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Simplified API, removed difference between vertex and fragment shaders.
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@@ -131,10 +131,10 @@ static bgfx::ProgramHandle loadProgram(const char* _vshName, const char* _fshNam
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const bgfx::Memory* mem;
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mem = loadShader(_vshName);
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bgfx::VertexShaderHandle vsh = bgfx::createVertexShader(mem);
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bgfx::ShaderHandle vsh = bgfx::createShader(mem);
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mem = loadShader(_fshName);
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bgfx::FragmentShaderHandle fsh = bgfx::createFragmentShader(mem);
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bgfx::ShaderHandle fsh = bgfx::createShader(mem);
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return bgfx::createProgram(vsh, fsh, true);
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}
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