Fixed docs.

This commit is contained in:
Бранимир Караџић
2022-07-11 05:45:02 -07:00
parent d0a4672307
commit f06d7257b2
7 changed files with 57 additions and 57 deletions

View File

@@ -1484,8 +1484,8 @@ func.getAvailInstanceDataBuffer
---
func.allocTransientIndexBuffer
"void"
.tib "TransientIndexBuffer*" { out } --- TransientIndexBuffer structure is filled and is valid
--- for the duration of frame, and it can be reused for multiple draw
.tib "TransientIndexBuffer*" { out } --- TransientIndexBuffer structure will be filled, and will be valid
--- for the duration of frame, and can be reused for multiple draw
--- calls.
.num "uint32_t" --- Number of indices to allocate.
.index32 "bool" --- Set to `true` if input indices will be 32-bit.
@@ -1494,8 +1494,8 @@ func.allocTransientIndexBuffer
--- Allocate transient vertex buffer.
func.allocTransientVertexBuffer
"void"
.tvb "TransientVertexBuffer*" { out } --- TransientVertexBuffer structure is filled and is valid
--- for the duration of frame, and it can be reused for multiple draw
.tvb "TransientVertexBuffer*" { out } --- TransientVertexBuffer structure will be filled, and will be valid
--- for the duration of frame, and can be reused for multiple draw
--- calls.
.num "uint32_t" --- Number of vertices to allocate.
.layout "const VertexLayout &" --- Vertex layout.
@@ -1506,13 +1506,13 @@ func.allocTransientVertexBuffer
---
func.allocTransientBuffers
"bool"
.tvb "TransientVertexBuffer*" { out } --- TransientVertexBuffer structure is filled and is valid
--- for the duration of frame, and it can be reused for multiple draw
.tvb "TransientVertexBuffer*" { out } --- TransientVertexBuffer structure will be filled, and will be valid
--- for the duration of frame, and can be reused for multiple draw
--- calls.
.layout "const VertexLayout &" --- Vertex layout.
.numVertices "uint32_t" --- Number of vertices to allocate.
.tib "TransientIndexBuffer*" { out } --- TransientIndexBuffer structure is filled and is valid
--- for the duration of frame, and it can be reused for multiple draw
.tib "TransientIndexBuffer*" { out } --- TransientIndexBuffer structure will be filled, and will be valid
--- for the duration of frame, and can be reused for multiple draw
--- calls.
.numIndices "uint32_t" --- Number of indices to allocate.
.index32 "bool" --- Set to `true` if input indices will be 32-bit.
@@ -1521,8 +1521,8 @@ func.allocTransientBuffers
--- Allocate instance data buffer.
func.allocInstanceDataBuffer
"void"
.idb "InstanceDataBuffer*" { out } --- InstanceDataBuffer structure is filled and is valid
--- for duration of frame, and it can be reused for multiple draw
.idb "InstanceDataBuffer*" { out } --- InstanceDataBuffer structure will be filled, and will be valid
--- for duration of frame, and can be reused for multiple draw
--- calls.
.num "uint32_t" --- Number of instances.
.stride "uint16_t" --- Instance stride. Must be multiple of 16.