Simplified API, removed difference between vertex and fragment shaders.

This commit is contained in:
Branimir Karadžić
2014-03-29 19:42:57 -07:00
parent 2701350b7f
commit f436f79c10
30 changed files with 254 additions and 400 deletions

View File

@@ -131,10 +131,10 @@ static bgfx::ProgramHandle loadProgram(const char* _vshName, const char* _fshNam
const bgfx::Memory* mem;
mem = loadShader(_vshName);
bgfx::VertexShaderHandle vsh = bgfx::createVertexShader(mem);
bgfx::ShaderHandle vsh = bgfx::createShader(mem);
mem = loadShader(_fshName);
bgfx::FragmentShaderHandle fsh = bgfx::createFragmentShader(mem);
bgfx::ShaderHandle fsh = bgfx::createShader(mem);
return bgfx::createProgram(vsh, fsh, true);
}