Fixed docs.

This commit is contained in:
Бранимир Караџић
2022-07-11 05:45:02 -07:00
parent d0a4672307
commit f06d7257b2
7 changed files with 57 additions and 57 deletions

View File

@@ -2867,7 +2867,7 @@ public static class bgfx
/// Allocate transient index buffer.
/// </summary>
///
/// <param name="_tib">TransientIndexBuffer structure is filled and is valid for the duration of frame, and it can be reused for multiple draw calls.</param>
/// <param name="_tib">TransientIndexBuffer structure will be filled, and will be valid for the duration of frame, and can be reused for multiple draw calls.</param>
/// <param name="_num">Number of indices to allocate.</param>
/// <param name="_index32">Set to `true` if input indices will be 32-bit.</param>
///
@@ -2878,7 +2878,7 @@ public static class bgfx
/// Allocate transient vertex buffer.
/// </summary>
///
/// <param name="_tvb">TransientVertexBuffer structure is filled and is valid for the duration of frame, and it can be reused for multiple draw calls.</param>
/// <param name="_tvb">TransientVertexBuffer structure will be filled, and will be valid for the duration of frame, and can be reused for multiple draw calls.</param>
/// <param name="_num">Number of vertices to allocate.</param>
/// <param name="_layout">Vertex layout.</param>
///
@@ -2891,10 +2891,10 @@ public static class bgfx
/// true.
/// </summary>
///
/// <param name="_tvb">TransientVertexBuffer structure is filled and is valid for the duration of frame, and it can be reused for multiple draw calls.</param>
/// <param name="_tvb">TransientVertexBuffer structure will be filled, and will be valid for the duration of frame, and can be reused for multiple draw calls.</param>
/// <param name="_layout">Vertex layout.</param>
/// <param name="_numVertices">Number of vertices to allocate.</param>
/// <param name="_tib">TransientIndexBuffer structure is filled and is valid for the duration of frame, and it can be reused for multiple draw calls.</param>
/// <param name="_tib">TransientIndexBuffer structure will be filled, and will be valid for the duration of frame, and can be reused for multiple draw calls.</param>
/// <param name="_numIndices">Number of indices to allocate.</param>
/// <param name="_index32">Set to `true` if input indices will be 32-bit.</param>
///
@@ -2905,7 +2905,7 @@ public static class bgfx
/// Allocate instance data buffer.
/// </summary>
///
/// <param name="_idb">InstanceDataBuffer structure is filled and is valid for duration of frame, and it can be reused for multiple draw calls.</param>
/// <param name="_idb">InstanceDataBuffer structure will be filled, and will be valid for duration of frame, and can be reused for multiple draw calls.</param>
/// <param name="_num">Number of instances.</param>
/// <param name="_stride">Instance stride. Must be multiple of 16.</param>
///

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@@ -2821,7 +2821,7 @@ public static partial class bgfx
/// Allocate transient index buffer.
/// </summary>
///
/// <param name="_tib">TransientIndexBuffer structure is filled and is valid for the duration of frame, and it can be reused for multiple draw calls.</param>
/// <param name="_tib">TransientIndexBuffer structure will be filled, and will be valid for the duration of frame, and can be reused for multiple draw calls.</param>
/// <param name="_num">Number of indices to allocate.</param>
/// <param name="_index32">Set to `true` if input indices will be 32-bit.</param>
///
@@ -2832,7 +2832,7 @@ public static partial class bgfx
/// Allocate transient vertex buffer.
/// </summary>
///
/// <param name="_tvb">TransientVertexBuffer structure is filled and is valid for the duration of frame, and it can be reused for multiple draw calls.</param>
/// <param name="_tvb">TransientVertexBuffer structure will be filled, and will be valid for the duration of frame, and can be reused for multiple draw calls.</param>
/// <param name="_num">Number of vertices to allocate.</param>
/// <param name="_layout">Vertex layout.</param>
///
@@ -2845,10 +2845,10 @@ public static partial class bgfx
/// true.
/// </summary>
///
/// <param name="_tvb">TransientVertexBuffer structure is filled and is valid for the duration of frame, and it can be reused for multiple draw calls.</param>
/// <param name="_tvb">TransientVertexBuffer structure will be filled, and will be valid for the duration of frame, and can be reused for multiple draw calls.</param>
/// <param name="_layout">Vertex layout.</param>
/// <param name="_numVertices">Number of vertices to allocate.</param>
/// <param name="_tib">TransientIndexBuffer structure is filled and is valid for the duration of frame, and it can be reused for multiple draw calls.</param>
/// <param name="_tib">TransientIndexBuffer structure will be filled, and will be valid for the duration of frame, and can be reused for multiple draw calls.</param>
/// <param name="_numIndices">Number of indices to allocate.</param>
/// <param name="_index32">Set to `true` if input indices will be 32-bit.</param>
///
@@ -2860,7 +2860,7 @@ public static partial class bgfx
/// Allocate instance data buffer.
/// </summary>
///
/// <param name="_idb">InstanceDataBuffer structure is filled and is valid for duration of frame, and it can be reused for multiple draw calls.</param>
/// <param name="_idb">InstanceDataBuffer structure will be filled, and will be valid for duration of frame, and can be reused for multiple draw calls.</param>
/// <param name="_num">Number of instances.</param>
/// <param name="_stride">Instance stride. Must be multiple of 16.</param>
///

View File

@@ -566,8 +566,8 @@ version(BindBgfx_Static)
/**
* Allocate transient index buffer.
* Params:
* _tib = TransientIndexBuffer structure is filled and is valid
* for the duration of frame, and it can be reused for multiple draw
* _tib = TransientIndexBuffer structure will be filled, and will be valid
* for the duration of frame, and can be reused for multiple draw
* calls.
* _num = Number of indices to allocate.
* _index32 = Set to `true` if input indices will be 32-bit.
@@ -577,8 +577,8 @@ version(BindBgfx_Static)
/**
* Allocate transient vertex buffer.
* Params:
* _tvb = TransientVertexBuffer structure is filled and is valid
* for the duration of frame, and it can be reused for multiple draw
* _tvb = TransientVertexBuffer structure will be filled, and will be valid
* for the duration of frame, and can be reused for multiple draw
* calls.
* _num = Number of vertices to allocate.
* _layout = Vertex layout.
@@ -590,13 +590,13 @@ version(BindBgfx_Static)
* buffers. If both space requirements are satisfied function returns
* true.
* Params:
* _tvb = TransientVertexBuffer structure is filled and is valid
* for the duration of frame, and it can be reused for multiple draw
* _tvb = TransientVertexBuffer structure will be filled, and will be valid
* for the duration of frame, and can be reused for multiple draw
* calls.
* _layout = Vertex layout.
* _numVertices = Number of vertices to allocate.
* _tib = TransientIndexBuffer structure is filled and is valid
* for the duration of frame, and it can be reused for multiple draw
* _tib = TransientIndexBuffer structure will be filled, and will be valid
* for the duration of frame, and can be reused for multiple draw
* calls.
* _numIndices = Number of indices to allocate.
* _index32 = Set to `true` if input indices will be 32-bit.
@@ -606,8 +606,8 @@ version(BindBgfx_Static)
/**
* Allocate instance data buffer.
* Params:
* _idb = InstanceDataBuffer structure is filled and is valid
* for duration of frame, and it can be reused for multiple draw
* _idb = InstanceDataBuffer structure will be filled, and will be valid
* for duration of frame, and can be reused for multiple draw
* calls.
* _num = Number of instances.
* _stride = Instance stride. Must be multiple of 16.
@@ -2761,8 +2761,8 @@ else
/**
* Allocate transient index buffer.
* Params:
* _tib = TransientIndexBuffer structure is filled and is valid
* for the duration of frame, and it can be reused for multiple draw
* _tib = TransientIndexBuffer structure will be filled, and will be valid
* for the duration of frame, and can be reused for multiple draw
* calls.
* _num = Number of indices to allocate.
* _index32 = Set to `true` if input indices will be 32-bit.
@@ -2773,8 +2773,8 @@ else
/**
* Allocate transient vertex buffer.
* Params:
* _tvb = TransientVertexBuffer structure is filled and is valid
* for the duration of frame, and it can be reused for multiple draw
* _tvb = TransientVertexBuffer structure will be filled, and will be valid
* for the duration of frame, and can be reused for multiple draw
* calls.
* _num = Number of vertices to allocate.
* _layout = Vertex layout.
@@ -2787,13 +2787,13 @@ else
* buffers. If both space requirements are satisfied function returns
* true.
* Params:
* _tvb = TransientVertexBuffer structure is filled and is valid
* for the duration of frame, and it can be reused for multiple draw
* _tvb = TransientVertexBuffer structure will be filled, and will be valid
* for the duration of frame, and can be reused for multiple draw
* calls.
* _layout = Vertex layout.
* _numVertices = Number of vertices to allocate.
* _tib = TransientIndexBuffer structure is filled and is valid
* for the duration of frame, and it can be reused for multiple draw
* _tib = TransientIndexBuffer structure will be filled, and will be valid
* for the duration of frame, and can be reused for multiple draw
* calls.
* _numIndices = Number of indices to allocate.
* _index32 = Set to `true` if input indices will be 32-bit.
@@ -2804,8 +2804,8 @@ else
/**
* Allocate instance data buffer.
* Params:
* _idb = InstanceDataBuffer structure is filled and is valid
* for duration of frame, and it can be reused for multiple draw
* _idb = InstanceDataBuffer structure will be filled, and will be valid
* for duration of frame, and can be reused for multiple draw
* calls.
* _num = Number of instances.
* _stride = Instance stride. Must be multiple of 16.

View File

@@ -2283,7 +2283,7 @@ pub inline fn getAvailInstanceDataBuffer(_num: u32, _stride: u16) u32 {
extern fn bgfx_get_avail_instance_data_buffer(_num: u32, _stride: u16) u32;
/// Allocate transient index buffer.
/// <param name="_tib">TransientIndexBuffer structure is filled and is valid for the duration of frame, and it can be reused for multiple draw calls.</param>
/// <param name="_tib">TransientIndexBuffer structure will be filled, and will be valid for the duration of frame, and can be reused for multiple draw calls.</param>
/// <param name="_num">Number of indices to allocate.</param>
/// <param name="_index32">Set to `true` if input indices will be 32-bit.</param>
pub inline fn allocTransientIndexBuffer(_tib: [*c]TransientIndexBuffer, _num: u32, _index32: bool) void {
@@ -2292,7 +2292,7 @@ pub inline fn allocTransientIndexBuffer(_tib: [*c]TransientIndexBuffer, _num: u3
extern fn bgfx_alloc_transient_index_buffer(_tib: [*c]TransientIndexBuffer, _num: u32, _index32: bool) void;
/// Allocate transient vertex buffer.
/// <param name="_tvb">TransientVertexBuffer structure is filled and is valid for the duration of frame, and it can be reused for multiple draw calls.</param>
/// <param name="_tvb">TransientVertexBuffer structure will be filled, and will be valid for the duration of frame, and can be reused for multiple draw calls.</param>
/// <param name="_num">Number of vertices to allocate.</param>
/// <param name="_layout">Vertex layout.</param>
pub inline fn allocTransientVertexBuffer(_tvb: [*c]TransientVertexBuffer, _num: u32, _layout: [*c]const VertexLayout) void {
@@ -2303,10 +2303,10 @@ extern fn bgfx_alloc_transient_vertex_buffer(_tvb: [*c]TransientVertexBuffer, _n
/// Check for required space and allocate transient vertex and index
/// buffers. If both space requirements are satisfied function returns
/// true.
/// <param name="_tvb">TransientVertexBuffer structure is filled and is valid for the duration of frame, and it can be reused for multiple draw calls.</param>
/// <param name="_tvb">TransientVertexBuffer structure will be filled, and will be valid for the duration of frame, and can be reused for multiple draw calls.</param>
/// <param name="_layout">Vertex layout.</param>
/// <param name="_numVertices">Number of vertices to allocate.</param>
/// <param name="_tib">TransientIndexBuffer structure is filled and is valid for the duration of frame, and it can be reused for multiple draw calls.</param>
/// <param name="_tib">TransientIndexBuffer structure will be filled, and will be valid for the duration of frame, and can be reused for multiple draw calls.</param>
/// <param name="_numIndices">Number of indices to allocate.</param>
/// <param name="_index32">Set to `true` if input indices will be 32-bit.</param>
pub inline fn allocTransientBuffers(_tvb: [*c]TransientVertexBuffer, _layout: [*c]const VertexLayout, _numVertices: u32, _tib: [*c]TransientIndexBuffer, _numIndices: u32, _index32: bool) bool {
@@ -2315,7 +2315,7 @@ pub inline fn allocTransientBuffers(_tvb: [*c]TransientVertexBuffer, _layout: [*
extern fn bgfx_alloc_transient_buffers(_tvb: [*c]TransientVertexBuffer, _layout: [*c]const VertexLayout, _numVertices: u32, _tib: [*c]TransientIndexBuffer, _numIndices: u32, _index32: bool) bool;
/// Allocate instance data buffer.
/// <param name="_idb">InstanceDataBuffer structure is filled and is valid for duration of frame, and it can be reused for multiple draw calls.</param>
/// <param name="_idb">InstanceDataBuffer structure will be filled, and will be valid for duration of frame, and can be reused for multiple draw calls.</param>
/// <param name="_num">Number of instances.</param>
/// <param name="_stride">Instance stride. Must be multiple of 16.</param>
pub inline fn allocInstanceDataBuffer(_idb: [*c]InstanceDataBuffer, _num: u32, _stride: u16) void {