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Added a new capability to check for PrimitiveID support (#3154)
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@@ -1,7 +1,7 @@
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-- vim: syntax=lua
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-- bgfx interface
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version(121)
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version(122)
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typedef "bool"
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typedef "char"
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@@ -393,6 +393,7 @@ flag.Caps { bits = 64, base = 1, name = "Caps" }
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.VertexAttribHalf --- Vertex attribute half-float is supported.
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.VertexAttribUint10 --- Vertex attribute 10_10_10_2 is supported.
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.VertexId --- Rendering with VertexID only is supported.
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.PrimitiveId --- PrimitiveID is available in fragment shader.
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.ViewportLayerArray --- Viewport layer is available in vertex shader.
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.DrawIndirectCount --- Draw indirect with indirect count is supported.
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.TextureCompareAll --- All texture compare modes are supported.
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