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https://github.com/bkaradzic/bgfx.git
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Removed D3D9. (#3191)
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@@ -5,7 +5,6 @@
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#include "bgfx_p.h"
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#include "shader_dxbc.h"
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#include "shader_dx9bc.h"
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#include "shader_spirv.h"
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namespace bgfx
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@@ -128,19 +127,6 @@ namespace bgfx
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return true;
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}
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static bool printAsm(uint32_t _offset, const Dx9bcInstruction& _instruction, void* _userData)
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{
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BX_UNUSED(_offset);
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bx::WriterI* writer = reinterpret_cast<bx::WriterI*>(_userData);
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char temp[512];
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toString(temp, sizeof(temp), _instruction);
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bx::Error err;
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bx::write(writer, temp, (int32_t)bx::strLen(temp), &err);
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bx::write(writer, '\n', &err);
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return true;
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}
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static bool printAsm(uint32_t _offset, const SpvInstruction& _instruction, void* _userData)
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{
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BX_UNUSED(_offset);
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@@ -173,9 +159,8 @@ namespace bgfx
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}
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else
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{
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Dx9bc dx9bc;
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read(_reader, dx9bc, _err);
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parse(dx9bc.shader, printAsm, _writer, _err);
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BX_TRACE("Unrecognized shader binary format (magic: 0x%08x)!", magic);
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BX_ERROR_SET(_err, kShaderInvalidHeader, "Failed to read shader binary. Invalid magic number.");
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}
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}
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