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Added texture compression test.
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15
examples/08-update/fs_update_cmp.sc
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15
examples/08-update/fs_update_cmp.sc
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$input v_texcoord0
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/*
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* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include "../common/common.sh"
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SAMPLER2D(u_texColor, 0);
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void main()
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{
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gl_FragColor = texture2D(u_texColor, v_texcoord0.xy*0.5+0.5);
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}
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