diff --git a/src/renderer_d3d12.cpp b/src/renderer_d3d12.cpp index 174b2d1c2..eebf8403a 100644 --- a/src/renderer_d3d12.cpp +++ b/src/renderer_d3d12.cpp @@ -1761,7 +1761,7 @@ data.NumQualityLevels = 0; m_currentColor = &m_rtvHandle; m_currentDepthStencil = &m_dsvHandle; - m_commandList->OMSetRenderTargets(1, m_currentColor, false, m_currentDepthStencil); + m_commandList->OMSetRenderTargets(1, m_currentColor, true, m_currentDepthStencil); } else { @@ -1805,7 +1805,7 @@ data.NumQualityLevels = 0; m_commandList->OMSetRenderTargets(frameBuffer.m_num , m_currentColor - , true //NULL == m_currentDepthStencil + , true , m_currentDepthStencil ); } @@ -4199,6 +4199,12 @@ data.NumQualityLevels = 0; } } + struct Bind + { + D3D12_GPU_DESCRIPTOR_HANDLE m_srvHandle; + uint16_t m_samplerStateIdx; + }; + void RendererContextD3D12::submit(Frame* _render, ClearQuad& /*_clearQuad*/, TextVideoMemBlitter& _textVideoMemBlitter) { // PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), L"rendererSubmit"); @@ -4273,12 +4279,6 @@ data.NumQualityLevels = 0; D3D12_GPU_VIRTUAL_ADDRESS gpuAddress = UINT64_C(0); - struct Bind - { - D3D12_GPU_DESCRIPTOR_HANDLE m_srvHandle; - uint16_t m_samplerStateIdx; - }; - StateCacheLru bindLru; setResourceBarrier(m_commandList