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Fixed GL.
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@@ -5685,6 +5685,14 @@ namespace bgfx { namespace gl
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);
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}
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// if (usesTexture3D)
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{
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writeString(&writer
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, "#define texture3DEXT texture3D\n"
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"#define texture3DLodEXT texture3DLod\n"
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);
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}
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if (130 <= version)
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{
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if (m_type == GL_FRAGMENT_SHADER)
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