Simplified API, removed difference between vertex and fragment shaders.

This commit is contained in:
Branimir Karadžić
2014-03-29 19:42:57 -07:00
parent 2701350b7f
commit f436f79c10
30 changed files with 254 additions and 400 deletions

View File

@@ -81,23 +81,15 @@ namespace bgfx
{
}
void Context::rendererCreateVertexShader(VertexShaderHandle /*_handle*/, Memory* /*_mem*/)
void Context::rendererCreateShader(ShaderHandle /*_handle*/, Memory* /*_mem*/)
{
}
void Context::rendererDestroyVertexShader(VertexShaderHandle /*_handle*/)
void Context::rendererDestroyShader(ShaderHandle /*_handle*/)
{
}
void Context::rendererCreateFragmentShader(FragmentShaderHandle /*_handle*/, Memory* /*_mem*/)
{
}
void Context::rendererDestroyFragmentShader(FragmentShaderHandle /*_handle*/)
{
}
void Context::rendererCreateProgram(ProgramHandle /*_handle*/, VertexShaderHandle /*_vsh*/, FragmentShaderHandle /*_fsh*/)
void Context::rendererCreateProgram(ProgramHandle /*_handle*/, ShaderHandle /*_vsh*/, ShaderHandle /*_fsh*/)
{
}