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Added a new capability to check for PrimitiveID support (#3154)
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@@ -1147,15 +1147,20 @@ public static class bgfx
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/// </summary>
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VertexId = 0x0000000008000000,
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/// <summary>
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/// PrimitiveID is available in fragment shader.
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/// </summary>
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PrimitiveId = 0x0000000010000000,
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/// <summary>
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/// Viewport layer is available in vertex shader.
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/// </summary>
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ViewportLayerArray = 0x0000000010000000,
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ViewportLayerArray = 0x0000000020000000,
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/// <summary>
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/// Draw indirect with indirect count is supported.
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/// </summary>
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DrawIndirectCount = 0x0000000020000000,
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DrawIndirectCount = 0x0000000040000000,
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/// <summary>
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/// All texture compare modes are supported.
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