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Fixed MinGW build.
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@@ -696,6 +696,7 @@ namespace bgfx { namespace d3d11
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m_numWindows = 1;
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#if !defined(__MINGW32__)
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if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
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{
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ID3D11InfoQueue* infoQueue;
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@@ -727,6 +728,7 @@ namespace bgfx { namespace d3d11
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setGraphicsDebuggerPresent(true);
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}
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}
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#endif // __MINGW__
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UniformHandle handle = BGFX_INVALID_HANDLE;
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for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
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