mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
Updated ImGui.
This commit is contained in:
113
3rdparty/dear-imgui/imgui.cpp
vendored
113
3rdparty/dear-imgui/imgui.cpp
vendored
@@ -1252,7 +1252,7 @@ void ImGuiIO::ClearInputKeys()
|
||||
KeysData[n].DownDurationPrev = -1.0f;
|
||||
}
|
||||
KeyCtrl = KeyShift = KeyAlt = KeySuper = false;
|
||||
KeyMods = KeyModsPrev = ImGuiKeyModFlags_None;
|
||||
KeyMods = ImGuiKeyModFlags_None;
|
||||
for (int n = 0; n < IM_ARRAYSIZE(NavInputsDownDuration); n++)
|
||||
NavInputsDownDuration[n] = NavInputsDownDurationPrev[n] = -1.0f;
|
||||
}
|
||||
@@ -1323,8 +1323,10 @@ void ImGuiIO::SetKeyEventNativeData(ImGuiKey key, int native_keycode, int native
|
||||
// Build native->imgui map so old user code can still call key functions with native 0..511 values.
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
|
||||
const int legacy_key = (native_legacy_index != -1) ? native_legacy_index : native_keycode;
|
||||
if (ImGui::IsLegacyKey(legacy_key))
|
||||
KeyMap[legacy_key] = key;
|
||||
if (!ImGui::IsLegacyKey(legacy_key))
|
||||
return;
|
||||
KeyMap[legacy_key] = key;
|
||||
KeyMap[key] = legacy_key;
|
||||
#else
|
||||
IM_UNUSED(key);
|
||||
IM_UNUSED(native_legacy_index);
|
||||
@@ -2567,15 +2569,14 @@ void ImGuiListClipper::Begin(int items_count, float items_height)
|
||||
|
||||
void ImGuiListClipper::End()
|
||||
{
|
||||
// In theory here we should assert that we are already at the right position, but it seems saner to just seek at the end and not assert/crash the user.
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (ItemsCount >= 0 && ItemsCount < INT_MAX && DisplayStart >= 0)
|
||||
ImGuiListClipper_SeekCursorForItem(this, ItemsCount);
|
||||
ItemsCount = -1;
|
||||
|
||||
// Restore temporary buffer and fix back pointers which may be invalidated when nesting
|
||||
if (ImGuiListClipperData* data = (ImGuiListClipperData*)TempData)
|
||||
{
|
||||
// In theory here we should assert that we are already at the right position, but it seems saner to just seek at the end and not assert/crash the user.
|
||||
if (ItemsCount >= 0 && ItemsCount < INT_MAX && DisplayStart >= 0)
|
||||
ImGuiListClipper_SeekCursorForItem(this, ItemsCount);
|
||||
|
||||
// Restore temporary buffer and fix back pointers which may be invalidated when nesting
|
||||
IM_ASSERT(data->ListClipper == this);
|
||||
data->StepNo = data->Ranges.Size;
|
||||
if (--g.ClipperTempDataStacked > 0)
|
||||
@@ -2585,6 +2586,7 @@ void ImGuiListClipper::End()
|
||||
}
|
||||
TempData = NULL;
|
||||
}
|
||||
ItemsCount = -1;
|
||||
}
|
||||
|
||||
void ImGuiListClipper::ForceDisplayRangeByIndices(int item_min, int item_max)
|
||||
@@ -2601,6 +2603,7 @@ bool ImGuiListClipper::Step()
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
ImGuiListClipperData* data = (ImGuiListClipperData*)TempData;
|
||||
IM_ASSERT(data != NULL && "Called ImGuiListClipper::Step() too many times, or before ImGuiListClipper::Begin() ?");
|
||||
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
if (table && table->IsInsideRow)
|
||||
@@ -2717,8 +2720,8 @@ bool ImGuiListClipper::Step()
|
||||
// Advance the cursor to the end of the list and then returns 'false' to end the loop.
|
||||
if (ItemsCount < INT_MAX)
|
||||
ImGuiListClipper_SeekCursorForItem(this, ItemsCount);
|
||||
ItemsCount = -1;
|
||||
|
||||
End();
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -3476,7 +3479,7 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
if (g.NavDisableMouseHover && !g.NavDisableHighlight)
|
||||
if (g.NavDisableMouseHover && !g.NavDisableHighlight && !(flags & ImGuiHoveredFlags_NoNavOverride))
|
||||
{
|
||||
if ((g.LastItemData.InFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled))
|
||||
return false;
|
||||
@@ -3537,8 +3540,6 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id)
|
||||
return false;
|
||||
if (!IsMouseHoveringRect(bb.Min, bb.Max))
|
||||
return false;
|
||||
if (g.NavDisableMouseHover)
|
||||
return false;
|
||||
if (!IsWindowContentHoverable(window, ImGuiHoveredFlags_None))
|
||||
{
|
||||
g.HoveredIdDisabled = true;
|
||||
@@ -3574,6 +3575,9 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id)
|
||||
IM_DEBUG_BREAK();
|
||||
}
|
||||
|
||||
if (g.NavDisableMouseHover)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -3940,16 +3944,13 @@ static void ImGui::UpdateKeyboardInputs()
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiIO& io = g.IO;
|
||||
|
||||
// Synchronize io.KeyMods with individual modifiers io.KeyXXX bools
|
||||
io.KeyMods = GetMergedKeyModFlags();
|
||||
|
||||
// Import legacy keys or verify they are not used
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
|
||||
if (io.BackendUsingLegacyKeyArrays == 0)
|
||||
{
|
||||
// Backend used new io.AddKeyEvent() API: Good! Verify that old arrays are never written too.
|
||||
for (int n = 0; n < IM_ARRAYSIZE(io.KeysDown); n++)
|
||||
IM_ASSERT(io.KeysDown[n] == false && "Backend needs to either only use io.AddKeyEvent(), either only fill legacy io.KeysDown[] + io.KeyMap[]. Not both!");
|
||||
// Backend used new io.AddKeyEvent() API: Good! Verify that old arrays are never written to externally.
|
||||
for (int n = 0; n < ImGuiKey_LegacyNativeKey_END; n++)
|
||||
IM_ASSERT((io.KeysDown[n] == false || IsKeyDown(n)) && "Backend needs to either only use io.AddKeyEvent(), either only fill legacy io.KeysDown[] + io.KeyMap[]. Not both!");
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -3972,6 +3973,8 @@ static void ImGui::UpdateKeyboardInputs()
|
||||
const ImGuiKey key = (ImGuiKey)(io.KeyMap[n] != -1 ? io.KeyMap[n] : n);
|
||||
IM_ASSERT(io.KeyMap[n] == -1 || IsNamedKey(key));
|
||||
io.KeysData[key].Down = io.KeysDown[n];
|
||||
if (key != n)
|
||||
io.KeysDown[key] = io.KeysDown[n]; // Allow legacy code using io.KeysDown[GetKeyIndex()] with old backends
|
||||
io.BackendUsingLegacyKeyArrays = 1;
|
||||
}
|
||||
if (io.BackendUsingLegacyKeyArrays == 1)
|
||||
@@ -3984,6 +3987,9 @@ static void ImGui::UpdateKeyboardInputs()
|
||||
}
|
||||
#endif
|
||||
|
||||
// Synchronize io.KeyMods with individual modifiers io.KeyXXX bools
|
||||
io.KeyMods = GetMergedKeyModFlags();
|
||||
|
||||
// Clear gamepad data if disabled
|
||||
if ((io.BackendFlags & ImGuiBackendFlags_HasGamepad) == 0)
|
||||
for (int i = ImGuiKey_Gamepad_BEGIN; i < ImGuiKey_Gamepad_END; i++)
|
||||
@@ -4866,7 +4872,6 @@ void ImGui::EndFrame()
|
||||
// Clear Input data for next frame
|
||||
g.IO.MouseWheel = g.IO.MouseWheelH = 0.0f;
|
||||
g.IO.InputQueueCharacters.resize(0);
|
||||
g.IO.KeyModsPrev = g.IO.KeyMods; // doing it here is better than in NewFrame() as we'll tolerate backend writing to KeyMods. If we want to firmly disallow it we should detect it.
|
||||
memset(g.IO.NavInputs, 0, sizeof(g.IO.NavInputs));
|
||||
|
||||
CallContextHooks(&g, ImGuiContextHookType_EndFramePost);
|
||||
@@ -7659,14 +7664,8 @@ bool ImGui::IsMouseClicked(ImGuiMouseButton button, bool repeat)
|
||||
const float t = g.IO.MouseDownDuration[button];
|
||||
if (t == 0.0f)
|
||||
return true;
|
||||
|
||||
if (repeat && t > g.IO.KeyRepeatDelay)
|
||||
{
|
||||
// FIXME: 2019/05/03: Our old repeat code was wrong here and led to doubling the repeat rate, which made it an ok rate for repeat on mouse hold.
|
||||
int amount = CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, g.IO.KeyRepeatDelay, g.IO.KeyRepeatRate * 0.50f);
|
||||
if (amount > 0)
|
||||
return true;
|
||||
}
|
||||
return CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, g.IO.KeyRepeatDelay, g.IO.KeyRepeatRate) > 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -7802,8 +7801,18 @@ static const char* GetInputSourceName(ImGuiInputSource source)
|
||||
return input_source_names[source];
|
||||
}
|
||||
|
||||
/*static void DebugLogInputEvent(const char* prefix, const ImGuiInputEvent* e)
|
||||
{
|
||||
if (e->Type == ImGuiInputEventType_MousePos) { IMGUI_DEBUG_LOG("%s: MousePos (%.1f %.1f)\n", prefix, e->MousePos.PosX, e->MousePos.PosY); return; }
|
||||
if (e->Type == ImGuiInputEventType_MouseButton) { IMGUI_DEBUG_LOG("%s: MouseButton %d %s\n", prefix, e->MouseButton.Button, e->MouseButton.Down ? "Down" : "Up"); return; }
|
||||
if (e->Type == ImGuiInputEventType_MouseWheel) { IMGUI_DEBUG_LOG("%s: MouseWheel (%.1f %.1f)\n", prefix, e->MouseWheel.WheelX, e->MouseWheel.WheelY); return; }
|
||||
if (e->Type == ImGuiInputEventType_Key) { IMGUI_DEBUG_LOG("%s: Key \"%s\" %s\n", prefix, ImGui::GetKeyName(e->Key.Key), e->Key.Down ? "Down" : "Up"); return; }
|
||||
if (e->Type == ImGuiInputEventType_Text) { IMGUI_DEBUG_LOG("%s: Text: %c (U+%08X)\n", prefix, e->Text.Char, e->Text.Char); return; }
|
||||
if (e->Type == ImGuiInputEventType_Focus) { IMGUI_DEBUG_LOG("%s: AppFocused %d\n", prefix, e->AppFocused.Focused); return; }
|
||||
}*/
|
||||
|
||||
// Process input queue
|
||||
// We always call this with the value of 'bool g.IO.ConfigInputTrickleEventQueue'.
|
||||
// - trickle_fast_inputs = false : process all events, turn into flattened input state (e.g. successive down/up/down/up will be lost)
|
||||
// - trickle_fast_inputs = true : process as many events as possible (successive down/up/down/up will be trickled over several frames so nothing is lost) (new feature in 1.87)
|
||||
void ImGui::UpdateInputEvents(bool trickle_fast_inputs)
|
||||
@@ -7811,7 +7820,12 @@ void ImGui::UpdateInputEvents(bool trickle_fast_inputs)
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiIO& io = g.IO;
|
||||
|
||||
bool mouse_moved = false, mouse_wheeled = false, key_changed = false, text_inputed = false;
|
||||
// Only trickle chars<>key when working with InputText()
|
||||
// FIXME: InputText() could parse event trail?
|
||||
// FIXME: Could specialize chars<>keys trickling rules for control keys (those not typically associated to characters)
|
||||
const bool trickle_interleaved_keys_and_text = (trickle_fast_inputs && g.WantTextInputNextFrame == 1);
|
||||
|
||||
bool mouse_moved = false, mouse_wheeled = false, key_changed = false, text_inputted = false;
|
||||
int mouse_button_changed = 0x00;
|
||||
ImBitArray<ImGuiKey_KeysData_SIZE> key_changed_mask;
|
||||
|
||||
@@ -7827,7 +7841,7 @@ void ImGui::UpdateInputEvents(bool trickle_fast_inputs)
|
||||
if (io.MousePos.x != event_pos.x || io.MousePos.y != event_pos.y)
|
||||
{
|
||||
// Trickling Rule: Stop processing queued events if we already handled a mouse button change
|
||||
if (trickle_fast_inputs && (mouse_button_changed != 0 || mouse_wheeled || key_changed || text_inputed))
|
||||
if (trickle_fast_inputs && (mouse_button_changed != 0 || mouse_wheeled || key_changed || text_inputted))
|
||||
break;
|
||||
io.MousePos = event_pos;
|
||||
mouse_moved = true;
|
||||
@@ -7867,7 +7881,7 @@ void ImGui::UpdateInputEvents(bool trickle_fast_inputs)
|
||||
if (keydata->Down != e->Key.Down || keydata->AnalogValue != e->Key.AnalogValue)
|
||||
{
|
||||
// Trickling Rule: Stop processing queued events if we got multiple action on the same button
|
||||
if (trickle_fast_inputs && keydata->Down != e->Key.Down && (key_changed_mask.TestBit(keydata_index) || text_inputed || mouse_button_changed != 0))
|
||||
if (trickle_fast_inputs && keydata->Down != e->Key.Down && (key_changed_mask.TestBit(keydata_index) || text_inputted || mouse_button_changed != 0))
|
||||
break;
|
||||
keydata->Down = e->Key.Down;
|
||||
keydata->AnalogValue = e->Key.AnalogValue;
|
||||
@@ -7882,16 +7896,24 @@ void ImGui::UpdateInputEvents(bool trickle_fast_inputs)
|
||||
if (key == ImGuiKey_ModSuper) { io.KeySuper = keydata->Down; }
|
||||
io.KeyMods = GetMergedKeyModFlags();
|
||||
}
|
||||
|
||||
// Allow legacy code using io.KeysDown[GetKeyIndex()] with new backends
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
|
||||
io.KeysDown[key] = keydata->Down;
|
||||
if (io.KeyMap[key] != -1)
|
||||
io.KeysDown[io.KeyMap[key]] = keydata->Down;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else if (e->Type == ImGuiInputEventType_Text)
|
||||
{
|
||||
// Trickling Rule: Stop processing queued events if keys/mouse have been interacted with
|
||||
if (trickle_fast_inputs && (key_changed || mouse_button_changed != 0 || mouse_moved || mouse_wheeled))
|
||||
if (trickle_fast_inputs && ((key_changed && trickle_interleaved_keys_and_text) || mouse_button_changed != 0 || mouse_moved || mouse_wheeled))
|
||||
break;
|
||||
unsigned int c = e->Text.Char;
|
||||
io.InputQueueCharacters.push_back(c <= IM_UNICODE_CODEPOINT_MAX ? (ImWchar)c : IM_UNICODE_CODEPOINT_INVALID);
|
||||
text_inputed = true;
|
||||
if (trickle_interleaved_keys_and_text)
|
||||
text_inputted = true;
|
||||
}
|
||||
else if (e->Type == ImGuiInputEventType_Focus)
|
||||
{
|
||||
@@ -7910,6 +7932,11 @@ void ImGui::UpdateInputEvents(bool trickle_fast_inputs)
|
||||
for (int n = 0; n < event_n; n++)
|
||||
g.InputEventsTrail.push_back(g.InputEventsQueue[n]);
|
||||
|
||||
// [DEBUG]
|
||||
/*if (event_n != 0)
|
||||
for (int n = 0; n < g.InputEventsQueue.Size; n++)
|
||||
DebugLogInputEvent(n < event_n ? "Processed" : "Remaining", &g.InputEventsQueue[n]);*/
|
||||
|
||||
// Remaining events will be processed on the next frame
|
||||
if (event_n == g.InputEventsQueue.Size)
|
||||
g.InputEventsQueue.resize(0);
|
||||
@@ -7974,7 +8001,7 @@ static void ImGui::ErrorCheckNewFrameSanityChecks()
|
||||
IM_ASSERT(g.Style.WindowMenuButtonPosition == ImGuiDir_None || g.Style.WindowMenuButtonPosition == ImGuiDir_Left || g.Style.WindowMenuButtonPosition == ImGuiDir_Right);
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
|
||||
for (int n = ImGuiKey_NamedKey_BEGIN; n < ImGuiKey_COUNT; n++)
|
||||
IM_ASSERT(g.IO.KeyMap[n] >= -1 && g.IO.KeyMap[n] < IM_ARRAYSIZE(g.IO.KeysDown) && "io.KeyMap[] contains an out of bound value (need to be 0..511, or -1 for unmapped key)");
|
||||
IM_ASSERT(g.IO.KeyMap[n] >= -1 && g.IO.KeyMap[n] < ImGuiKey_LegacyNativeKey_END && "io.KeyMap[] contains an out of bound value (need to be 0..511, or -1 for unmapped key)");
|
||||
|
||||
// Check: required key mapping (we intentionally do NOT check all keys to not pressure user into setting up everything, but Space is required and was only added in 1.60 WIP)
|
||||
if ((g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) && g.IO.BackendUsingLegacyKeyArrays == 1)
|
||||
@@ -10798,7 +10825,7 @@ static void ImGui::NavUpdateWindowing()
|
||||
// - Testing that only Alt is tested prevents Alt+Shift or AltGR from toggling menu layer.
|
||||
// - AltGR is normally Alt+Ctrl but we can't reliably detect it (not all backends/systems/layout emit it as Alt+Ctrl). But even on keyboards without AltGR we don't want Alt+Ctrl to open menu anyway.
|
||||
const bool nav_keyboard_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) != 0;
|
||||
if (nav_keyboard_active && io.KeyMods == ImGuiKeyModFlags_Alt && (io.KeyModsPrev & ImGuiKeyModFlags_Alt) == 0)
|
||||
if (nav_keyboard_active && IsKeyPressed(ImGuiKey_ModAlt))
|
||||
{
|
||||
g.NavWindowingToggleLayer = true;
|
||||
g.NavInputSource = ImGuiInputSource_Keyboard;
|
||||
@@ -10811,13 +10838,12 @@ static void ImGui::NavUpdateWindowing()
|
||||
g.NavWindowingToggleLayer = false;
|
||||
|
||||
// Apply layer toggle on release
|
||||
// Important: we don't assume that Alt was previously held in order to handle loss of focus when backend calls io.AddFocusEvent(false)
|
||||
// Important: as before version <18314 we lacked an explicit IO event for focus gain/loss, we also compare mouse validity to detect old backends clearing mouse pos on focus loss.
|
||||
if (!(io.KeyMods & ImGuiKeyModFlags_Alt) && (io.KeyModsPrev & ImGuiKeyModFlags_Alt) && g.NavWindowingToggleLayer)
|
||||
if (IsKeyReleased(ImGuiKey_ModAlt) && g.NavWindowingToggleLayer)
|
||||
if (g.ActiveId == 0 || g.ActiveIdAllowOverlap)
|
||||
if (IsMousePosValid(&io.MousePos) == IsMousePosValid(&io.MousePosPrev))
|
||||
apply_toggle_layer = true;
|
||||
if (!io.KeyAlt)
|
||||
if (!IsKeyDown(ImGuiKey_ModAlt))
|
||||
g.NavWindowingToggleLayer = false;
|
||||
}
|
||||
|
||||
@@ -12149,19 +12175,20 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
{
|
||||
static ImRect GetTableRect(ImGuiTable* table, int rect_type, int n)
|
||||
{
|
||||
ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent); // Always using last submitted instance
|
||||
if (rect_type == TRT_OuterRect) { return table->OuterRect; }
|
||||
else if (rect_type == TRT_InnerRect) { return table->InnerRect; }
|
||||
else if (rect_type == TRT_WorkRect) { return table->WorkRect; }
|
||||
else if (rect_type == TRT_HostClipRect) { return table->HostClipRect; }
|
||||
else if (rect_type == TRT_InnerClipRect) { return table->InnerClipRect; }
|
||||
else if (rect_type == TRT_BackgroundClipRect) { return table->BgClipRect; }
|
||||
else if (rect_type == TRT_ColumnsRect) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->MinX, table->InnerClipRect.Min.y, c->MaxX, table->InnerClipRect.Min.y + table->LastOuterHeight); }
|
||||
else if (rect_type == TRT_ColumnsRect) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->MinX, table->InnerClipRect.Min.y, c->MaxX, table->InnerClipRect.Min.y + table_instance->LastOuterHeight); }
|
||||
else if (rect_type == TRT_ColumnsWorkRect) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->WorkRect.Min.y, c->WorkMaxX, table->WorkRect.Max.y); }
|
||||
else if (rect_type == TRT_ColumnsClipRect) { ImGuiTableColumn* c = &table->Columns[n]; return c->ClipRect; }
|
||||
else if (rect_type == TRT_ColumnsContentHeadersUsed){ ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->InnerClipRect.Min.y, c->ContentMaxXHeadersUsed, table->InnerClipRect.Min.y + table->LastFirstRowHeight); } // Note: y1/y2 not always accurate
|
||||
else if (rect_type == TRT_ColumnsContentHeadersIdeal){ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->InnerClipRect.Min.y, c->ContentMaxXHeadersIdeal, table->InnerClipRect.Min.y + table->LastFirstRowHeight); }
|
||||
else if (rect_type == TRT_ColumnsContentFrozen) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->InnerClipRect.Min.y, c->ContentMaxXFrozen, table->InnerClipRect.Min.y + table->LastFirstRowHeight); }
|
||||
else if (rect_type == TRT_ColumnsContentUnfrozen) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->InnerClipRect.Min.y + table->LastFirstRowHeight, c->ContentMaxXUnfrozen, table->InnerClipRect.Max.y); }
|
||||
else if (rect_type == TRT_ColumnsContentHeadersUsed){ ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->InnerClipRect.Min.y, c->ContentMaxXHeadersUsed, table->InnerClipRect.Min.y + table_instance->LastFirstRowHeight); } // Note: y1/y2 not always accurate
|
||||
else if (rect_type == TRT_ColumnsContentHeadersIdeal){ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->InnerClipRect.Min.y, c->ContentMaxXHeadersIdeal, table->InnerClipRect.Min.y + table_instance->LastFirstRowHeight); }
|
||||
else if (rect_type == TRT_ColumnsContentFrozen) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->InnerClipRect.Min.y, c->ContentMaxXFrozen, table->InnerClipRect.Min.y + table_instance->LastFirstRowHeight); }
|
||||
else if (rect_type == TRT_ColumnsContentUnfrozen) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->InnerClipRect.Min.y + table_instance->LastFirstRowHeight, c->ContentMaxXUnfrozen, table->InnerClipRect.Max.y); }
|
||||
IM_ASSERT(0);
|
||||
return ImRect();
|
||||
}
|
||||
@@ -12428,7 +12455,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL");
|
||||
|
||||
int active_id_using_key_input_count = 0;
|
||||
for (int n = 0; n < ImGuiKey_NamedKey_COUNT; n++)
|
||||
for (int n = ImGuiKey_NamedKey_BEGIN; n < ImGuiKey_NamedKey_END; n++)
|
||||
active_id_using_key_input_count += g.ActiveIdUsingKeyInputMask[n] ? 1 : 0;
|
||||
Text("ActiveIdUsing: Wheel: %d, NavDirMask: %X, NavInputMask: %X, KeyInputMask: %d key(s)", g.ActiveIdUsingMouseWheel, g.ActiveIdUsingNavDirMask, g.ActiveIdUsingNavInputMask, active_id_using_key_input_count);
|
||||
Text("HoveredId: 0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredIdPreviousFrame, g.HoveredIdTimer, g.HoveredIdAllowOverlap); // Not displaying g.HoveredId as it is update mid-frame
|
||||
|
||||
24
3rdparty/dear-imgui/imgui.h
vendored
24
3rdparty/dear-imgui/imgui.h
vendored
@@ -65,7 +65,7 @@ Index of this file:
|
||||
// Version
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
|
||||
#define IMGUI_VERSION "1.88 WIP"
|
||||
#define IMGUI_VERSION_NUM 18703
|
||||
#define IMGUI_VERSION_NUM 18709
|
||||
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
|
||||
#define IMGUI_HAS_TABLE
|
||||
|
||||
@@ -1280,6 +1280,7 @@ enum ImGuiHoveredFlags_
|
||||
ImGuiHoveredFlags_AllowWhenBlockedByActiveItem = 1 << 7, // Return true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns.
|
||||
ImGuiHoveredFlags_AllowWhenOverlapped = 1 << 8, // IsItemHovered() only: Return true even if the position is obstructed or overlapped by another window
|
||||
ImGuiHoveredFlags_AllowWhenDisabled = 1 << 9, // IsItemHovered() only: Return true even if the item is disabled
|
||||
ImGuiHoveredFlags_NoNavOverride = 1 << 10, // Disable using gamepad/keyboard navigation state when active, always query mouse.
|
||||
ImGuiHoveredFlags_RectOnly = ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem | ImGuiHoveredFlags_AllowWhenOverlapped,
|
||||
ImGuiHoveredFlags_RootAndChildWindows = ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows
|
||||
};
|
||||
@@ -1421,7 +1422,7 @@ enum ImGuiKey_
|
||||
ImGuiKey_GamepadRStickLeft, // [Analog]
|
||||
ImGuiKey_GamepadRStickRight, // [Analog]
|
||||
|
||||
// Keyboard Modifiers
|
||||
// Keyboard Modifiers (explicitly submitted by backend via AddKeyEvent() calls)
|
||||
// - This is mirroring the data also written to io.KeyCtrl, io.KeyShift, io.KeyAlt, io.KeySuper, in a format allowing
|
||||
// them to be accessed via standard key API, allowing calls such as IsKeyPressed(), IsKeyReleased(), querying duration etc.
|
||||
// - Code polling every keys (e.g. an interface to detect a key press for input mapping) might want to ignore those
|
||||
@@ -1429,11 +1430,9 @@ enum ImGuiKey_
|
||||
// - In theory the value of keyboard modifiers should be roughly equivalent to a logical or of the equivalent left/right keys.
|
||||
// In practice: it's complicated; mods are often provided from different sources. Keyboard layout, IME, sticky keys and
|
||||
// backends tend to interfere and break that equivalence. The safer decision is to relay that ambiguity down to the end-user...
|
||||
ImGuiKey_ModCtrl,
|
||||
ImGuiKey_ModShift,
|
||||
ImGuiKey_ModAlt,
|
||||
ImGuiKey_ModSuper,
|
||||
ImGuiKey_ModCtrl, ImGuiKey_ModShift, ImGuiKey_ModAlt, ImGuiKey_ModSuper,
|
||||
|
||||
// End of list
|
||||
ImGuiKey_COUNT, // No valid ImGuiKey is ever greater than this value
|
||||
|
||||
// [Internal] Prior to 1.87 we required user to fill io.KeysDown[512] using their own native index + a io.KeyMap[] array.
|
||||
@@ -1815,7 +1814,7 @@ struct ImVector
|
||||
inline void pop_back() { IM_ASSERT(Size > 0); Size--; }
|
||||
inline void push_front(const T& v) { if (Size == 0) push_back(v); else insert(Data, v); }
|
||||
inline T* erase(const T* it) { IM_ASSERT(it >= Data && it < Data + Size); const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + 1, ((size_t)Size - (size_t)off - 1) * sizeof(T)); Size--; return Data + off; }
|
||||
inline T* erase(const T* it, const T* it_last){ IM_ASSERT(it >= Data && it < Data + Size && it_last > it && it_last <= Data + Size); const ptrdiff_t count = it_last - it; const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + count, ((size_t)Size - (size_t)off - (size_t)count) * sizeof(T)); Size -= (int)count; return Data + off; }
|
||||
inline T* erase(const T* it, const T* it_last){ IM_ASSERT(it >= Data && it < Data + Size && it_last >= it && it_last <= Data + Size); const ptrdiff_t count = it_last - it; const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + count, ((size_t)Size - (size_t)off - (size_t)count) * sizeof(T)); Size -= (int)count; return Data + off; }
|
||||
inline T* erase_unsorted(const T* it) { IM_ASSERT(it >= Data && it < Data + Size); const ptrdiff_t off = it - Data; if (it < Data + Size - 1) memcpy(Data + off, Data + Size - 1, sizeof(T)); Size--; return Data + off; }
|
||||
inline T* insert(const T* it, const T& v) { IM_ASSERT(it >= Data && it <= Data + Size); const ptrdiff_t off = it - Data; if (Size == Capacity) reserve(_grow_capacity(Size + 1)); if (off < (int)Size) memmove(Data + off + 1, Data + off, ((size_t)Size - (size_t)off) * sizeof(T)); memcpy(&Data[off], &v, sizeof(v)); Size++; return Data + off; }
|
||||
inline bool contains(const T& v) const { const T* data = Data; const T* data_end = Data + Size; while (data < data_end) if (*data++ == v) return true; return false; }
|
||||
@@ -1903,13 +1902,13 @@ struct ImGuiKeyData
|
||||
struct ImGuiIO
|
||||
{
|
||||
//------------------------------------------------------------------
|
||||
// Configuration (fill once) // Default value
|
||||
// Configuration // Default value
|
||||
//------------------------------------------------------------------
|
||||
|
||||
ImGuiConfigFlags ConfigFlags; // = 0 // See ImGuiConfigFlags_ enum. Set by user/application. Gamepad/keyboard navigation options, etc.
|
||||
ImGuiBackendFlags BackendFlags; // = 0 // See ImGuiBackendFlags_ enum. Set by backend (imgui_impl_xxx files or custom backend) to communicate features supported by the backend.
|
||||
ImVec2 DisplaySize; // <unset> // Main display size, in pixels (generally == GetMainViewport()->Size)
|
||||
float DeltaTime; // = 1.0f/60.0f // Time elapsed since last frame, in seconds.
|
||||
ImVec2 DisplaySize; // <unset> // Main display size, in pixels (generally == GetMainViewport()->Size). May change every frame.
|
||||
float DeltaTime; // = 1.0f/60.0f // Time elapsed since last frame, in seconds. May change every frame.
|
||||
float IniSavingRate; // = 5.0f // Minimum time between saving positions/sizes to .ini file, in seconds.
|
||||
const char* IniFilename; // = "imgui.ini" // Path to .ini file (important: default "imgui.ini" is relative to current working dir!). Set NULL to disable automatic .ini loading/saving or if you want to manually call LoadIniSettingsXXX() / SaveIniSettingsXXX() functions.
|
||||
const char* LogFilename; // = "imgui_log.txt"// Path to .log file (default parameter to ImGui::LogToFile when no file is specified).
|
||||
@@ -2007,7 +2006,7 @@ struct ImGuiIO
|
||||
// This is still temporarily supported as a legacy feature. However the new preferred scheme is for backend to call io.AddKeyEvent().
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
|
||||
int KeyMap[ImGuiKey_COUNT]; // [LEGACY] Input: map of indices into the KeysDown[512] entries array which represent your "native" keyboard state. The first 512 are now unused and should be kept zero. Legacy backend will write into KeyMap[] using ImGuiKey_ indices which are always >512.
|
||||
bool KeysDown[512]; // [LEGACY] Input: Keyboard keys that are pressed (ideally left in the "native" order your engine has access to keyboard keys, so you can use your own defines/enums for keys).
|
||||
bool KeysDown[ImGuiKey_COUNT]; // [LEGACY] Input: Keyboard keys that are pressed (ideally left in the "native" order your engine has access to keyboard keys, so you can use your own defines/enums for keys). This used to be [512] sized. It is now ImGuiKey_COUNT to allow legacy io.KeysDown[GetKeyIndex(...)] to work without an overflow.
|
||||
#endif
|
||||
|
||||
//------------------------------------------------------------------
|
||||
@@ -2029,7 +2028,6 @@ struct ImGuiIO
|
||||
|
||||
// Other state maintained from data above + IO function calls
|
||||
ImGuiKeyModFlags KeyMods; // Key mods flags (same as io.KeyCtrl/KeyShift/KeyAlt/KeySuper but merged into flags), updated by NewFrame()
|
||||
ImGuiKeyModFlags KeyModsPrev; // Key mods flags (from previous frame)
|
||||
ImGuiKeyData KeysData[ImGuiKey_KeysData_SIZE]; // Key state for all known keys. Use IsKeyXXX() functions to access this.
|
||||
bool WantCaptureMouseUnlessPopupClose; // Alternative to WantCaptureMouse: (WantCaptureMouse == true && WantCaptureMouseUnlessPopupClose == false) when a click over void is expected to close a popup.
|
||||
ImVec2 MousePosPrev; // Previous mouse position (note that MouseDelta is not necessary == MousePos-MousePosPrev, in case either position is invalid)
|
||||
@@ -2041,7 +2039,7 @@ struct ImGuiIO
|
||||
ImU16 MouseClickedLastCount[5]; // Count successive number of clicks. Stays valid after mouse release. Reset after another click is done.
|
||||
bool MouseReleased[5]; // Mouse button went from Down to !Down
|
||||
bool MouseDownOwned[5]; // Track if button was clicked inside a dear imgui window or over void blocked by a popup. We don't request mouse capture from the application if click started outside ImGui bounds.
|
||||
bool MouseDownOwnedUnlessPopupClose[5]; //Track if button was clicked inside a dear imgui window.
|
||||
bool MouseDownOwnedUnlessPopupClose[5]; // Track if button was clicked inside a dear imgui window.
|
||||
float MouseDownDuration[5]; // Duration the mouse button has been down (0.0f == just clicked)
|
||||
float MouseDownDurationPrev[5]; // Previous time the mouse button has been down
|
||||
float MouseDragMaxDistanceSqr[5]; // Squared maximum distance of how much mouse has traveled from the clicking point (used for moving thresholds)
|
||||
|
||||
19
3rdparty/dear-imgui/imgui_demo.cpp
vendored
19
3rdparty/dear-imgui/imgui_demo.cpp
vendored
@@ -5666,12 +5666,18 @@ static void ShowDemoWindowMisc()
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
// Display ImGuiIO output flags
|
||||
ImGui::Text("WantCaptureMouse: %d", io.WantCaptureMouse);
|
||||
ImGui::Text("WantCaptureMouseUnlessPopupClose: %d", io.WantCaptureMouseUnlessPopupClose);
|
||||
ImGui::Text("WantCaptureKeyboard: %d", io.WantCaptureKeyboard);
|
||||
ImGui::Text("WantTextInput: %d", io.WantTextInput);
|
||||
ImGui::Text("WantSetMousePos: %d", io.WantSetMousePos);
|
||||
ImGui::Text("NavActive: %d, NavVisible: %d", io.NavActive, io.NavVisible);
|
||||
IMGUI_DEMO_MARKER("Inputs, Navigation & Focus/Output");
|
||||
ImGui::SetNextItemOpen(true, ImGuiCond_Once);
|
||||
if (ImGui::TreeNode("Output"))
|
||||
{
|
||||
ImGui::Text("io.WantCaptureMouse: %d", io.WantCaptureMouse);
|
||||
ImGui::Text("io.WantCaptureMouseUnlessPopupClose: %d", io.WantCaptureMouseUnlessPopupClose);
|
||||
ImGui::Text("io.WantCaptureKeyboard: %d", io.WantCaptureKeyboard);
|
||||
ImGui::Text("io.WantTextInput: %d", io.WantTextInput);
|
||||
ImGui::Text("io.WantSetMousePos: %d", io.WantSetMousePos);
|
||||
ImGui::Text("io.NavActive: %d, io.NavVisible: %d", io.NavActive, io.NavVisible);
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
// Display Mouse state
|
||||
IMGUI_DEMO_MARKER("Inputs, Navigation & Focus/Mouse State");
|
||||
@@ -5704,6 +5710,7 @@ static void ShowDemoWindowMisc()
|
||||
#else
|
||||
struct funcs { static bool IsLegacyNativeDupe(ImGuiKey key) { return key < 512 && ImGui::GetIO().KeyMap[key] != -1; } }; // Hide Native<>ImGuiKey duplicates when both exists in the array
|
||||
const ImGuiKey key_first = 0;
|
||||
//ImGui::Text("Legacy raw:"); for (ImGuiKey key = key_first; key < ImGuiKey_COUNT; key++) { if (io.KeysDown[key]) { ImGui::SameLine(); ImGui::Text("\"%s\" %d", ImGui::GetKeyName(key), key); } }
|
||||
#endif
|
||||
ImGui::Text("Keys down:"); for (ImGuiKey key = key_first; key < ImGuiKey_COUNT; key++) { if (funcs::IsLegacyNativeDupe(key)) continue; if (ImGui::IsKeyDown(key)) { ImGui::SameLine(); ImGui::Text("\"%s\" %d (%.02f secs)", ImGui::GetKeyName(key), key, ImGui::GetKeyData(key)->DownDuration); } }
|
||||
ImGui::Text("Keys pressed:"); for (ImGuiKey key = key_first; key < ImGuiKey_COUNT; key++) { if (funcs::IsLegacyNativeDupe(key)) continue; if (ImGui::IsKeyPressed(key)) { ImGui::SameLine(); ImGui::Text("\"%s\" %d", ImGui::GetKeyName(key), key); } }
|
||||
|
||||
25
3rdparty/dear-imgui/imgui_internal.h
vendored
25
3rdparty/dear-imgui/imgui_internal.h
vendored
@@ -136,6 +136,7 @@ struct ImGuiTabBar; // Storage for a tab bar
|
||||
struct ImGuiTabItem; // Storage for a tab item (within a tab bar)
|
||||
struct ImGuiTable; // Storage for a table
|
||||
struct ImGuiTableColumn; // Storage for one column of a table
|
||||
struct ImGuiTableInstanceData; // Storage for one instance of a same table
|
||||
struct ImGuiTableTempData; // Temporary storage for one table (one per table in the stack), shared between tables.
|
||||
struct ImGuiTableSettings; // Storage for a table .ini settings
|
||||
struct ImGuiTableColumnsSettings; // Storage for a column .ini settings
|
||||
@@ -547,11 +548,11 @@ struct ImBitArray
|
||||
ImBitArray() { ClearAllBits(); }
|
||||
void ClearAllBits() { memset(Storage, 0, sizeof(Storage)); }
|
||||
void SetAllBits() { memset(Storage, 255, sizeof(Storage)); }
|
||||
bool TestBit(int n) const { IM_ASSERT(n + OFFSET < BITCOUNT); return ImBitArrayTestBit(Storage, n + OFFSET); }
|
||||
void SetBit(int n) { IM_ASSERT(n + OFFSET < BITCOUNT); ImBitArraySetBit(Storage, n + OFFSET); }
|
||||
void ClearBit(int n) { IM_ASSERT(n + OFFSET < BITCOUNT); ImBitArrayClearBit(Storage, n + OFFSET); }
|
||||
void SetBitRange(int n, int n2) { ImBitArraySetBitRange(Storage, n + OFFSET, n2 + OFFSET); } // Works on range [n..n2)
|
||||
bool operator[](int n) const { IM_ASSERT(n + OFFSET < BITCOUNT); return ImBitArrayTestBit(Storage, n + OFFSET); }
|
||||
bool TestBit(int n) const { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); return ImBitArrayTestBit(Storage, n); }
|
||||
void SetBit(int n) { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); ImBitArraySetBit(Storage, n); }
|
||||
void ClearBit(int n) { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); ImBitArrayClearBit(Storage, n); }
|
||||
void SetBitRange(int n, int n2) { n += OFFSET; n2 += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT && n2 > n && n2 <= BITCOUNT); ImBitArraySetBitRange(Storage, n, n2); } // Works on range [n..n2)
|
||||
bool operator[](int n) const { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); return ImBitArrayTestBit(Storage, n); }
|
||||
};
|
||||
|
||||
// Helper: ImBitVector
|
||||
@@ -2290,6 +2291,15 @@ struct ImGuiTableCellData
|
||||
ImGuiTableColumnIdx Column; // Column number
|
||||
};
|
||||
|
||||
// Per-instance data that needs preserving across frames (seemingly most others do not need to be preserved aside from debug needs, does that needs they could be moved to ImGuiTableTempData ?)
|
||||
struct ImGuiTableInstanceData
|
||||
{
|
||||
float LastOuterHeight; // Outer height from last frame // FIXME: multi-instance issue (#3955)
|
||||
float LastFirstRowHeight; // Height of first row from last frame // FIXME: possible multi-instance issue?
|
||||
|
||||
ImGuiTableInstanceData() { LastOuterHeight = LastFirstRowHeight = 0.0f; }
|
||||
};
|
||||
|
||||
// FIXME-TABLE: more transient data could be stored in a per-stacked table structure: DrawSplitter, SortSpecs, incoming RowData
|
||||
struct IMGUI_API ImGuiTable
|
||||
{
|
||||
@@ -2332,8 +2342,6 @@ struct IMGUI_API ImGuiTable
|
||||
float CellPaddingY;
|
||||
float CellSpacingX1; // Spacing between non-bordered cells
|
||||
float CellSpacingX2;
|
||||
float LastOuterHeight; // Outer height from last frame
|
||||
float LastFirstRowHeight; // Height of first row from last frame
|
||||
float InnerWidth; // User value passed to BeginTable(), see comments at the top of BeginTable() for details.
|
||||
float ColumnsGivenWidth; // Sum of current column width
|
||||
float ColumnsAutoFitWidth; // Sum of ideal column width in order nothing to be clipped, used for auto-fitting and content width submission in outer window
|
||||
@@ -2353,6 +2361,8 @@ struct IMGUI_API ImGuiTable
|
||||
ImGuiWindow* InnerWindow; // Window holding the table data (== OuterWindow or a child window)
|
||||
ImGuiTextBuffer ColumnsNames; // Contiguous buffer holding columns names
|
||||
ImDrawListSplitter* DrawSplitter; // Shortcut to TempData->DrawSplitter while in table. Isolate draw commands per columns to avoid switching clip rect constantly
|
||||
ImGuiTableInstanceData InstanceDataFirst;
|
||||
ImVector<ImGuiTableInstanceData> InstanceDataExtra; // FIXME-OPT: Using a small-vector pattern would be good.
|
||||
ImGuiTableColumnSortSpecs SortSpecsSingle;
|
||||
ImVector<ImGuiTableColumnSortSpecs> SortSpecsMulti; // FIXME-OPT: Using a small-vector pattern would be good.
|
||||
ImGuiTableSortSpecs SortSpecs; // Public facing sorts specs, this is what we return in TableGetSortSpecs()
|
||||
@@ -2708,6 +2718,7 @@ namespace ImGui
|
||||
IMGUI_API void TableDrawBorders(ImGuiTable* table);
|
||||
IMGUI_API void TableDrawContextMenu(ImGuiTable* table);
|
||||
IMGUI_API void TableMergeDrawChannels(ImGuiTable* table);
|
||||
inline ImGuiTableInstanceData* TableGetInstanceData(ImGuiTable* table, int instance_no) { if (instance_no == 0) return &table->InstanceDataFirst; return &table->InstanceDataExtra[instance_no - 1]; }
|
||||
IMGUI_API void TableSortSpecsSanitize(ImGuiTable* table);
|
||||
IMGUI_API void TableSortSpecsBuild(ImGuiTable* table);
|
||||
IMGUI_API ImGuiSortDirection TableGetColumnNextSortDirection(ImGuiTableColumn* column);
|
||||
|
||||
22
3rdparty/dear-imgui/imgui_tables.cpp
vendored
22
3rdparty/dear-imgui/imgui_tables.cpp
vendored
@@ -361,6 +361,8 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
table->IsLayoutLocked = false;
|
||||
table->InnerWidth = inner_width;
|
||||
temp_data->UserOuterSize = outer_size;
|
||||
if (instance_no > 0 && table->InstanceDataExtra.Size < instance_no)
|
||||
table->InstanceDataExtra.push_back(ImGuiTableInstanceData());
|
||||
|
||||
// When not using a child window, WorkRect.Max will grow as we append contents.
|
||||
if (use_child_window)
|
||||
@@ -933,9 +935,10 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
width_remaining_for_stretched_columns -= 1.0f;
|
||||
}
|
||||
|
||||
ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
|
||||
table->HoveredColumnBody = -1;
|
||||
table->HoveredColumnBorder = -1;
|
||||
const ImRect mouse_hit_rect(table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.Max.x, ImMax(table->OuterRect.Max.y, table->OuterRect.Min.y + table->LastOuterHeight));
|
||||
const ImRect mouse_hit_rect(table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.Max.x, ImMax(table->OuterRect.Max.y, table->OuterRect.Min.y + table_instance->LastOuterHeight));
|
||||
const bool is_hovering_table = ItemHoverable(mouse_hit_rect, 0);
|
||||
|
||||
// [Part 6] Setup final position, offset, skip/clip states and clipping rectangles, detect hovered column
|
||||
@@ -1096,7 +1099,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
// [Part 10] Hit testing on borders
|
||||
if (table->Flags & ImGuiTableFlags_Resizable)
|
||||
TableUpdateBorders(table);
|
||||
table->LastFirstRowHeight = 0.0f;
|
||||
table_instance->LastFirstRowHeight = 0.0f;
|
||||
table->IsLayoutLocked = true;
|
||||
table->IsUsingHeaders = false;
|
||||
|
||||
@@ -1141,10 +1144,11 @@ void ImGui::TableUpdateBorders(ImGuiTable* table)
|
||||
// use the final height from last frame. Because this is only affecting _interaction_ with columns, it is not
|
||||
// really problematic (whereas the actual visual will be displayed in EndTable() and using the current frame height).
|
||||
// Actual columns highlight/render will be performed in EndTable() and not be affected.
|
||||
ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
|
||||
const float hit_half_width = TABLE_RESIZE_SEPARATOR_HALF_THICKNESS;
|
||||
const float hit_y1 = table->OuterRect.Min.y;
|
||||
const float hit_y2_body = ImMax(table->OuterRect.Max.y, hit_y1 + table->LastOuterHeight);
|
||||
const float hit_y2_head = hit_y1 + table->LastFirstRowHeight;
|
||||
const float hit_y2_body = ImMax(table->OuterRect.Max.y, hit_y1 + table_instance->LastOuterHeight);
|
||||
const float hit_y2_head = hit_y1 + table_instance->LastFirstRowHeight;
|
||||
|
||||
for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
|
||||
{
|
||||
@@ -1223,6 +1227,7 @@ void ImGui::EndTable()
|
||||
TableOpenContextMenu((int)table->HoveredColumnBody);
|
||||
|
||||
// Finalize table height
|
||||
ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
|
||||
inner_window->DC.PrevLineSize = temp_data->HostBackupPrevLineSize;
|
||||
inner_window->DC.CurrLineSize = temp_data->HostBackupCurrLineSize;
|
||||
inner_window->DC.CursorMaxPos = temp_data->HostBackupCursorMaxPos;
|
||||
@@ -1233,7 +1238,7 @@ void ImGui::EndTable()
|
||||
else if (!(flags & ImGuiTableFlags_NoHostExtendY))
|
||||
table->OuterRect.Max.y = table->InnerRect.Max.y = ImMax(table->OuterRect.Max.y, inner_content_max_y); // Patch OuterRect/InnerRect height
|
||||
table->WorkRect.Max.y = ImMax(table->WorkRect.Max.y, table->OuterRect.Max.y);
|
||||
table->LastOuterHeight = table->OuterRect.GetHeight();
|
||||
table_instance->LastOuterHeight = table->OuterRect.GetHeight();
|
||||
|
||||
// Setup inner scrolling range
|
||||
// FIXME: This ideally should be done earlier, in BeginTable() SetNextWindowContentSize call, just like writing to inner_window->DC.CursorMaxPos.y,
|
||||
@@ -1749,7 +1754,7 @@ void ImGui::TableEndRow(ImGuiTable* table)
|
||||
const bool unfreeze_rows_actual = (table->CurrentRow + 1 == table->FreezeRowsCount);
|
||||
const bool unfreeze_rows_request = (table->CurrentRow + 1 == table->FreezeRowsRequest);
|
||||
if (table->CurrentRow == 0)
|
||||
table->LastFirstRowHeight = bg_y2 - bg_y1;
|
||||
TableGetInstanceData(table, table->InstanceCurrent)->LastFirstRowHeight = bg_y2 - bg_y1;
|
||||
|
||||
const bool is_visible = (bg_y2 >= table->InnerClipRect.Min.y && bg_y1 <= table->InnerClipRect.Max.y);
|
||||
if (is_visible)
|
||||
@@ -2502,10 +2507,11 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
|
||||
inner_drawlist->PushClipRect(table->Bg0ClipRectForDrawCmd.Min, table->Bg0ClipRectForDrawCmd.Max, false);
|
||||
|
||||
// Draw inner border and resizing feedback
|
||||
ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
|
||||
const float border_size = TABLE_BORDER_SIZE;
|
||||
const float draw_y1 = table->InnerRect.Min.y;
|
||||
const float draw_y2_body = table->InnerRect.Max.y;
|
||||
const float draw_y2_head = table->IsUsingHeaders ? ImMin(table->InnerRect.Max.y, (table->FreezeRowsCount >= 1 ? table->InnerRect.Min.y : table->WorkRect.Min.y) + table->LastFirstRowHeight) : draw_y1;
|
||||
const float draw_y2_head = table->IsUsingHeaders ? ImMin(table->InnerRect.Max.y, (table->FreezeRowsCount >= 1 ? table->InnerRect.Min.y : table->WorkRect.Min.y) + table_instance->LastFirstRowHeight) : draw_y1;
|
||||
if (table->Flags & ImGuiTableFlags_BordersInnerV)
|
||||
{
|
||||
for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
|
||||
@@ -3536,6 +3542,8 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
|
||||
GetForegroundDrawList()->AddRect(GetItemRectMin(), GetItemRectMax(), IM_COL32(255, 255, 0, 255));
|
||||
if (!open)
|
||||
return;
|
||||
if (table->InstanceCurrent > 0)
|
||||
ImGui::Text("** %d instances of same table! Some data below will refer to last instance.", table->InstanceCurrent + 1);
|
||||
bool clear_settings = SmallButton("Clear settings");
|
||||
BulletText("OuterRect: Pos: (%.1f,%.1f) Size: (%.1f,%.1f) Sizing: '%s'", table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.GetWidth(), table->OuterRect.GetHeight(), DebugNodeTableGetSizingPolicyDesc(table->Flags));
|
||||
BulletText("ColumnsGivenWidth: %.1f, ColumnsAutoFitWidth: %.1f, InnerWidth: %.1f%s", table->ColumnsGivenWidth, table->ColumnsAutoFitWidth, table->InnerWidth, table->InnerWidth == 0.0f ? " (auto)" : "");
|
||||
|
||||
8
3rdparty/dear-imgui/imgui_widgets.cpp
vendored
8
3rdparty/dear-imgui/imgui_widgets.cpp
vendored
@@ -3548,6 +3548,9 @@ bool ImGui::InputDouble(const char* label, double* v, double step, double step_f
|
||||
// - InputText()
|
||||
// - InputTextWithHint()
|
||||
// - InputTextMultiline()
|
||||
// - InputTextGetCharInfo() [Internal]
|
||||
// - InputTextReindexLines() [Internal]
|
||||
// - InputTextReindexLinesRange() [Internal]
|
||||
// - InputTextEx() [Internal]
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
@@ -5012,8 +5015,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
|
||||
|
||||
if (label != label_display_end && !(flags & ImGuiColorEditFlags_NoLabel))
|
||||
{
|
||||
const float text_offset_x = (flags & ImGuiColorEditFlags_NoInputs) ? w_button : w_full + style.ItemInnerSpacing.x;
|
||||
window->DC.CursorPos = ImVec2(pos.x + text_offset_x, pos.y + style.FramePadding.y);
|
||||
SameLine(0.0f, style.ItemInnerSpacing.x);
|
||||
TextEx(label, label_display_end);
|
||||
}
|
||||
|
||||
@@ -6940,7 +6942,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
|
||||
if (!enabled)
|
||||
EndDisabled();
|
||||
|
||||
const bool hovered = (g.HoveredId == id) && enabled;
|
||||
const bool hovered = (g.HoveredId == id) && enabled && !g.NavDisableMouseHover;
|
||||
if (menuset_is_open)
|
||||
g.NavWindow = backed_nav_window;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user