallback character: '%c' (%d)", font->FallbackChar, font->FallbackChar);
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ImGui::Text("Texture surface: %d pixels (approx) ~ %dx%d", font->MetricsTotalSurface, (int)sqrtf((float)font->MetricsTotalSurface), (int)sqrtf((float)font->MetricsTotalSurface));
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