shaderc: Added SPIR-V uniform buffer size.

This commit is contained in:
Branimir Karadžić
2018-04-12 20:20:41 -07:00
parent d8160075e8
commit fc87e05199
2 changed files with 21 additions and 27 deletions

View File

@@ -3569,20 +3569,6 @@ VK_DESTROY
m_attrMask[Attrib::Color0] = UINT16_MAX;
iohash = 0;
if (BGFX_CHUNK_MAGIC_VSH == magic)
{
m_predefined[0].m_loc = 0;
m_predefined[0].m_count = 4;
m_predefined[0].m_type = uint8_t(PredefinedUniform::ModelViewProj);
m_numPredefined = 1;
m_size = 64;
}
else
{
m_size = 0;
m_numPredefined = 0;
}
uint8_t numAttrs = 0;
// bx::read(&reader, numAttrs);
//
@@ -3606,6 +3592,8 @@ VK_DESTROY
murmur.add(numAttrs);
murmur.add(m_attrMask, numAttrs);
m_hash = murmur.end();
bx::read(&reader, m_size);
}
void ShaderVK::destroy()