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Record frame num in view stats (#2908)
* Add 'frameNumber' to Frame struct Previously, the frame number returned from bgfx::frame() was tracked separately in the Context. Now, we store that information in the Frame. This will allow us to attach the frame number to ViewStats. * Add frame number to ViewStats When ViewStats are enabled, we tag each timer query with the current frame number, then include that information in the final results. In this way, clients can correlate specific work that they submitted to specific GPU timing information. NOTE: Some backends not implemented, yet. They will always have 0 for frame number. The ones which are implemented are: * OpenGL * Vulkan * D3D 9,11,12 * Noop
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@@ -2157,6 +2157,7 @@ public static partial class bgfx
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public long cpuTimeEnd;
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public long gpuTimeBegin;
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public long gpuTimeEnd;
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public uint gpuFrameNum;
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}
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public unsafe struct EncoderStats
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@@ -2180,6 +2181,7 @@ public static partial class bgfx
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public uint numCompute;
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public uint numBlit;
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public uint maxGpuLatency;
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public uint gpuFrameNum;
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public ushort numDynamicIndexBuffers;
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public ushort numDynamicVertexBuffers;
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public ushort numFrameBuffers;
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