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https://github.com/bkaradzic/bgfx.git
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Simplified API, removed difference between vertex and fragment shaders.
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@@ -81,23 +81,15 @@ namespace bgfx
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{
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}
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void Context::rendererCreateVertexShader(VertexShaderHandle /*_handle*/, Memory* /*_mem*/)
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void Context::rendererCreateShader(ShaderHandle /*_handle*/, Memory* /*_mem*/)
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{
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}
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void Context::rendererDestroyVertexShader(VertexShaderHandle /*_handle*/)
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void Context::rendererDestroyShader(ShaderHandle /*_handle*/)
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{
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}
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void Context::rendererCreateFragmentShader(FragmentShaderHandle /*_handle*/, Memory* /*_mem*/)
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{
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}
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void Context::rendererDestroyFragmentShader(FragmentShaderHandle /*_handle*/)
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{
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}
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void Context::rendererCreateProgram(ProgramHandle /*_handle*/, VertexShaderHandle /*_vsh*/, FragmentShaderHandle /*_fsh*/)
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void Context::rendererCreateProgram(ProgramHandle /*_handle*/, ShaderHandle /*_vsh*/, ShaderHandle /*_fsh*/)
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{
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}
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