From f000f259d7b833f6aa4e7e91eb6e214bcbb8dee3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Branimir=20Karad=C5=BEi=C4=87?= Date: Thu, 18 Sep 2014 23:58:20 -0700 Subject: [PATCH] Fixed missing uuid. --- src/renderer_d3d11.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/renderer_d3d11.cpp b/src/renderer_d3d11.cpp index a5736455a..a22d542d0 100644 --- a/src/renderer_d3d11.cpp +++ b/src/renderer_d3d11.cpp @@ -340,6 +340,7 @@ namespace bgfx }; static const GUID WKPDID_D3DDebugObjectName = { 0x429b8c22, 0x9188, 0x4b0c, { 0x87, 0x42, 0xac, 0xb0, 0xbf, 0x85, 0xc2, 0x00 } }; + static const GUID IID_ID3D11InfoQueue = { 0x6543dbb6, 0x1b48, 0x42f5, { 0xab, 0x82, 0xe9, 0x7e, 0xc7, 0x43, 0x26, 0xf6 } }; // MinGW doesn't have __uuid(ID3D11InfoQueue) defined. template static BX_NO_INLINE void setDebugObjectName(Ty* _interface, const char* _format, ...)