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https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
Simplified API, removed difference between vertex and fragment shaders.
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@@ -155,11 +155,11 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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// Load vertex shader.
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mem = loadShader("vs_cubes");
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bgfx::VertexShaderHandle vsh = bgfx::createVertexShader(mem);
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bgfx::ShaderHandle vsh = bgfx::createShader(mem);
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// Load fragment shader.
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mem = loadShader("fs_cubes");
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bgfx::FragmentShaderHandle fsh = bgfx::createFragmentShader(mem);
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bgfx::ShaderHandle fsh = bgfx::createShader(mem);
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// Create program from shaders.
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bgfx::ProgramHandle program = bgfx::createProgram(vsh, fsh);
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@@ -168,8 +168,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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// their reference is kept inside bgfx after calling createProgram.
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// Vertex and fragment shader will be destroyed once program is
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// destroyed.
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bgfx::destroyVertexShader(vsh);
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bgfx::destroyFragmentShader(fsh);
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bgfx::destroyShader(vsh);
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bgfx::destroyShader(fsh);
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float at[3] = { 0.0f, 0.0f, 0.0f };
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float eye[3] = { 0.0f, 0.0f, -35.0f };
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